Shadow arts D/P is broken

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Posted by: Mrbig.8019

Mrbig.8019

Ok now they fixed backstab and that’s what we have.

A build like this shouldn’t exist.

Nerf stealth asap

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Jesus, when are ppl going to stop trolling and crying over something.

Do u even know why thieves need to go SA?
Because y’all bunking in condi-faceroll builds, with ridiculous 1-hit condi skills.

If ppl werent (ab)using conditions and/or if conditions would atleast be less passsive or balanced, thieves wouldnt need to go SA.

Not thieves fault, but conditions.

And if you still don’t know why, I suggest to start play a thief.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: mistsim.2748

mistsim.2748

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Terrorsquad.2349

Terrorsquad.2349

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.

Thats actually because the rest is doing bad, trying to figure out whats best.

Thief didnt rly had that much changes. And not much choices anyway..

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Posted by: Quadox.7834

Quadox.7834

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.

The very simple reason is because it is easier to kill and easier to die now. The damage has just gotten higher. This could be interpreted as the risk vs reward factor has increased.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Mrbig.8019

Mrbig.8019

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.

Thats actually because the rest is doing bad, trying to figure out whats best.

Thief didnt rly had that much changes. And not much choices anyway..

Thief had the best changes among all.

the capability to not waste stats on garbage traitlines.

Full damage with full utility.

Thieves are immortal right now and can spike from stealth for 10k+ backstabs ( leech-air-fire-steal- stab under 50% now can do even more, way more).

Old panic strike build had 34% crit chance and bad ferocity, with no heal/ini regen/damage reduction on stealth and no more stealth duration.

It now has all the above WITH 100 more ferocity, more health, 55% crit chance and executioner too.

Thinking of this in a team setting is just plainly broken, it’s broken by itself figure it out how can it be with 2-3 people opening from stealth on a single guy.

This needs to be nerfed to the ground, not thief but stealth overall: 6 secs max duration, reveal when stealth ends ASAP.

“thief didn’t really had much changes” my kitten .

(edited by Mrbig.8019)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

thieves are getting asploded left right and centre. thieves who i remember being very, very good before patch. it’s really rough for them right now.

it’s really interesting actually. we all cried when we saw thief and engie spec changes, yet theyre the ones struggling the most in this new age. they just cant live long enough =(

Definitely not true, i was garbage on a thief pre-patch and now I’m actually doing alright.

Thats actually because the rest is doing bad, trying to figure out whats best.

Thief didnt rly had that much changes. And not much choices anyway..

Thief had the best changes among all.

the capability to not waste stats on garbage traitlines.

Full damage with full utility.

Old panic strike build had 34% crit chance and bad ferocity, with no heal/ini regen/damage reduction on stealth and no more stealth duration.

Wrong. It was +40% crit chance, with berserker amulet.

It now has all the above WITH 100 more ferocity, more health, 55% crit chance and executioner too.

EVERYONE has this, using Marauders. Execution is a GM trait, which we need to full opt for.

Thinking of this in a team setting is just plainly broken, it’s broken by itself figure it out how can it be with 2-3 people opening from stealth on a single guy.

They’ll always use stealth openers, it’s not Thief’s fault.

This needs to be nerfed to the ground, not thief but stealth overall: 6 secs max duration, reveal when stealth ends ASAP.

Nope. Never had problem with ppl using stealth. This is an issue where you need to find a team and play around it. This is not a Solo Game.

“thief didn’t really had much changes” my kitten .

Aslong you dont play thief as I do, you cant understand the changes.
If you think we had so much changes, why do you think s/d is beyond bad now and everyone is going d/p DA/SA/TRICK? Because of the so called “oh many changes and buffs”?

No, build diversity for thief is simply gone. Only thing left is D/P.

Why we have more stealth now? Because need to utilize SA for y’all facerolling condi-hype with 5k burning ticks. We use the SA traitline to remove those to eventually give you a tiny bit more challenge, but still resulting in dying either way.

Aslong this condi-hype stays, thief will remain using SA for sure.

And please, dont talk like you’re a thief expert because clearly you’re not.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Obsidia.5127

Obsidia.5127

Thief is currently the dullest class at the moment. SA is the only viable option and from what I have tested so far, it is awful at 1v1 in Conquest meaning we still have the typical boring kitten job of ‘decapping’ and ‘+1ing’ … Woo.

