Scorpion Wire Fail
It’s best used from point blank range.
It’s one of the most buggy skills in the game.
It works every time I use it on NPCs zzzzzzz
You have to be in combat with the person for it to work properly. If you’re trying to use it in Skyhammer, use headshot or dancing dagger or surprise shot before you use it to guarantee a pull.
On what map did you experience scorpion wire failing to pull? There are spots on the side capture points of Skyhammer that prevent you from getting pulled onto some panels of glass. I could give you more information on this if you would like it.
it is very buggy and doesn’t work in 99% of the time, due to bad aim, invisible objects on skyhammer map, doing only knockdown if you hit someone with it out of stealth or out of combat…
to make it work, enemy needs to stand still (best on hammer itself), you need to be in stealth and do following:
stealth -> use either sb AA or immob or headshot for example, and then scrop wire right away… only way to work it really
if enemy is moving it will miss 100% of the time
i honestly don’t understand how they managed to make engi pull work 100% of the time (unless target dodges) but scorp wire is absolute garbage
but then again tow line is most useless stupid skill in game that didn’t get fixed since launch so no surprise
[Teef] guild :>
(edited by Cynz.9437)
i honestly don’t understand how they managed to make engi pull work 100% of the time (unless target dodges) […]
I’d like to join you in that dream world (a secret test server maybe?) where Magnet actually works reliably. It may hit all the time, but the pull effect itself is a different story:
There are “not at all”-pulls, “half way”-pulls, “lol, he’s getting pulled up in the air”-pulls (sometimes including fall damage for even more lols), “he gets pulled, but his character’s still displayed at it’s old location”(or the other way round)-pulls, “Ok, he gets pulled, but then he’ll port back to where he was”-pulls and “How about even more rubberbanding between 2-3 different locations?”-pulls. To be fair, of course there’s also the occasionally “Heureka, it actually worked!”-pull.
I can only guess that scorpion wire suffers from all the above amusements plus being a clunky projectile that likely misses moving targets and get’s obstructed easily. Sounds like an awesome skill
To add at least a bit constructiveness to this vent post: Telling from my experience pulls (every pull skill in the game) are very prone to high latency (be it caused by one of the interacting players or the current server workload) and slightest terrain height differences / tiniest obstacles in the way. Avoid using them when the circumstances aren’t “perfect”.
As far as I can tell ping hasn’t been that good recently (update, many people playing, even read about ddos attacks) so that might make it work even worse than usually.