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I know most of us have come to accept it as a part of the game but, I once heard that we were going to get a second sigil slot for 2-handed weapons. What happened to that?
They nerfed sigils to compensate.
All you’re missing out on is 5% dmg or crit.
(edited by garethh.3518)
i was wondering this as well. i can not think of any reason why 2 hander weapons only have 1 sigil. is there something i don’t know? Do all 2 handed weapons completely out class 1 handers? or is there some kind of hidden advantage of using a 2 hander?
if not then it seems like a very large over sight. 4 sigils when using 4 1-hander weapons compared to only 2 sigils when using 2 2-hander weapons can be a very large difference in a build.
i was wondering this as well. i can not think of any reason why 2 hander weapons only have 1 sigil. is there something i don’t know? Do all 2 handed weapons completely out class 1 handers? or is there some kind of hidden advantage of using a 2 hander?
if not then it seems like a very large over sight. 4 sigils when using 4 1-hander weapons compared to only 2 sigils when using 2 2-hander weapons can be a very large difference in a build.
5% dmg or 5% crit cannot cause a very large difference in a build…
All sigil internal CDs overlap, so it is pointless to have two sigils that have internal CDs (all the worthwhile ones) leaving only small ‘passives on the side’ to choose from, for the other slot…
It’s all in the wiki…
i was wondering this as well. i can not think of any reason why 2 hander weapons only have 1 sigil. is there something i don’t know? Do all 2 handed weapons completely out class 1 handers? or is there some kind of hidden advantage of using a 2 hander?
if not then it seems like a very large over sight. 4 sigils when using 4 1-hander weapons compared to only 2 sigils when using 2 2-hander weapons can be a very large difference in a build.
5% dmg or 5% crit cannot cause a very large difference in a build…
All sigil internal CDs overlap, so it is pointless to have two sigils that have internal CDs (all the worthwhile ones) leaving only small ‘passives on the side’ to choose from, for the other slot…
It’s all in the wiki…
+5% damage cannot cause a very large difference in a build
OK
i was wondering this as well. i can not think of any reason why 2 hander weapons only have 1 sigil. is there something i don’t know? Do all 2 handed weapons completely out class 1 handers? or is there some kind of hidden advantage of using a 2 hander?
if not then it seems like a very large over sight. 4 sigils when using 4 1-hander weapons compared to only 2 sigils when using 2 2-hander weapons can be a very large difference in a build.
5% dmg or 5% crit cannot cause a very large difference in a build…
All sigil internal CDs overlap, so it is pointless to have two sigils that have internal CDs (all the worthwhile ones) leaving only small ‘passives on the side’ to choose from, for the other slot…
It’s all in the wiki…
Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
Yes, I see no reason why not, because it offers more diversity and 2H-weapons aren’t inherently better than 2 one-handed ones.
Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
4.67%
You get one extra +5%…
Having 5% more dmg means, in the VERY BEST case scenario (stacking multiplicatively instead of additively with any other % dmg buff) if you take the guy down to 4.67% life… the extra 5% dmg will make it a kill.
You can feel that that is build breaking… but I’m sorry, I’m just laughing.
Best of luck.
(edited by garethh.3518)
There are also all of the other static sigils that could work.
Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
4.67%
You get one extra +5%…
Having 5% more dmg means, in the best case scenario (it stacks multiplicatively instead of additively from any other % dmg buff) if you take the guy down to 4.67% life… the extra 5% dmg will make it a kill.You can feel that that is build breaking… but I’m sorry, I’m just laughing.
Best of luck.
btw you are wrong on only 5% crit i just went and tested.
i was able to use sigil of air with sigil or energy on 1 weapon set. they both proc.
i was able to use sigil of battle and sigil of accuracy ont he other weapon set. they both proc.
unless of course my game or test was wrong i just went to the mists and tested on a buddy.
Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
4.67%
You get one extra +5%…
Having 5% more dmg means, in the best case scenario (it stacks multiplicatively instead of additively from any other % dmg buff) if you take the guy down to 4.67% life… the extra 5% dmg will make it a kill.You can feel that that is build breaking… but I’m sorry, I’m just laughing.
Best of luck.btw you are wrong on only 5% crit i just went and tested.
i was able to use sigil of air with sigil or energy on 1 weapon set. they both proc.
i was able to use sigil of battle and sigil of accuracy ont he other weapon set. they both proc.unless of course my game or test was wrong i just went to the mists and tested on a buddy.
They both proc, but they have an internal cd, so when one procs, the other one won’t until that cd lasts. If you for example use a sigil on weapon swap, 10 sec cd, and one that procs on critical hit on 5 sec cd, when you swap a weapon, you won’t be able to get any effects from other sigil for 10 secs at least.
Excuse me but how do 2* +5% damage not cause a huge difference? Whenever you get a target on 10% hp it pretty much means you would have downed it.
4.67%
You get one extra +5%…
Having 5% more dmg means, in the best case scenario (it stacks multiplicatively instead of additively from any other % dmg buff) if you take the guy down to 4.67% life… the extra 5% dmg will make it a kill.You can feel that that is build breaking… but I’m sorry, I’m just laughing.
Best of luck.btw you are wrong on only 5% crit i just went and tested.
i was able to use sigil of air with sigil or energy on 1 weapon set. they both proc.
i was able to use sigil of battle and sigil of accuracy ont he other weapon set. they both proc.unless of course my game or test was wrong i just went to the mists and tested on a buddy.
They both proc, but they have an internal cd, so when one procs, the other one won’t until that cd lasts. If you for example use a sigil on weapon swap, 10 sec cd, and one that procs on critical hit on 5 sec cd, when you swap a weapon, you won’t be able to get any effects from other sigil for 10 secs at least.
gotcha i was sure i was doing something wrong. thanks for the help
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