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Posted by: evilapprentice.6379

evilapprentice.6379

Thief is currently the dullest class at the moment. SA is the only viable option and from what I have tested so far, it is awful at 1v1 in Conquest meaning we still have the typical boring kitten job of ‘decapping’ and ‘+1ing’ … Woo.

…have you tried CS?

I can’t claim to have thoroughly tested it, but 6/6/0/0/6 with flanking strikes over TotC feels like it’ll be viable. 95% crit rate with permafury and ~220% total crit damage (iirc) means thieves finally have the burst forum warriors have been pretending they had for the past year and a half.

Sure, you’re squishy, but only slightly more so than pre-patch with a huge boost in damage potential.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Obsidia.5127

Obsidia.5127

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

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Posted by: evilapprentice.6379

evilapprentice.6379

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

From what I can tell from the forums (I haven’t tested it myself), but didn’t SE get changed so that you remove 1 condition after spending 3 seconds in stealth (as opposed to the old formula of 1 condition removed upon entering stealth, then 1 every 3s)?

Even if it didn’t, if you’re condi bombed SE isn’t saving you, and if it’s less than that you have SoA and SS (and maybe trickster/withdraw/haste if it’d work). I think you’re vastly underestimating how hard you hit with CS over SA – my trick shot was hitting as hard as my dagger used to pre-patch, and I saw some ridiculous CB crits.

I’m not saying it’s certainly viable, but with the patch not even 24 hours old yet I think you’re jumping to conclusions. Your ‘testing’ couldn’t have been very robust just considering the time constraints.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Shadow.1345

Shadow.1345

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

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Posted by: evilapprentice.6379

evilapprentice.6379

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

Glad I’m not the only one who feels this way.

BTW, the 50% in the notes is a typo – it’s 90%, just like karl said. Functionally, it’s permafury, and targets just melt.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: glock.6590

glock.6590

thief is so boring to play now, there’s basically 0 risk with the shadow arts traitline.

6’4’’ Master Race. I am Above You.

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Posted by: Shadow.1345

Shadow.1345

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

Glad I’m not the only one who feels this way.

BTW, the 50% in the notes is a typo – it’s 90%, just like karl said. Functionally, it’s permafury, and targets just melt.

Oh really? NICE! So basically > 90% get a baseline extra crit chance and damage, < 90% get permafury and a buff to ferocity. Stack it with PS and Executioner and I can see where that is just some insane single target DPS. I might try it sometime. Right now I have actually been having a blast running a hybrid trap thief.

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Posted by: Obsidia.5127

Obsidia.5127

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

I guess you are NA.

“High Tier” EU certainly doesn’t take ‘Crit Strikes’ as a serious option at all from speaking to Levin, Sindrener and a couple of others from ORNG.

I would rather have incredible survivibility over some Ferocity… Fury doesn’t even matter as you can get permanent Fury with Pack Runes & Thrill of the Crime anyway.

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Posted by: evilapprentice.6379

evilapprentice.6379

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

I guess you are NA.

“High Tier” EU certainly doesn’t take ‘Crit Strikes’ as a serious option at all from speaking to Levin, Sindrener and a couple of others from ORNG.

I would rather have incredible survivibility over some Ferocity… Fury doesn’t even matter as you can get permanent Fury with Pack Runes & Thrill of the Crime anyway.

Did they give you a signed document saying that they don’t take crit strikes? I mean, I wouldn’t normally insist on one, but considering the patch has been live for ~18 hours, I’m finding it hard to believe you’re citing precedent.

Seriously, the patch literally just dropped – neither you or anyone else knows without a shadow of a doubt if SA is superior to CS, or vice versa. You can pretend and be pretentious all you want, whatever you need to get through the day, but let’s just all settle down and see where things are in 2 weeks across all the classes.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Obsidia.5127

Obsidia.5127

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

I guess you are NA.

“High Tier” EU certainly doesn’t take ‘Crit Strikes’ as a serious option at all from speaking to Levin, Sindrener and a couple of others from ORNG.

I would rather have incredible survivibility over some Ferocity… Fury doesn’t even matter as you can get permanent Fury with Pack Runes & Thrill of the Crime anyway.

Did they give you a signed document saying that they don’t take crit strikes? I mean, I wouldn’t normally insist on one, but considering the patch has been like for ~18 hours, I’m finding it hard to believe you’re citing precedent.

Seriously, the patch literally just dropped – neither you or anyone else knows without a shadow of a doubt if SA is superior to CS, or vice versa. You can pretend and be pretentious all you want, whatever you need to get through the day, but let’s just all settle down and see where things are in 2 weeks across all the classes.

