Separate patch's for PvP than PvE.

Separate patch's for PvP than PvE.

in PvP

Posted by: Bwadark.2519

Bwadark.2519

Sorry if the title it confusing. I’ll explain.

Will we ever see professions and skills be different in PvP? What do I mean by this?

Well lets look at the Stealth Gyro.

Cooldown used to be 20s, now increased to 40s. Because PvP. Yet people in PvE have to deal with this change. Why can’t the change just be for PvP?

We already go to the mists. We already have a different build. We have different stats and gear. Sigil’s are now going to be acting differently and certain runes aren’t available in PvP but are in PvE (where they’re not useful).

These are nice steps toward the right direction. But I fear that raid groups that are still progressing are going to struggle with the changes. Hell even then more Hardcore’s might need to change the damage rotation or the profession composition to keep up with the insane time they want to spare.

I fear none of the changes have had PvE in mind, so why not make these changes separate?

Separate patch's for PvP than PvE.

in PvP

Posted by: stof.9341

stof.9341

You know that the Alacrity nerf was heavily PvE related right?

Separate patch's for PvP than PvE.

in PvP

Posted by: Bwadark.2519

Bwadark.2519

You know that the Alacrity nerf was heavily PvE related right?

No, of course not. I’ve just seen end of pvp season patch changes plastered everywhere with zero explanation of changes.

Separate patch's for PvP than PvE.

in PvP

Posted by: Chicho Gosho.6507

Chicho Gosho.6507

You know that the Alacrity nerf was heavily PvE related right?

No, of course not. I’ve just seen end of pvp season patch changes plastered everywhere with zero explanation of changes.

No explanation? What? These are the first changes with some explanation since i don’t know how long. Have you ever watched Guild Talk?