Serious Question About Thieves
Warriors this meta.
Hahahaha, now that I saw that I can go sleep in peace.
Cut
.Sorry dude, I was planning to reply regarding your post, But I have a 900 second post gate. I have forgotten to reply after entirely
You provide some good info although I disagree on some.
The comparison on rev is so so in general, we all know that rev is such a broken class, heavy armor, high boon uptime, high damage, decent sustain, no counterplay heal, and so on.
You can compare any damage class to revenant and that class would fail in comparison.
I do agree that thief needs higher hp since it relies on stealth on active defenses. 15 Initiative is too much, why? you wanna see evade spamming thieves even more?
About balancing for pros, everyone starts as a noob, even the pros started as noobs, I do not see why new players can’t practice to be better and we should just make everything easier in a sense.
So you guys are saying we should balance around casuals then?
Are you seriously complaing about Thief evades? Can we first put light on the fact Druids have like a 7s Invulnerability? Or the fact that every class has some form of access to protection and invulnerability? Or how every class has some form of regeneration?
Cut
.Sorry dude, I was planning to reply regarding your post, But I have a 900 second post gate. I have forgotten to reply after entirely
You provide some good info although I disagree on some.
The comparison on rev is so so in general, we all know that rev is such a broken class, heavy armor, high boon uptime, high damage, decent sustain, no counterplay heal, and so on.
You can compare any damage class to revenant and that class would fail in comparison.
I do agree that thief needs higher hp since it relies on stealth on active defenses. 15 Initiative is too much, why? you wanna see evade spamming thieves even more?
About balancing for pros, everyone starts as a noob, even the pros started as noobs, I do not see why new players can’t practice to be better and we should just make everything easier in a sense.
So you guys are saying we should balance around casuals then?
Are you seriously complaing about Thief evades? Can we first put light on the fact Druids have like a 7s Invulnerability? Or the fact that every class has some form of access to protection and invulnerability? Or how every class has some form of regeneration?
If you actually read the post made after this one, I said I am actually fine by it, the one thing I am concerned about is people will complain about it here again on the forums like how everybody complains all the time then thief will get nerfed again even more on all the wrong places.
Please, everyone is talking and discussing constructively here.
PS: Druids do not have 7 seconds of invulnerability. #factcheckplease.
Cut
.Sorry dude, I was planning to reply regarding your post, But I have a 900 second post gate. I have forgotten to reply after entirely
You provide some good info although I disagree on some.
The comparison on rev is so so in general, we all know that rev is such a broken class, heavy armor, high boon uptime, high damage, decent sustain, no counterplay heal, and so on.
You can compare any damage class to revenant and that class would fail in comparison.
I do agree that thief needs higher hp since it relies on stealth on active defenses. 15 Initiative is too much, why? you wanna see evade spamming thieves even more?
About balancing for pros, everyone starts as a noob, even the pros started as noobs, I do not see why new players can’t practice to be better and we should just make everything easier in a sense.
So you guys are saying we should balance around casuals then?
Are you seriously complaing about Thief evades? Can we first put light on the fact Druids have like a 7s Invulnerability? Or the fact that every class has some form of access to protection and invulnerability? Or how every class has some form of regeneration?
If you actually read the post made after this one, I said I am actually fine by it, the one thing I am concerned about is people will complain about it here again on the forums like how everybody complains all the time then thief will get nerfed again even more on all the wrong places.
Please, everyone is talking and discussing constructively here.
PS: Druids do not have 7 seconds of invulnerability. #factcheckplease.
Sorry I just hate when people make digs when someone is slightly off its a 6sec damage mitigation big whoop on the difference there smh not saying I agree with his point but they do have that signet and another utility skill (that rangers don’t usually take) that can give then another 6 seconds of not worrying about damage plus all the cc’s Druids can output on top of being immune (although the they aren’t immune with the signet which is why I don’t fully agree with him you can still apply conditions and cc assuming they don’t have stability) but still it’s an uphill battle.
