Sheath-Cancelling Aftercasts: Needs fixing!

Sheath-Cancelling Aftercasts: Needs fixing!

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Posted by: Exasol.2765

Exasol.2765

In GW2 there are many abilities with a small aftercast. If you sheath your weapon immediately after using the ability you can bypass the aftercast and save yourself a lot of time that can be very game-changing. Some may say that this adds skill depth. However, for many skills this just becomes habit, and does not add any meaningful skill elements. For example, I play mostly Mesmer so I will list a few abilities where sheath-cancelling provides a direct benefit, not really increasing skill depth but just becoming a habit (Exception: Blurred Frenzy see below!). For each skill I will explain the phenomenon and a proposed balance solution.

Greatsword Auto Attack: This ability has a 1 1/2 second cast time but the third hit actually occurs at around 1 second! If you sheath immediately after the third hit you can start a new auto attack, saving yourself ~.5 seconds per auto greatly increasing your dps! This ability is one of the greatest offenders where sheath-cancelling provides an immense direct benefit with no trade-off. You MUST sheath-cancel this ability to maximize its potential.

SOLUTION: Spread the triple attack so that the third hit actually occurs at the end of the cast time. This is a nerf for experienced players but greatsword imo needs a nerf.

Illusionary Leap: This ability has a 3/4 second cast time but after using the ability, the clone will leap immediately and the skill with switch to swap. If you look closely you will notice that swap will begin on a cooldown of .2 seconds before you can use it. If you use swap immediately you do not have to sheath cancel because using swap behaves like a sheath cancel and will cancel out the remaining cast time of illusionary leap on its own. (Intended?) However, many times it is best NOT to swap right away to bait out dodge rolls or save it to dodge a skill. But doing so leaves a useless, hefty 3/4 second cast time. In this situation it is ALWAYS beneficial to sheath-cancel to perhaps start summoning a phantasm or get a quick blurred frenzy or autos. This has no downsides or trade-offs and once again must always be done to maximize this skill if you choose not to swap right away.

SOLUTION: Buff the cast time of ileap to 1/5 of a second, equal to the time before you can use swap. Most new or average players will swap immediately anyway so this has no effect on them, but it removes the necessity to sheath cancel for experienced players if you choose not to swap immediately.

Blurred Frenzy: This skill has a cast time of 2 1/2 seconds. The 4 hits of damage occur during 2 seconds however so you can sheath cancel the remaining 1/2 seconds and begin an auto-attack faster increasing your damage or start casting another skill. Unlike the greatsword or ileap however, sheath-cancelling this ability HAS a tradeoff. If you cancel this ability early you will lose 1/2 seconds of evade. I believe this a good case where sheath-cancelling provides more skill depth. You sheath-cancel the aftercast to increase your dps or cast something else but you expose yourself for an extra 1/2 of a second. Nothing should be done here.

Sheath-cancelling is also useful to interrupt your own skills. For example, I start to cast a phantasm and I get blinded. To not waste the cooldown I sheath-cancel the cast. This is a great functionality and adds skill depth so nothing should be done to this specific functionality.

I’m sure there are many other skills that have the problem where sheath-cancelling is a necessity to remove aftercasts. This just becomes a habit for experienced players and newer players are left in the dark and most do not even know about sheath-cancelling. This does not add any skill depth in my opinion and sheath-canceling should be removed for skills where it provides a direct benefit and simply becomes habit.

Please post your thoughts on the matter and also any skills that use this functionality to evade aftercasts, and also any proposed solutions. Sorry for the long post and walls of text (I have no clue how to format properly.)! Thanks for reading if you read all the way through haha!

-Exasol

Sheath-Cancelling Aftercasts: Needs fixing!

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Posted by: Exasol.2765

Exasol.2765

No one thinks this is an issue? Especially for great sword auto and I leap? I’m sure other professions have skills that can be sheath-cancelled to optimize. I’ll start testing other skills and will post back here. Channeled multihit skills seem to have extra after casts. Are there also any other special cases like ileap?

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Posted by: Amir.1570

Amir.1570

After casts on GS1 would be more riskier if what the Mesmer community asked for was to make it more rewarding at melee range.

Honestly though, I think it should stay cause you don’t always want to dodge to cancel some abilities. You know.. just incase energy sigil and endurance gets nerfed and you ACTUALLY have to save dodges now.

Sheath-Cancelling Aftercasts: Needs fixing!

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Posted by: Exasol.2765

Exasol.2765

You don’t have to dodge to cancel abilities. What I meant by sheath canceling is using the sheath weapon keybind to interrupt skills, and in this case bypass aftercasts In the case of GS1 you can repeatedly sheath after the third hit which will completely get rid of the aftercast allowing you to auto much faster and do more dps than if you didn’t sheath cancel.

Sheath-Cancelling Aftercasts: Needs fixing!

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Posted by: Amir.1570

Amir.1570

^
Forgot about that. Sheath cancelling has been here since launch though, I doubt its even going to be fixed even if it was a problem.

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Posted by: Liewec.2896

Liewec.2896

probably won’t change,
the first GW had a similar way to skip aftercasts and it’s been around for nearly a decade now

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Posted by: Excalibur.9748

Excalibur.9748

It sounds like a bug, is it safe to take advantage of this exploit?

All is vain.

Sheath-Cancelling Aftercasts: Needs fixing!

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Posted by: Exasol.2765

Exasol.2765

I wouldn’t say it’s a bug or exploit.The sheath canceling is working as intended for these skills. Using it interrupts the cast time. The problem lies with certain skills themselves where the utility or purpose of the skill is completed before the actual cast time. For example, mesmer GS1 and Ileap. You ALWAYS want to sheath cancel these skills because they have extra unnecessary cast times that serve no purpose but to slow down your gameplay.