Should Condition Duraction have a time cap?

Should Condition Duraction have a time cap?

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Posted by: Nova Stiker.8396

Nova Stiker.8396

I’m not talking about the stat spec of increased of duration, I mean should conditions not go after a certain time.

As far as I know, conditions cannot go above 1 minute but… Shouldn’t it be lower?

With the new trait system coming, with a new condition cap rule coming as well, this is something that REALLY needs to get looked at.

Instead of having a limit, 1, 3 or 5 applications, mind you, this idea also PUNISHES players that use conditions that are with players that don’t rely on them. Shouldn’t it have a max, 30 seconds, 4 seconds, 15 seconds etc?

For example, you can apply 10 or more stacks of immobilize BUT there is a 5 second max time cap for immobilize. So even if each stack of immobilize is 3 seconds long, it will tick to 5 seconds long and no higher.
Or you can have 10, 1/2 second long immobilize stacks, but instead of lasting for 1 and a half, it will cap at 5 seconds.

This is VITAL for the way Guild Wars 2 combat is designed, look at this scenario.

  • An Elementalist, a Warrior and a Necromancer used Signet of Earth, Dark Pact and Pin Down at the tame time. That 9+ seconds of immobilize.
    That is a problem.
  • A thief comes in and uses Infiltrator’s Strike, that 9 seconds INSTANTLY gets reduced to 7. A net turret hits, it instantly gets reduced to 6. Lastly, the warriors passive Leg Specialist, he leaps, reducing what originally started over 9 seconds, got reduced to 4.
    That is a problem.

Why not just make it a time cap instead of an application cap?
That will allow skills to spam low duration conditions and not punish for using them.
This is also prevent condition durations from going insanely high.

It’s a win, win.

(edited by Nova Stiker.8396)

Should Condition Duraction have a time cap?

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Posted by: zapv.8051

zapv.8051

Maybe on immobilize, but not anything else.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Should Condition Duraction have a time cap?

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Maybe on immobilize, but not anything else.

For DoT conditions, yeah. But say, 10 seconds of chill, 20 seconds of cripple, etc.

If this were to be changed, the amount of condition cleansing needs to be toned as well.

Should Condition Duraction have a time cap?

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Posted by: Toxsa.2701

Toxsa.2701

Simple solution, revert immobolize so it’s unstackable..
Now it’s the most broken condition, and some classes are absolutely broken because they have access to permanent immobolize stacking..

Should Condition Duraction have a time cap?

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Simple solution, revert immobolize so it’s unstackable.
Now it’s the most broken condition, and some classes are absolutely broken because they have access to permanent immobolize stacking..

That would be lovely, I would so be for it, sadly, it can actually punish team work because a 3 second immobilize can be DECREASED to 1 second by an ally :\

Having the cap at 4 or 5 seconds long would be better.