Say NO to legendaries

Say NO to legendaries

in PvP

Posted by: Gandarel.5091

Gandarel.5091

Maybe it’s not too late. What do you think? Should they be added? Do we need “more epic skins” as a motivational force, even if it comes with more particle effects, pony bows? Are skins only are enough motivation at all?

If we are at skins, there are many weapon sets you can’t have in PvP or can’t make gold to buy the skin on TP.. they should solve this instead, but maybe that’s just me.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

Say NO to legendaries

in PvP

Posted by: Lux.7169

Lux.7169

Yes we do.

If your graphics can’t handle the particles maybe PvE is where those players are better suited.

[SoF]

Say NO to legendaries

in PvP

Posted by: Ulalume.9584

Ulalume.9584

Rainbow pony bows are a thing of beauty. And yes, I want one in pvp.

Say NO to legendaries

in PvP

Posted by: Asomal.6453

Asomal.6453

Maybe it’s not too late. What do you think? Should they be added? Do we need “more epic skins” as a motivational force, even if it comes with more particle effects, pony bows? Are skins only are enough motivation at all?

Yes.

If we are at skins, there are many weapon sets you can’t have in PvP or can’t make gold to buy the skin on TP.. they should solve this instead, but maybe that’s just me.

Well, why not both? If we are going for legendaries, we might go for every other skin that doesn`t exist in pvp, as well…

Say NO to legendaries

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Yes we do.

If your graphics can’t handle the particles maybe PvE is where those players are better suited.

Top 5 questions asked and answered about gw2 before its release.
1) It will have no monthly fee.
2) It will have everything you love about about gw1, but more.
3) IT IS DESIGNED TO BE RUN ON MID MARKET MACHINES.
4) With no monk, all professions can roll all roles.
5) It will be ready when it ready.

So, the average machine with an ok graphics card shouldn’t struggle and need multiple render pipelines to simply accommodate all players particle effects, let alone animations.

So no, these players don’t belong in PvE because they are only running a good graphic card with dedicated 2gb cached memory.

I’m running twin video cards S.L.I (Both nvidia) and at times I watch my 60 F.P.S drop to 21 F.P.S and spaz out in 8 vs 8 spvp. That’s also with many options set to medium to prevent it from having issues chewing through all effects.

Say NO to legendaries

in PvP

Posted by: Lux.7169

Lux.7169

Yes we do.

If your graphics can’t handle the particles maybe PvE is where those players are better suited.

Top 5 questions asked and answered about gw2 before its release.
1) It will have no monthly fee.
2) It will have everything you love about about gw1, but more.
3) IT IS DESIGNED TO BE RUN ON MID MARKET MACHINES.
4) With no monk, all professions can roll all roles.
5) It will be ready when it ready.

So, the average machine with an ok graphics card shouldn’t struggle and need multiple render pipelines to simply accommodate all players particle effects, let alone animations.

So no, these players don’t belong in PvE because they are only running a good graphic card with dedicated 2gb cached memory.

I’m running twin video cards S.L.I (Both nvidia) and at times I watch my 60 F.P.S drop to 21 F.P.S and spaz out in 8 vs 8 spvp. That’s also with many options set to medium to prevent it from having issues chewing through all effects.

I have a $500 computer and play competitively and I am not concerned about legendaries being graphic intensive.

If a legendary animation on low settings will just tip the scale of lag to unplayable then perhaps it’s not the animation that’s the problem. In PvE if you lag out its just a time delay to completing content whereas in PvP if you lag out you could lose your team lots of rank on the leadrboards.

[SoF]

Say NO to legendaries

in PvP

Posted by: Asomal.6453

Asomal.6453

Yes we do.

If your graphics can’t handle the particles maybe PvE is where those players are better suited.

Top 5 questions asked and answered about gw2 before its release.
1) It will have no monthly fee.
2) It will have everything you love about about gw1, but more.
3) IT IS DESIGNED TO BE RUN ON MID MARKET MACHINES.
4) With no monk, all professions can roll all roles.
5) It will be ready when it ready.

So, the average machine with an ok graphics card shouldn’t struggle and need multiple render pipelines to simply accommodate all players particle effects, let alone animations.

So no, these players don’t belong in PvE because they are only running a good graphic card with dedicated 2gb cached memory.

I’m running twin video cards S.L.I (Both nvidia) and at times I watch my 60 F.P.S drop to 21 F.P.S and spaz out in 8 vs 8 spvp. That’s also with many options set to medium to prevent it from having issues chewing through all effects.

But it’s not a particles problem per se. You see, I have two different machines where I can play GW2: One with a Geforce 9600 and the other with an AMD Radeon 6950.

The AMD is superior, but both can run at the best specs with a slightly different performance. We don’t need less particles, we need better optimization for high end VGAs…