Should Boon strip see more play next season?

Should Boon strip see more play next season?

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Posted by: Ivantreil.3092

Ivantreil.3092

From all the mechanic i saw in this season, boonstripping saw little to no play from what i saw, but what if anet buffed skills/utilities that has boonstrip, would you like to see more play of this mechanic?

Yes, no, why?

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

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Posted by: Tomiyou.3790

Tomiyou.3790

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

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Posted by: duster.7013

duster.7013

Theres no real way to fix it. Having a druid and a herald means that ele can perma dish out toughness. You cluld double the current boonstripping and you still wouldnt be able to get to it.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They could remove the boonspam and buff the base classes where they have boons covering their deficiencies,!or leave boons how they are and increase boon stripping .

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Posted by: Azukas.1426

Azukas.1426

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

The problem remains is the best tank for the majority of this game’s life has been Ele. Let’s introduce a meta where boons aren’t just fire and forget. Let’s introduce a meta where these boon heavy classes (which generally require less skill) have a solid counter in stripping them.

The problem now is you can strip some boons only to have those same boons applied a second later. I think if you strip a boon that player should have a period of time where they can’t benefit from that boon. I say somewhere in the ball park of 6-10 seconds where you can’t benefit from said boon.

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Posted by: Muchacho.2390

Muchacho.2390

Mhh isnt signet necro, which is a boonstripping build, the necro meta build? So why do you say there is little to none boon stripping going on in the season, when one profession is specially brought for booncorruption in the pro games?

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Posted by: Supreme.3164

Supreme.3164

Theres no real way to fix it. Having a druid and a herald means that ele can perma dish out toughness. You cluld double the current boonstripping and you still wouldnt be able to get to it.

There is a real way….simply reduce passive sustain and increase active sustain, this would decrease boon application without making anybody either too weak or too powerful.

What I’m talking about is a perfect scenario but..reality is cruel, where those who don’t need boons to play will seek ways to overnerf those who rely on boons

After all for the average joe, a sense of balance is only achieved if they have somebody to persecute, the average joe never seek fair combat..he will always ask for unfair advantages

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Posted by: Ubik.8315

Ubik.8315

Boonstripping is pretty useless when some classes are basically boon diarrhea.

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Posted by: Zintrothen.1056

Zintrothen.1056

Once again someone is suggesting buffs to something that doesn’t need a buff. What needs to happen is boon spam needs a nerf. There’s no point in stripping protection or swiftness, etc., when they’ll almost instantly be reapplied. The only reason boon corruption works for Reapers is because it converts the boon into a condition. So if a boon is reapplied, at least you still see the effects of the corruption. With regular stripping, you’ll never know a boon was actually removed. It’ll be gone for a few seconds and then back again. This is especially true for boon pulsing skills like Berserker Stance and Glint utilities.

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Posted by: OriOri.8724

OriOri.8724

Boon stripping is in a good place right now, its boon generation that is out of control. And the proper solution to that is to reign in the boon generation, not further increase power creep by buffing a part of the game that is in a good spot currently.

The HoT classes being able to fart out boons like crazy needs to be addressed, the 50% boon duration on a kittening passive skill from revenant needs to be lowered drastically, Resistance needs an overhaul and then we can come back and judge what else should be changed.

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Posted by: gavyne.6847

gavyne.6847

There’s plenty of boon corruption if you would just make sure necros aren’t such easy kills.