I’m still new to the game; got my thief to lvl 80 and still consider myself learning the class. I understand the entire discussion here and the many weaknesses of the class currently. That doesn’t mean I would stop playing it; I have too much precious time wrapped up in the class.
I kind of do hate it when people come in and say it’s bad because mostly bads play the class. Perhaps like myself they are doing the L2P thing? I don’t play ranked because I do not feel I have the muscle memory and and situational awareness built up enough yet for this heavy skill required class. if I was going to down on anyone it would simply be anyone AFK’ing. IMHO anyone trying is someone learning.
If I had to put a thought out to what needed changed in this Meta it would be the rampant AOE spam followed by too much invulnerability..just my 2 cents
I’m still new to the game; got my thief to lvl 80 and still consider myself learning the class. I understand the entire discussion here and the many weaknesses of the class currently. That doesn’t mean I would stop playing it; I have too much precious time wrapped up in the class.
I kind of do hate it when people come in and say it’s bad because mostly bads play the class. Perhaps like myself they are doing the L2P thing? I don’t play ranked because I do not feel I have the muscle memory and and situational awareness built up enough yet for this heavy skill required class. if I was going to down on anyone it would simply be anyone AFK’ing. IMHO anyone trying is someone learning.
If I had to put a thought out to what needed changed in this Meta it would be the rampant AOE spam followed by too much invulnerability..just my 2 cents
People should learn that they are not a pro, and this is a fact.
But still, actually thief needs some buffs.
I know a joke which explains better…
…
A thief walk into a dragonhunter.
Downed.
https://www.youtube.com/watch?v=WKBKak4gU0g
Yes, we all read about how thief is underpowered, etc.
While I do agree thieves need more build diversity because they are locked into the +1 Decapper role.
I also do agree thieves’ need more weapon diversity/buffs, you HAVE to take SB for mobility to do your role.
But, whenever I watch Sindernerr or Vallun’s Streams, thieves are a different beast and can overturn a match very quickly.
They also play their class very very well, and I just could not see how they are playing with their class on par with the other elite specs.
So what is really the problem with thieves? As far as I can see, basing it from those players, Yes thieves need a bit of work, buffing/tweaking/more diversity but I just don’t see how some people here on the forums make it like thieves are the worst spec.
No flaming please. I was just really curious about the situation of thieves.
I’ve never had a good relationship with thieves, as a mesmer main I was thief bait before last year’s june patch lol, I was also pretty salty about having thieves and warriors on my team in later tier ranked because of how bad they are.
That being said, I do feel sorry for thieves and warriors. Thieves, while not good, can at least do something in the hands of a good player. Not really 1v1ing, but backstabbing threats has saved me a few times. The issue is that since thief as a whole is not good in this meta, you have 99% of them trying to 1v1 against impossible odds instead of just accepting their limitations and helping the team.
Yes, we all read about how thief is underpowered, etc.
While I do agree thieves need more build diversity because they are locked into the +1 Decapper role.
I also do agree thieves’ need more weapon diversity/buffs, you HAVE to take SB for mobility to do your role.
But, whenever I watch Sindernerr or Vallun’s Streams, thieves are a different beast and can overturn a match very quickly.
They also play their class very very well, and I just could not see how they are playing with their class on par with the other elite specs.
So what is really the problem with thieves? As far as I can see, basing it from those players, Yes thieves need a bit of work, buffing/tweaking/more diversity but I just don’t see how some people here on the forums make it like thieves are the worst spec.
No flaming please. I was just really curious about the situation of thieves.
holy kitten kitten brah. Shame on you to call Vallun an example thief. are you even aware of my stream? im far superior to him. I play staff he is d/p lmaooooo
Roxas aka best thief EU
aka male model status demi god alpha facial aesthetics/10
thief is great in premades of 3+ , but for soloQ dont even bother … you cannot fight at mid cuz you will be wiped almost instantly and if not you would be there just doing nothing, so you either will outrun enemy and will decap far + helping +1ing like before which is really hard since your burst is not what it used to be due to tanky meta … or you will reroll to class that can fight in fights.
