Should Anet bring back Gems to sPvP Rewards?

Should Anet bring back Gems to sPvP Rewards?

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Posted by: ESCUDO.8397

ESCUDO.8397

Since this is over i’ll have to create a thread.
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Some of you might remember well that we used to get Gems for doing Ranked sPvP.

I agree it was somewhat of good call for them to remove them as it would cause them to lose money and therefor would be bad on their end, but that’s because the amount of Gems you used to get was insane, so instead of reducing Anet just removed them completely.

Let’s take a look at a past Wiki entry about when people used to get Gems in sPvP: http://wiki.guildwars2.com/index.php?title=Gem&oldid=453051

Yes, it’s insane 120 Gems per Win. Getting 10 Gems per SoloQ Win (5 loss) and 15 per tPvP (8 loss) would be great already (maybe these values are too low or maybe high, but that would be up to Anet).

Let’s take a look at the current rewards system, the current rewards system is decent because it gives Silver, Champion Bags, some mats, Weapon and Armors, which people that pretty much just play sPvP would look at it as a skin unlock.

However it made people that used to rarely play sPvP come back due to the reward system, which is good because now everyone has a bit more motivation to play sPvP even if Hotjoin.

But let’s go to the core of the problem i’m trying to point out, currently i’m half-way to rank 80 (i was rank 50 before patch), i like sPvP a lot and i’ve managed to get all Arah armor plus a few and expensive rare skins before the new update, it saved me a lot of frustration because i don’t really have much patience at all anymore specially for Dungeons (Also, 300 fractals, 200 of which are lvl20-30s never seen a single skin nor Ascended Weapon/Armor chest, this doesn’t matter here, it’s just to point out how the current reward system works, there’s a Google Docs spreadsheet, and apparently doing 40-50 fractals only raises the chances of getting them by 3% at best), anyway what i’m trying to point out is that i set a Goal, which in my current case is Bolt, there’s no way i’m going to be doing sPvP anytime soon (or that much at all anymore) if i want Bolt, because it would take an insane high amount of time to get the money i want (plus 24/7), currently the max gold you can get per day on SoloQ is 15g, you get champion bags but i’m not expecting to get T6 mats from all bags, i’m not even expecting to get one Charged Lodestone in 100 bags (i got more than 200 bags in Pavilion runs and got one Charged Lodestone, however the bags here are much easier to get)

So how do Gems help? Gems can be converted to Gold, it would definitely help filling that hole there is in the sPvP Rewards (again Gem values would be up to Anet), sure not everyone might want to do a Bolt or a Legendary, but that’s not the point, there people who care and those who don’t, if they don’t care then it won’t matter because it’s the same to them, is that simple, what about those who care and have a goal set? Potatoes.

Plus we could get those new Finishers and Outfits, but if i set a Goal to a Legendary i won’t be converting gold to Gems so i can get the Legendary i’m working so hard for, and i will miss the Gem store items, which is another problem.

We should be able to get good rewards by doing what we like, not by feeling forced to do something we don’t really appreciate. Again the new sPvP reward system is decent, better than nothing but by far not appealing if i have a goal set such as a Legendary or even new Gem Store items.

Sorry for the somewhat rant, sometimes frustration takes the best of me.

Should Anet bring back Gems to sPvP Rewards?

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Posted by: lordkrall.7241

lordkrall.7241

So you basically want more gold? Isn’t it better to increase the rate of gold gotten from sPvP then?

Creating gems out of nowhere is not a good idea for the game.

As for getting good rewards by doing what we like I agree. But if you suddenly add Gem acquisition to sPvP you all of a sudden “force” people to do sPvP in order to get those gems and thus are back at the exact same place.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Should Anet bring back Gems to sPvP Rewards?

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Posted by: Jekkt.6045

Jekkt.6045

No gems for losing but increased gems for winning. If you give people gems for losing we will get more afking players in soloq and teamq.

Maybe 25 per soloq win and 35 per teamq win. 0 for losing.

^ creating gems is better than creating gold as gems are not converted into gold but players buy them so its a gold sink.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Should Anet bring back Gems to sPvP Rewards?

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Posted by: ESCUDO.8397

ESCUDO.8397

No gems for losing but increased gems for winning. If you give people gems for losing we will get more afking players in soloq and teamq.

Maybe 25 per soloq win and 35 per teamq win. 0 for losing.

^ creating gems is better than creating gold as gems are not converted into gold but players buy them so its a gold sink.

