Separate MMR modificators for every char

Separate MMR modificators for every char

in PvP

Posted by: Arcturus.8109

Arcturus.8109

We all know how bad spvp balance is and we all see that nothing will be done about that in forseenable future. (8% nerfes, yeah) So how about implementing MMR modificator for each character on account? Equally skilled with different classes person would show drastic difference between effectivity on OP warrior/highly specialized engi and something like kitten ele. Not to say about people who aren’t equally skilled with all that classes. So when one wants to play unoptimal or try something unpolished he is forced to go unprepared (and suffer) or play hotjoin with rabbits (who aren’t really the best training targets).
I’m not proposing separate MMR’s, but rather multiplier in ranger of 0..1 that will be applid to matchmaking for every character. Position in LB will be calculated from most effective one, this (and only this) characted will be shown there (current “last logged in” system is meaningless). It will also be nice to see class of that character, just for laughs.

Separate MMR modificators for every char

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Posted by: bhagwad.4281

bhagwad.4281

What is MMR?
/15 chars

Separate MMR modificators for every char

in PvP

Posted by: chungiee.8764

chungiee.8764

I don’t exactly understand your proposal but I definitely agree with some sort of distinction between characters/professions.

If I can play other classes without dragging my team down for the next 20 games, that would be brilliant.

I would probably take this over new game modes or even huge balance patches.

Chungie – Aurora Glade (EU)
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard

(edited by chungiee.8764)

Separate MMR modificators for every char

in PvP

Posted by: Arcturus.8109

Arcturus.8109

MMR is Match Making Rating. I’m not sure about system used here, but it is mostly the same in every game with ranked multiplayer.

And one more point: changing characters midgame is kinda incompatible with this system because it allows some abusing.
Solution is well, removing this possibility (a lot of people would want that) or in les extreme causes limit in range of game’s rating and rating you the character you can use in this game.

(edited by Arcturus.8109)

Separate MMR modificators for every char

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Posted by: entropy.9613

entropy.9613

Need separate MMRs or it’s just going to be another gift for all the hambows who want to preserve their place on the leaderboard.

But class distinction is a great idea.

I’d love to see the leaderboard normalised by class. So if warriors average, say, 63% on the leaderboard, the distribution of warriors is skewed backwards until they average 50%. Basically, a leaderboard class handicap.

This wouldn’t stop meta classes from being rolled more to win more matches, but it would provide more accurate insight into who are the ‘better players’ across all classes rather than who can simply roll the most effective meta builds.

Separate MMR modificators for every char

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Posted by: Meglobob.8620

Meglobob.8620

I would love separate MMR for each individual character on my account.

My skill level definitely varies depending on the class I play.

If separate MMR existed it would look like this for me:

Highest MMR :- Warrior, Guardian, Ranger.
Medium MMR :- Engineer, Thief, Necromancer, Mesmer.
Lowest MMR (by a long way) :- Elementalist.

Basically I am amongst the dregs of PvP playing Elementalist and any attempt by me to play this class will result in me going on a huge losing run. Well, I am decent to very, very strong with some of the other classes.