Season 3 Changes

Season 3 Changes

in PvP

Posted by: TPMN.1483

TPMN.1483

Hi All,

What changes would you specifically like to happen for season 3?
We know ANET has acknowledged the problems with season 2 and MMR Hell (Season 2- drives your MMR on a downward spiral).

I was hoping for something like:
Match Score / Pip Win Points – Published before the match

Class Locking- So the algorithm can start to use profession MMR more heavily.
This will also create more balanced match ups.

More Balanced Matches – Min/Max deviation of MMR between teams and PiPs:
No more ROFL Stomps escalating higher MMR players together.

Anti-Smurfing – Faster MMR adjustments based on end game score / % win chance (Rather than only win/loss to adjust MMR). A team which scores vastly more than expected should have their MMRs go up a little rather than not at all. Same with massive losses – MMR goes down more.

Known Player MMR- Win ratio for solo Q is unreliable with seasons to show how good a players MMR is. Even if this is ‘low’,‘below average’,‘average’,‘above average’,‘high’. We don’t need to know the exact MMR just our percentile at a broad stroke. This allows us to know if we actually have room for improvement based on the system for those of us who play at ‘off hours’. This does not have to be shown to other players – make these items available via our API Key.

Volatily MMR Index : How stable is our MMR?
- so we have an idea if we play consistently bad, good or erratically.

All the above would be nice good changes to a season I would look forward to.

Right now there is nothing (or very little) we can use to work out if we can improve our game as in-game or external tools without using videos and opinions from other players (which may be subjective).

Please add your own ideas.

Thanks.

P.S. My matches at legendary are awful compared to the fun we had in diamond/Ruby as the current algorithm is screwed and I’m back in MMR hell.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

Season 3 Changes

in PvP

Posted by: style.6173

style.6173

Class locking doesn’t really help in a scenario where PIPs play a big part into the matchmaking. A better solution is to remove the multi-class achievements. If you notice, the beginning and end of a division are harder than the middle. Why? Because people tend to work on their multi class wins right after going into a new division. They are bad at that class and it throws off the matchmaking.