(edited by Ghanim.3049)
Scoreboard Changes
We know all about how cool the scoreboard could be. Though as I’ve said before, it’s just not a high priority at the moment :/ I’d really like to see a live scoreboard for spectators like you see in other competitive games.
I also want to bring something up that is related as I’d like to see some discussion about it. We intentionally shipped the scoreboard without showing things like k:d ratios because it put unnecessary emphasis on certain aspects of the game and can lead to ridicule from other players. Just look at what putting ranks on the scoreboard at the end of the match has done. Almost every day there are posts about bad matchmaking where the complaint is purely speculation based on rank numbers when we know for a fact that it has nothing to do with matchmaking. I’m not taking a stance for or against showing more information, but I would like to hear some feedback on the subject.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Thank you Evan for the swift reply, much appreciated.
As for your related discussion, i understand why you and anet might feel that enhancing the scoreboard might bring out more complaints, ridicule, and all around negativity. And to be honest, when i imagine the scoreboard enhancement thats exactly what i see happening as well. People arguing and pointing the finger of blame on other people based on what the scoreboard shows; but what you have to realize is that, that negativity is going to happen with or with out a “better” scoreboard. Negativity and soar losers are a part of pvp, its apart of the competitiveness of human nature. To say “we are not going to improve* a feature in this game because people are going to use it as a tool to complain about” is a pretty bad excuse to sell yourself and your community short.
Now that being said, I’m not entirely straying away from your original related discussion. I understand that an enhanced scoreboard would also put great emphasis on certain aspects of the game that aren’t meant to be… emphasized (couldn’t think of a better word :\ ). But i ask you, is what a scoreboard shows a player really that unrelated to the game? Maybe in GW2 conquest style who kills more people or who revived more people doesn’t really matter, but in the sense of the pvp gamer it is very important and i do believe it is one of the features holding us back from Esports (personal opinion). Who killed more and who revived more are all relevant when it comes to pvp, because to be better than one another is the sole reason we all play pvp (other than fun…fun comes second).
As for the comment about the rankings as an example of what scoreboards can do. I believe the two cannot be compared. My reason for this is because when higher ranked players see other lower ranks they will blame them for the loss, and if they win with a lower ranked then they will brag about winning with a lower ranked. Rankings identify a players skill level to other players. Scoreboard results are what was produced purely based on that match itself. In this case higher ranked players can be out preformed by lower ranks. This could even put an end to most arguments against the ranking structure.
The comment I like most from what you said is that the scoreboard would only show a single match, while rank is a stat that comes from outside the match. It’s a worthwhile distinction.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Here’s my thought, to remove the “ridicule”-problem:
Only show the two players with the most points on the Scoreboard (for each team).
If possible, every player could also see their own points in addition to that.
We intentionally shipped the scoreboard without showing things like k:d ratios because it put unnecessary emphasis on certain aspects of the game and can lead to ridicule from other players.
Evan, that’s a really good point. The problem is that the scoreboard we have now is the same as what we had at launch, but the scoring system is completely different than what we had at launch.
Rank points and rewards are awarded team-wise based on whether the team wins or loses, but the scoreboard (and the big 5/10/etc numbers that flash up on kills/caps/etc) still shows individual performance as if it was more important than winning.
I can’t be the only one that regularly sees multiple people capping a completely uncontested point in solo queue when they could be doing something useful, or piling up and getting tags on downed players about to be spiked instead of moving to the next guy. It’s a learning issue, but the indicators are countering teaching good team-play over individual “I see big numbers so must be doing it right” feelings.