It’s just obvious that SA is far superior to CS – Sorry.

We’ll see…

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Posted by: Shadow.1345

Shadow.1345

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

I guess you are NA.

“High Tier” EU certainly doesn’t take ‘Crit Strikes’ as a serious option at all from speaking to Levin, Sindrener and a couple of others from ORNG.

I would rather have incredible survivibility over some Ferocity… Fury doesn’t even matter as you can get permanent Fury with Pack Runes & Thrill of the Crime anyway.

Did they give you a signed document saying that they don’t take crit strikes? I mean, I wouldn’t normally insist on one, but considering the patch has been like for ~18 hours, I’m finding it hard to believe you’re citing precedent.

Seriously, the patch literally just dropped – neither you or anyone else knows without a shadow of a doubt if SA is superior to CS, or vice versa. You can pretend and be pretentious all you want, whatever you need to get through the day, but let’s just all settle down and see where things are in 2 weeks across all the classes.

It’s just obvious that SA is far superior to CS – Sorry.

We’ll see…

Yes I am from NA and that’s your opinion. Not that you having a differing opinion bothers me, in fact it’s quite the opposite. I find that people having differing opinions on what is superior shows their is some diversity and to me that’s a welcoming sign of things to come. DPS also in the feed did say SA was an option to take instead of CS so again it’s really more about what people prefer. Even in SA line there are things people see as superior, like Venomous Aura vs. Shadow’s Rejuvenation.

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Posted by: Dis Wiz Raps.7240

Dis Wiz Raps.7240

DA/CS/Tr has a lot of condi clear/conversion if you mix it up a little bit. Not to mention the best build synergy currently in the game.

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Posted by: Mrbig.8019

Mrbig.8019

Crit Strikes is by far the worst choice. It’s for PvE and I would be shocked if I saw anyone using it in sPvP. I mean, GOOD LUCK dealing with conditions with that build.

DPS showed this as one of the best lines for damage to combine with DA. Unrelenting Strikes + No Quarter for the massive uptime on Fury after getting the foe down to 50% and if you take Panic Strike + Executioner that is pretty much instant death on anyone once they reach that 50% health threshold.

I have to completely disagree with that statement and people that play on a high tier also disagree with that statement.

I guess you are NA.

“High Tier” EU certainly doesn’t take ‘Crit Strikes’ as a serious option at all from speaking to Levin, Sindrener and a couple of others from ORNG.

I would rather have incredible survivibility over some Ferocity… Fury doesn’t even matter as you can get permanent Fury with Pack Runes & Thrill of the Crime anyway.

Did they give you a signed document saying that they don’t take crit strikes? I mean, I wouldn’t normally insist on one, but considering the patch has been like for ~18 hours, I’m finding it hard to believe you’re citing precedent.

Seriously, the patch literally just dropped – neither you or anyone else knows without a shadow of a doubt if SA is superior to CS, or vice versa. You can pretend and be pretentious all you want, whatever you need to get through the day, but let’s just all settle down and see where things are in 2 weeks across all the classes.

It’s just obvious that SA is far superior to CS – Sorry.

We’ll see…

Yes I am from NA and that’s your opinion. Not that you having a differing opinion bothers me, in fact it’s quite the opposite. I find that people having differing opinions on what is superior shows their is some diversity and to me that’s a welcoming sign of things to come. DPS also in the feed did say SA was an option to take instead of CS so again it’s really more about what people prefer. Even in SA line there are things people see as superior, like Venomous Aura vs. Shadow’s Rejuvenation.

U see that’s the point.

Shadow arts is full of uber strong traits but the worst are those giving thief a practical immortality.

At least pre-patch (and pre air/fire bullkitten) if u went full SA u would hit like a wet noodle.

Now u have all that survivability WITH (old) zerk stats AND Executioner.

Steal-stab + procs = 10-12 k damage, from stealth, uncounterable aside random dodging.

No prof should be able to do this, thief has never been so broken, not even on release, not even in alfa with 17k backstabs: at least u would have died with 2-3 condies on yourself at those times.

I don’t really want to nerf shadow arts, we have the chance to fix thief and stealth openers once and for all.

NERF STEALTH DURATION TO 6-8 SECS AND GET REVEALED REGARDLESS OF HIT AS SOON AS U EXIT FROM STEALTH.

