Settler's Return

Settler's Return

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Posted by: pbush.6854

pbush.6854

the best build I have ever made used Settler. even the sage build I’m currently using would work better with it. I like using defense as an offense. Settler (1200 toughness, 900 condi, 900 healing ). I just wanted a forum to see if it might return the Amulet to PVP. I like Ranger and agree crusader was a little too balanced for it. Settler isn’t such a “tank” Amulet because of lower vitality. It works in PVP to a balanced aspect.

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Posted by: Spartacus.3192

Spartacus.3192

Its a VERY tanky amulet on any class that has decent base vitality eg. warrior.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: sephiroth.4217

sephiroth.4217

Settler is too strong for some classes.

Unless you would enjoy fighting a bunker chrono mes that can still stack tonnes of condi’s and heals.

Then there’s also Druids and maybe Wars that would probably use it too.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

settlers will not return.

at most a tankier sage perhaps

1050 power
1050 condition damage
560 healing power
560 toughness

a toughness variant of sage maybe

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Posted by: Archon.6480

Archon.6480

There needs to be
1050 Condition
1050 Healing
560 Precision
560 Vitality or Toughness

Druid, the healing spec with only one useful healing amulet. #SoManyOptionsNot

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: that baby stealing dingo.7216

that baby stealing dingo.7216

I run Settler on my Shortbow Ranger and love it. Alas, Anet would have to actually balance the classes for Settler to return. Since they can’t (or won’t) balance the actual classes, certain amulets will never see the light of day again.

I have a sword, a dagger, and an estimated life span of 2.47 seconds.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

A ranger with settlers amulet wouldn’t really be overpowered, but a warrior might be. Removing amulets has been the easy way to give balancing a try. However, it does not work at all.

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Posted by: Pyriall.1683

Pyriall.1683

Major toughness and condition damage should not be on any amulet. If condition bombing does as much burst as power burst then condition based professions should be susceptible to power burst as well. They should not be able to have such durability with so much damage. Carrion is the perfect trade off for condition builds and should be the standard to build around.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Major toughness and condition damage should not be on any amulet. If condition bombing does as much burst as power burst then condition based professions should be susceptible to power burst as well. They should not be able to have such durability with so much damage. Carrion is the perfect trade off for condition builds and should be the standard to build around.

We have Rabid for that. The problem is the lack of healing power amulets.

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Posted by: The V.8759

The V.8759

All I want is an amulet with main condi damage, good healing power without adding power or ferocity. Its impossible as a healer to focus on condi damage only atm

One of the Firstborn Channel of Fvux

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Posted by: Nabbo.2845

Nabbo.2845

The reason why you don’t see healing power in many amulets is that too many classes scale excellently with HP (druid) and some others have basically no interaction with healing power (warrior, unless shouts)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

The reason why you don’t see healing power in many amulets is that too many classes scale excellently with HP (druid) and some others have basically no interaction with healing power (warrior, unless shouts)

Which is compensated by other amulet stats that don’t interact so well with other professions (power and necro for example). The only reason that Clerics amulet is still there is the fact that 900 power won’t do much, while 900 condi damage does. Anets solution is removing the settlers amulet. A good solution would be improving power damage or reducing condi damage. Although the only truly viable build with Settlers was Shoutbow if I remember it well. Professions that have good access to Regen/healing abilities as a compensation for the lack of access to other things aren’t truly compensated because of this amulet problem.