(edited by sorrow.2364)
Should Skyhammer Be A Tourny Map?
hello everyone, like in my post i think that:
1) if they have removed spirit watch they have to remove this map too
2) if they want to keep this map in the tournament will be great have all the maps (spirit watch too) in tournament and have an equal rotation of the maps (es.: 4 days)
Danilod
So, what everyone wants:
A plain open field with 3 nodes. Nothing else otherwise you get small nodes/positioning advantages, etc.
Nothing but damage skills. Otherwise you get knockbacks and thats cheesy. You get all sorts of CC but thats cheesy.
But actually no, everyone hates conquest, don’t we? And we all want ‘actual’ pvp. Player versus player. So we want deathmatch, I assume.
5 v 5 with only damage skills on a flat playing field.
Ye, sounds fun…
Secondary mechanics are good. But controlling the secondary mechanics shouldn’t be a game-breaking thing. You shouldn’t HAVE to cap the cannon to have a decent chance of winning skyhammer. Forest and Khylo do this well: they have secondary mechanics that can be important but they won’t DECIDE the match and they can be COUNTERED and effectively removed from play. That can’t happen on skyhammer
CC’s are good. They’re vitally important to team and solo fights, and skillfully used CC is a great tactic. The problem with skyhammer is that CC doesn’t help you gain an advantage over enemies through skillful and timely usage: CC gives you an instant kill. This makes everyone bring TONS of CC at the cost of damage, and the counters to CC aren’t nearly as available as the CC itself is. People are able to bring so much CC they can spam it without attempting to time things well and it will be extremely effective because you only need to land one lucky hit to get a ONE SHOT KILL.
Those are the problems with skyhammer. It’s a fun map and i enjoy goofing around with it on custom servers. But it doesn’t deserve a place in competitive rotations
Secondary mechanics are there for a reason. On some maps using them offers a slight advantage (Nifhel). Battle of Kyhlo and Foefire give you even bigger advantages. And similarly Skyhammer’s cannon is a big advantage. There’s nothing game-breaking about controlling the cannon room and you don’t need to divert your entire team to controlling it. Normally 1 is enough with 1 or 2 as backup. Other 2 players should still be capping points. But someone should be rotating into the cannon room immediately if the main guy holding it goes down.
It’s a mechanic that can’t be countered (unblockable/undestroyable/unddodgeable) except by rushing the (EXTREMELY cramped) room. And it fires on a 6s recharge. It’s an okay mechanic but it needs to be toned down (reduce AoE size, allow it to be dodge, and increase fire recharge to 10s)
I’ve never heard of a competitive game that has such diverse maps that it forces certain playstyles. Sure, play-to-win, adjust, and win. But the game should be consistent in what type of competitive play it’s going for. I don’t try out for a competitive marathon team and then have it turn into a competitive triathalon.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
If my build worked for all the other maps but not this one, well what does that say about the map? Adapt?, adapt to one map?, then change to my original build for the other maps? Kick rocks with that!
Im sure I can make up some troll CC build and win, but I wouldnt like to win that way, I would like to win the way myself and the rest of us have been in this thing.
Adapt?, or yall mean make a troll CC build specifically for this map…
Adapt?, or yall mean make a troll CC build specifically for this map…
That’s exactly what they mean. It’s perfectly okay to be forced to MODIFY your build for particular strategy or mechanic. But to be forced into playing a massive CC/anti-CC spec to compete? That’s bogus.
Ok, think about it this way. Pretend a pvp match is like a diving competition. Normal maps like Forest of Nifhel and Legacy of the Foefire are like grading the divers according to normal judging rules: may the best diver win. Skyhammer would be like telling the divers, “Ok, this time, we want you all to do the biggest belly-flop possible, and we’ll grade you on how loud the smack is when you hit the water.” That’s Skyhammer: one giant, fat, loud, wet belly-flop competition.
Nah, the map is ok, I just like making silly metaphors.
I wanna see a map with Slenderman now.
because he doesn’t know it himself
The rest of the map is actually great btw, if it weren’t for the power of the cannon and the design of the cannon room making it all about instagibs. Even the jump pads, although still troublesome with any latency, perform much better than the sky pirates or dragonball ones.