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Posted by: Silv.9207

Silv.9207

There’s two classes good to boon stripping: necromancer and revenant.
The only problem is that the necro is a easy kill for almost everyone and it’s only role is spam boon corruption and the vampiric signet on the focused enemy, spam poison if he can and then die and repeat. It’s really good on a high level team to make the enemy easier to kill, but it work only in expert teams. half of the necro I find in game don’t use the meta builds, simply why it’s the worst build for solo pvp atm. But also is the only thing a necromancer is good to…

The revenant is strong on boon stripping, the only problem is that instead of corrupt, he convert them into confusion (the good of the necro is to corrupt stability into fear to stop ress or stomp and a reve can’t do that). But he can spam the corrupt skill more than a necro can do with his signets and it’s a Movement AoE skill that also grant him damage (confusion) instead of only boon corruption (almost all the boons become non-damaging conditions). The main reason why you’ll never see a mallyx revenant in high tournaments is why a herald/shiro reve is way more strong and they can’t stack classes, forcing them to pick up a necromancer to do that work.

Anyway, in a common situation with a casual team (still if good) a necromancer boon corruption ability is barely useless if the team don’t really work together to focus a single enemy and burst him down fast. A random boon corruption is totally useless, expecially in this meta.

The necromancer was at it’s best during the bunker meta why was the only really able to counter a boon spamming ele, making him killable even in 1vs1. Now a lot of classes don’t even need to stack might to burst down a necro in lesser than 8 seconds, making the necro one of the worst and frequently useless classes in the sPvP game. It’s strength is corrupt boons, only that. That’s why is weak.

Increase the boon corruption/stripping is useless, the only way is totally rework the boon/corruption system to make them more strong but also more hard to obtain and remove and more class specific.

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Posted by: Tomiyou.3790

Tomiyou.3790

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

The problem remains is the best tank for the majority of this game’s life has been Ele. Let’s introduce a meta where boons aren’t just fire and forget. Let’s introduce a meta where these boon heavy classes (which generally require less skill) have a solid counter in stripping them.

The problem now is you can strip some boons only to have those same boons applied a second later. I think if you strip a boon that player should have a period of time where they can’t benefit from that boon. I say somewhere in the ball park of 6-10 seconds where you can’t benefit from said boon.

An ele without boons is a dead ele, so if they introduce such a hard counter, it would be also necessary to make eles less dependant on boons. Not that it wouldn’t be a good thing.

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Posted by: Azukas.1426

Azukas.1426

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

The problem remains is the best tank for the majority of this game’s life has been Ele. Let’s introduce a meta where boons aren’t just fire and forget. Let’s introduce a meta where these boon heavy classes (which generally require less skill) have a solid counter in stripping them.

The problem now is you can strip some boons only to have those same boons applied a second later. I think if you strip a boon that player should have a period of time where they can’t benefit from that boon. I say somewhere in the ball park of 6-10 seconds where you can’t benefit from said boon.

An ele without boons is a dead ele, so if they introduce such a hard counter, it would be also necessary to make eles less dependant on boons. Not that it wouldn’t be a good thing.

That’s the point in these boon heavy classes. Strip them then kill then fast. I would vote for Necro/Thief to be the anti boon classes. I thought mesmerizing would be good too but conditions shatter with that type of boon removal would be broken

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Posted by: Cynz.9437

Cynz.9437

Treat the disease not the symptoms. Boon access on some classes needs nerfing, boon strip is fine as it is.

All is Vain~
[Teef] guild :>

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Posted by: Zelulose.8695

Zelulose.8695

Necro could shine with an intense boon strip build. I say make necro more unblockable and able to strip boons passively. That way it is punching bag vs punching bag.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Azukas.1426

Azukas.1426

Treat the disease not the symptoms. Boon access on some classes needs nerfing, boon strip is fine as it is.

Rev herald line can’t be treated. The rest of the culprits are just as bad. The amount of work needed to go through and fix all the professions compared to my proposal caters to this dev team

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Posted by: Spartacus.3192

Spartacus.3192

The amount of boons classes can spew out needs to be toned down. Along with some classes ability to strip/corrupt boons.

When you have an ele and/or rev in team it feels like everyone has at least 6 boons up permanently. Corrupting and stripping is almost pointless since a rev can reapply them all again in a few seconds.

The power creep is way too high since HOT.

Your typical average gamer -
“Buff my main class, nerf everything else. "