You are correct when it coems to gold, but then again i’d be missing new Gem Store (((Temporary))) items because if i spend gold converting Gold to Gems it wouldn’t work because it’s like i’d be going days or even weeks backwards that i took to get that gold, so i’m on the same spot of my goal with the Legendary Bolt.

Again, from my point of view the Gems would be up to Anet, i just gave an idea of something not insanely high.

Gems are appealing.

So you basically want more gold? Isn’t it better to increase the rate of gold gotten from sPvP then?

Creating gems out of nowhere is not a good idea for the game.

I don’t want more gold, i’d like to be more rewarded in sPvP, in my case for doing a Legendary, if T6 mats have a pretty bad low drop rate from those bags, plus we get a few bags every X Hours yeah, no point. Increasing the gold per match and removing daily limit would be an option, but i feel like Gems would work better since it would also be an incentive to buy the Gem Store new Outfits/Finishers.

Creating gems out of nowhere is not a good idea for the game.

As for getting good rewards by doing what we like I agree. But if you suddenly add Gem acquisition to sPvP you all of a sudden “force” people to do sPvP in order to get those gems and thus are back at the exact same place.

The gems were in sPvP a long time ago but were removed, it’s not creating something out of nowhere, it’s bringing something back.

Back when there were Gems in sPvP (paid Tournaments) people didn’t zerg to sPvP to get Gems, because in PvE was still better to make gold.

Another option would be removing gold from sPvP wins and giving Gems instead, and from there people would keep them or convert them to gold.

Yet another option would be to get sPvP Tokens (since Glory is gone), where we could trade for Various items that we are getting right now with the Reward Tracks, such as Dungeon Tokens, Dungeon Items, Tomes etc. In the list would be Gems.

Should Anet bring back Gems to sPvP Rewards?

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Posted by: lordkrall.7241

lordkrall.7241

The gems were in sPvP a long time ago but were removed, it’s not creating something out of nowhere, it’s bringing something back.

Back when there were Gems in sPvP (paid Tournaments) people didn’t zerg to sPvP to get Gems, because in PvE was still better to make gold.

Another option would be removing gold from sPvP wins and giving Gems instead, and from there people would keep them or convert them to gold.

Yet another option would be to get sPvP Tokens (since Glory is gone), where we could trade for Various items that we are getting right now with the Reward Tracks, such as Dungeon Tokens, Dungeon Items, Tomes etc. In the list would be Gems.

Yes, the gems were there, for PAID tournaments. Which you had to pay gems for (or get lucky with free tournaments).

They would be created out of nothing unless your required gem-payment (and the win was PART of the whole teams payment) if not, they would create gems out of nowhere, which would hurt the game quite a bit.

They best way to solve the reward issue would simply be to remove the limit (from tournament) for gold and increase the amount gotten for each win. If you want gems, you trade that gold for gems. Simple as that.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Gems as reward existed back when paid tournaments required a ticket to enter, which had to be bought with gems (or earned by playing free tournaments). I don’t think it’s a good idea to just pass out gems for regular arena wins.

Now there might be a place for gems as a reward for automated tournaments, or for wins from top positions on the leaderboards.

Should Anet bring back Gems to sPvP Rewards?

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Posted by: ESCUDO.8397

ESCUDO.8397

Yes, the gems were there, for PAID tournaments. Which you had to pay gems for (or get lucky with free tournaments).

I’m pretty sure there were more ways to get the Tournament tickets other than buying them with Gems, i might be wrong.

Edit: http://wiki.guildwars2.com/wiki/Tournament_Ticket

Acquistion

  • Gem Store
  • Daily PvP
  • Craft in PVP mystic forge: 1 Consumable Token + 8 Arcane Orb + 4 Arcane Crystal + 2 Arcane Sliver

Gold increase is a good idea, i gave the idea of gems because like i said, they can be converted to gold, i’m not expecting Anet to ever give a decent amount of gold per SoloQ win, either way something that makes sPvP appealing so i don’t have to go spend so much time doing PvE to get Bolt, i’ve done tons of Gold Pavilion runs and i can’t take it anymore, like i said i don’t like to feel forced to do the same over and over, sometimes is ok to do something else, but like this not very appealing at all to me, i feel like a machine doing the same over and over.

(edited by ESCUDO.8397)

Should Anet bring back Gems to sPvP Rewards?

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Posted by: lordkrall.7241

lordkrall.7241

Yes, and those methods weren’t really possible to use to mass-produce the tickets.

The Mystic Forge recipe would take quite some time to get enough stuff for, for one. The Daily PvP could be done once per day.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square