Guild Leader
[EU] Desolation
In my opinion the sharks are far to powerful/influential in the Raid of Capricorn map. As a ruins defender I am able to sit on the ruins and play defensively so that I survive, whilst my shark “minions” attack and jump on anyone trying to capture the point.
With the base capture bar not moving (as long as I stay on the base) there is no way any attackers can stop the sharks from attacking. Even with 2 attackers sharks can still make easy work of them. My utilities are all defensive, and I just use my float/sink abilities on my weapons to hold the attackers off… If things get really desperate I can pop my elite, but that usually only happens when I’m attacked by 3 people.
Even if the attackers manage to get me off the point the sharks will still attack them, even if I swim back whilst the base has been neutralized… As a base attacker it’s very very frustrating. I don’t think there has been a single time where my “Death Log” hasn’t shown shark bites as the number 1 killing move. I’ve tried all sorts of tactics. One match I even tried killing the sharks 1 by 1 on my way to the ruins. But they take so long to kill that by the time the second is dead the first has re-spawned.
I think the majority of complaints about Capricorn would vanish if the sharks were completely removed. I really do.
OMG yes. Please nerf these stupid things. I quit servers when this map comes on because I want to fight people, not sharks… and it sucks only having 3 maps to play on.
Agree, sharks are way too powerful and makes this map the worst one to play on. Thank god its not in tournament play.
Sharks should be completely removed, IMO!
Sharks do completely wreck, I’ve yet to find a reliable way to take that point from someone defending it. I think they’re a neat mechanic and shouldn’t be scrapped altogether but they do need work.
Make the shark friendliness not based on who controls point, but rather an object you can interact with elsewhere on the map. Then give a map broadcast when that object is being interacted with.
“So-and-so is channeling the Orb!”
Maybe make the channel long and interruptible, as well.
I don’t mind the fact they make one point way more valuable than the others. They are kinda silly however especially given how players aren’t optimized for underwater combat so are already weaker than normal, to then have the attacker have to deal with 4/5 very angry very powerful sharks is overkill.
Yeh i agree, i try and avoid this map whenever possible or if i do get on it i don’t bother going into the water.
Sharks are OP, this we can see, but most of the time, on medium armor classes, I can usually take the point from the enemy (full) by kiting around the point and using my heal skill at the right time.
They could use an adjustment in damage, but don’t nerf the heck out of them to the point that they are worthless.
They need to either be entirely removed or maybe only have 2 of them in the water. On a side note ANet, please never put this map into the tournament rotation.
Suggestion, make this may really crazy, put a gang of pirates on the beach, and some militia on the dock……now there’s node controlled mobs on each one!
As much as I hate the sharks, here is the secret to beating them:
If you go up to the node normally and try to cap (esp with a defender there) you are just going to get eaten alive, because the sharks will chase you from the moment you jump in the water until you die. The trick is that sharks won’t target you on top of the water – there are a few ways to abuse this.
For one thing, if you are planning to cap ruins, swim there on TOP of the water, not under it – when you get there, only 1 or 2 sharks will attack you, instead of the swarm that you get otherwise. Also, if you can manage to neutralize the node and there are defenders around, immediately swim up to the top of the water, and the sharks will immediately target your enemies instead of you.
Still hope they get removed, though.
I hate the map, but don’t mind the sharks at all. Once you neutralize the point the sharks turn on the other team as well
I love the idea of hybrid land/water maps but the Shark’s are not helping making the battle competative at all. And we need more maps for sure! But then again A-Net will add more i’m sure they just need some time now
As much as I hate the sharks, here is the secret to beating them:
If you go up to the node normally and try to cap (esp with a defender there) you are just going to get eaten alive, because the sharks will chase you from the moment you jump in the water until you die. The trick is that sharks won’t target you on top of the water – there are a few ways to abuse this.
For one thing, if you are planning to cap ruins, swim there on TOP of the water, not under it – when you get there, only 1 or 2 sharks will attack you, instead of the swarm that you get otherwise. Also, if you can manage to neutralize the node and there are defenders around, immediately swim up to the top of the water, and the sharks will immediately target your enemies instead of you.
Still hope they get removed, though.
this is the tactic i use the most to cap ruin. and it works everytime. just have to be sneaky so the defender won’t realize you are on top of the point. i love sharks tho. make my life as a ruin defender easier.
Hopefully Raid on the Capricorn will stay out of tPvP rotation forever.
Sharks are a really bad mechanic and should be completely removed imo .
Just tell your engineer to bomb them, works like a charm for me.
The sharks, and water combat in general, are some of the least fun things in pvp.
I just leave the rotation in open sPvP when this map is up, the sharks and the cannon mechanic is just not fun, underwater combat still needs a lot of balancing and fixing.
I like the sharks, and i love the water combat on that map. go figure =)
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