DO IT ANET, ASAP

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Posted by: mistsim.2748

mistsim.2748

regardless, I think their priority should be to make s/d viable again, then work on MH pistol. im actually pretty bored fighting d/p’s. I liked it when s/d was part of meta, and u didn’t always know which thief you’d get.

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Posted by: ronpierce.2760

ronpierce.2760

Everyone is getting exploded in seconds… Warrior with 3100 armor and over 20k hp can die to a thief in 3-4 seconds. So can anyone else. Thief die by stubbing their toes. Damage needs fixed across the board.

I feel like toughness doesn’t even work right now. The only way to bunker atm is abuse traits/boons or the occasional Shroud soak.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: mistsim.2748

mistsim.2748

i think once resistance is introduced on a larger scale, the damage is going to be fine. for the most part…i still don’t feel like zerker warriors should be able to dunk me for 16k damage on 2k toughness with 2 hits, same with the new shatter mesmers. thieves are actually the most manageable zerkers now.

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Posted by: Cynz.9437

Cynz.9437

If you think thieves do too much dmg, check other classes…. i got shattered for 13k in 1 hit for example; no thief hit me as hard yet~

As far as (SA) (forums, really????) goes, sure nerf stealth along with every single defensive ability from other classes, tnks~ but wait, it would bring us again to same problem: too much dmg, people die too fast.

Here is the joke actually, classes with medium/high HP can actually allow themself wear current zerker amulet; if you don’t want to get one shotted on thief, you have to run marauder so in fact thieves actually do way less dmg than some fellow “zerkers” out there.

As far as crit line goes, as much as i would love to take it, there is just too much condi flying around… before you could actually deal with it a bit and play w/o SE; however now that burning, bleeds etc. tick for 1000+ you can’t run with those around for more than 1-2 sec anymore or you go in downstate faster than…. well you get the idea~

All is Vain~
[Teef] guild :>

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Posted by: T raw.4658

T raw.4658

Ok I’ve tried all the damage builds 60606 66006 60066 d/p s/d and yes even d/d.

I’ve gone from survivability power to full ethug signet kitten mode.

The thief can only +1 decap right now. If you are losing 1v1’s to a thief you need to realize you just got out played….by a significant margin. The panic strike build is strong in doing what thieves do best +1 decapper. 1v1 even though it picked up SA it can’t keep up with the power creep from this last patch.

I wouldn’t be surprised if teams start to migrate away from thieves if things stay the same unless you have a REALLY good player on it.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

What I found funny is how mesmers can easily beat thieves now and ppl still complain about thief.. Silly.

Dont speak about thieves if you dont play a thief.

/close troll thread

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Obsidia.5127

Obsidia.5127

Ok I’ve tried all the damage builds 60606 66006 60066 d/p s/d and yes even d/d.

I’ve gone from survivability power to full ethug signet kitten mode.

The thief can only +1 decap right now. If you are losing 1v1’s to a thief you need to realize you just got out played….by a significant margin. The panic strike build is strong in doing what thieves do best +1 decapper. 1v1 even though it picked up SA it can’t keep up with the power creep from this last patch.

I wouldn’t be surprised if teams start to migrate away from thieves if things stay the same unless you have a REALLY good player on it.

This. I feel exactly the same way you do…

Thief is actually not that impressive right now but due to the importance in decapping and +1, it won’t leave the meta but it could happen I think. Thief is even worse 1v1 now especially around a cap point which is disappointing.

I am really not enjoying playing Thief anymore… It’s been the same for way too long.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

I got exploded by a thief.
The same thief died when my team breathed on him.

I fail to see problem.

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Posted by: Chrhal.4983

Chrhal.4983

If you think thieves do too much dmg, check other classes…. i got shattered for 13k in 1 hit for example; no thief hit me as hard yet~

I’m sure you mean 4 hits right, as in 4 times Mind Wrack?

However it doesn’t matter how much damage thief can deal if they go into CS. 11k hp with zerker amulet and very limited condi removal doesn’t sound like fun in a team fight. PvP in Guild Wars 2 is a team game, so please consider survivability as well.

I’m not saying im doubting you guys, just please consider group play.

Archiae – Mesmer
“Lol I have never GvG’d before”
Far Shiverpeaks

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Posted by: Elxdark.9702

Elxdark.9702

dunno what are you doing guyz but I feel so op with d/p atm.

I can literally wait in stealth then jump over someone kill him in 3 secs then go stealth again like nothing happened.

SA is garbage right now, good thieves will agree that CS is the way to go.