Separate stats from traitlines!
You thought condi bunkers were bad before? Now with better stats! 30% condi duration, 300 condi damage, 300 vit, and 300 toughness! Full zerk set up not do 8k crits like you wanted? Not anymore! 8k crits for everyone!
No. Sorry, but that is a terrible idea.
Some time ago I wanted to suggest the same thing, but after deeper thinking I realized this idea is very bad.
For example: utility you receive from 30 trickery is very high, but you pay for it with much lower damage output, and less passive defense.
Allocating stats within trait lines in fact improved balance, and encourages build diversity. If you need more damage, then drop 30 trickery and get 30 deadly arts. That would give you passively +23% damage increase from power and exposed weakness grandmaster trait, which has almost 100% uptime.
Yes, this would cause imbalance in the game initially. Although I’m pretty sure we’ve already noticed the game is imbalanced anyway. - Worst argument I have ever read on this forum.
If anything, I wish that stats were weighted higher to traits than they are to gear compared to the present.
Actually, that was how the game worked in earlier betas. They had a reason to change it.