Should I worry about personal points?
No. Focus on team compositions, team execution of their composition, and who wins.
There are games where I’m constantly forcing + 1,+ 2 rotations to myself at an enemy point; Because I’m constantly being outnumbered, I rarely am getting points for kills and often only get points for decap (now this only works in games where the + 1 and + 2s have poor mobility and/or you can keep them away from your other points for a significant enough time to be worth a possible death). These games I’m quite often the lowest score, but it allows my team to have a +1, + 2 advantage at the other two points allowing the game to be an easy win. Then their are other games where I’m support rotating between our two points and I have the top score never dying and being in every fight.
Score doesn’t relate to your impact on the game. (now sometimes it does but that’s another scenario) If what you are doing is beneficial towards winning it doesn’t matter if what your score is. The key is to know if you’re making an impact and if not adjust what you are doing.
Let me tell you a story about Bob The Bunker:
One day Bob decided to solo que. He was placed in a team of random PUGs that did not know each other. During the initial split, 1 went home, 3 went mid and Bob went far. Bob arrived at far point quickly enough to keep the point neutral and stop the enemy from capping it. Bob was engaged in a 1v1 at far point then noticed that an enemy from mid had peeled back to far to try and +1 Bob. He was now engaged in a 1v2 at the far point. Bob could not down either of the 2 opponents but they could not down Bob either. Bob’s team was now in a 4v3 “in their favor” on home and mid, due to Bob’s 1v2 at far.
Bob’s teammates were sloppy. Even in a 4v3 “in their favor” on home and mid, they were allowing back-caps on the home and mid points. When they would notice a back-cap, they would all zerg up and stand on the point together while killing the opponents in a 4v3 “all gaining neutralization points, all gaining points for kills”.
It was 10 minutes in to the match and Bob was still holding the far point neutral in a 1v2. He had killed no players and he had capped no points. The score was 400 to 200, Bob’s team was winning. It was then that a 3rd player came to the far point to +2 Bob. Bob was now in a 1v3 at the far point and his resources were dwindling. The score kept ticking and Bob’s team was closer to victory but Bob wondered one thing: “Where the hell is my team?”. The 3 opponents were close to killing Bob but Bob knew well how to mitigate damage and he knew that his 1v3 was allowing a 4v2 “in his team’s favor” on home and mid point. Bob could not kill the 3 opponents at far but they could not kill Bob either. Bob survived like a radioactive kittenroach until the score hit 500 to 250 and Bob’s team finally won.
During this match, Bob carried his team like Atlas to an easy win.
But at the end of the match, Bob had 0 personal score.
Personal points should not be a priority or focus, just make sure you have at least 5 points (minimum you can have) so you don’t screw your self out of any rewards at the end.
Generally, the most impactful players are the ones with the least amount of points since they are preventing points from being captured, Neutralizing special objectives (treb, monsters, etc) and bailing team mates out of a jam.
They aren’t soul focusing on 1v1 or trading caps with another person the whole game.
2015-2016
Fort Aspenwood