Separate PvE and PvP skills
Well, partly they are doing that for years.
For example on thief:
-revealed 4sec insetad of 3
-daze from sneak attack sword is shorter in PvP
-pistol-whip 6 initiative instead of 5
-confusion 33% more damage in PvE
-retaliation is different
-cloak and dagger was different but got changed again to be more or less the same in damage.
They are not very consistent with it though.
They are not very consistent with it though.
Well. That’s because it a bad idea, I wouldn’t want them to separate pvp from pve. I mean in pve all you have to do is learn the boss mechs. Like how hard is it?
And about the eles being strong in PVE or PVP,that has nothing to do with balance. They might be strong but they are as strong as necro, engi,revs and maybe thieves so they are pretty much balanced in their tier. Seeing that balance equates to having everyone on equal standing.
(edited by Fivedawgs.4267)