Cut
.Sorry dude, I was planning to reply regarding your post, But I have a 900 second post gate. I have forgotten to reply after entirely
You provide some good info although I disagree on some.
The comparison on rev is so so in general, we all know that rev is such a broken class, heavy armor, high boon uptime, high damage, decent sustain, no counterplay heal, and so on.
You can compare any damage class to revenant and that class would fail in comparison.
I do agree that thief needs higher hp since it relies on stealth on active defenses. 15 Initiative is too much, why? you wanna see evade spamming thieves even more?
About balancing for pros, everyone starts as a noob, even the pros started as noobs, I do not see why new players can’t practice to be better and we should just make everything easier in a sense.
So you guys are saying we should balance around casuals then?
Are you seriously complaing about Thief evades? Can we first put light on the fact Druids have like a 7s Invulnerability? Or the fact that every class has some form of access to protection and invulnerability? Or how every class has some form of regeneration?
If you actually read the post made after this one, I said I am actually fine by it, the one thing I am concerned about is people will complain about it here again on the forums like how everybody complains all the time then thief will get nerfed again even more on all the wrong places.
Please, everyone is talking and discussing constructively here.
PS: Druids do not have 7 seconds of invulnerability. #factcheckplease.
Sorry I just hate when people make digs when someone is slightly off its a 6sec damage mitigation big whoop on the difference there smh not saying I agree with his point but they do have that signet and another utility skill (that rangers don’t usually take) that can give then another 6 seconds of not worrying about damage plus all the cc’s Druids can output on top of being immune (although the they aren’t immune with the signet which is why I don’t fully agree with him you can still apply conditions and cc assuming they don’t have stability) but still it’s an uphill battle.
It is a big difference when you say its an Invulnerability (Immune to ALL) when something is not. That was the idea I was pointing out. Not the 1 sec difference.
That is what clearly what is wrong with pvp, using unsubstantiated facts without learning how to play first(learning counters, learning what skills do, etc)
Druids DO NOT HAVE INVULNERABILITY. That was my point. Signet of Stone and Protect Me are not Invulnerabilities.
Source: 2000 games played with Ranger.
Anyway, back on topic.
UPDATE:
I have read the balance goals and to be honest I am happy for everyone. Still lacking though in many aspects.
I am just not sure tweaking acrobatics is the best way to go. They have to do something other than traits, like utilities for example because if Acro proves to be so good, everyone WILL BE FORCED OR PRESSURED to take it, killing build diversity again.
Sustained Damage is welcome tho.
Cut
.Sorry dude, I was planning to reply regarding your post, But I have a 900 second post gate. I have forgotten to reply after entirely
You provide some good info although I disagree on some.
The comparison on rev is so so in general, we all know that rev is such a broken class, heavy armor, high boon uptime, high damage, decent sustain, no counterplay heal, and so on.
You can compare any damage class to revenant and that class would fail in comparison.
I do agree that thief needs higher hp since it relies on stealth on active defenses. 15 Initiative is too much, why? you wanna see evade spamming thieves even more?
About balancing for pros, everyone starts as a noob, even the pros started as noobs, I do not see why new players can’t practice to be better and we should just make everything easier in a sense.
So you guys are saying we should balance around casuals then?
Are you seriously complaing about Thief evades? Can we first put light on the fact Druids have like a 7s Invulnerability? Or the fact that every class has some form of access to protection and invulnerability? Or how every class has some form of regeneration?
If you actually read the post made after this one, I said I am actually fine by it, the one thing I am concerned about is people will complain about it here again on the forums like how everybody complains all the time then thief will get nerfed again even more on all the wrong places.
Please, everyone is talking and discussing constructively here.
PS: Druids do not have 7 seconds of invulnerability. #factcheckplease.
Yeah sorry about that. Didn’t want to read on after your first comment. XD