(edited by Mammoth.1975)
Ok, think about it this way. Pretend a pvp match is like a diving competition. Normal maps like Forest of Nifhel and Legacy of the Foefire are like grading the divers according to normal judging rules: may the best diver win. Skyhammer would be like telling the divers, “Ok, this time, we want you all to do the biggest belly-flop possible, and we’ll grade you on how loud the smack is when you hit the water.” That’s Skyhammer: one giant, fat, loud, wet belly-flop competition.
Nah, the map is ok, I just like making silly metaphors.
Not sure how diving competitions work but usually there are a variety of dives it seems. For the judges to favor a particular dive is unfair and should in your example be called a belly flop competition of which some divers may not have intended to sign up for. If you have a weakness in a belly-flop you should be able to make it up in other dives given that the belly-flopper is weak in the other dive types. In the case of the skyhammer though, it’s belly flop or go home.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Does anyone actually believe this map will remain in the tournament rotation? I think the only question is whether ArenaNet will hotfix it out before its turn finishes Friday. It’s such a disaster.
It’s already been scheduled to come back.
7/26: Skyhammer.
Fun trolly map for hotjoins but needs to be removed from tpvp as soon as possible.
It’s already been scheduled to come back.
7/26: Skyhammer.
I believe that in many wonder whether it is still appropriate to continue to play this game.
I’m really sorry very
YES, it’s an awesome map, i love it. People who are QQing just need to learn to position properly. Viable map for Tpvp, makes for some interesting plays and comebacks too.
Come on people. You ask for diversity and then you scream when something different appears and your like “give me forest! Give me Foefire!”
Give me a break
So, because this map is not run of the mill conquest we should give it a chance? And because it is fun to watch? This is where I draw the line. Spectators should not be thought of first, always think of the player experience and then spectators when making a game that wants to be an esport.
Also, this map just simply has to much going on, if there was one side gimmick, like the other maps, I would not see the problem. WHY does there have to be another map with a trebuchet, that you barely even have to aim? And how does that create diversity?
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
I will never Play this map again in a tn.
For hotjoin it’s fine though.
To be frank, all thought on the map rating aside, I will never understand what possessed anet into putting a brand new map into tournaments instead of seeing how it was received in just spvp first.
Can anyone please reason that logic for me?
Do they expect teams to suddenly start running on a map they’ve only read about? Even pugs, they gain nothing from trying this map in a tourney instead of spvp.
This is quite silly. It’s absolutely unreasonable and unwise.
Lol Jesus Christ it just. makes. no. sense ….why not just put it in spvp and let us use the regular maps until its around for at least a week?
I will not make the tournament with this map!
The map is not competitive, It’s fun but not competitive.
Accademia della Zucca [zuc] – italian tPvP guild
This map is not competitive
This map is not skill based
So this map is not good for a sPvP tournament
Spirit-Hammer gets finally viable!!!
This gave me an idea: Spirit Watch + Sky Hammer = Spirit Hammer map. A map with such a huge cannon… but you need to get an orb there to charge it(and get a few shots… only 1 would be too boring… a few more but not too much so you wouldn’t spam the cannon).
Map needs to be removed from rotation. Otherwise people will get bored of no pvp for multiple days straight while that kitten clogs up the tournaments.
Change the instakill when you fall to a warp to spawn. And fix the cannon, then were talking.
Spirit-Hammer gets finally viable!!!
This gave me an idea: Spirit Watch + Sky Hammer = Spirit Hammer map. A map with such a huge cannon… but you need to get an orb there to charge it(and get a few shots… only 1 would be too boring… a few more but not too much so you wouldn’t spam the cannon).
What about Forest of Hammer? You have to take a huge cannon and shoot Svanirs to the enemy’s head.
because he doesn’t know it himself
Yes, you can see the beam and walk out of the aoe. It’s not that hard to walk out of a circle you know.
Any decent tournament player will save his crowd control abilities for when the laser is about to hit the enemy… its AOE is massive and undodgable, forcing you to waste cooldowns and jump down the edges if the person firing makes any effort to aim it.
But I don’t even mind the Cannon, it can be tweaked and it needs to be.
The layout of the map, though, is far worse. It is obvious they tried to make a map with vertical mobility akittens core, but Skyhammer has the most gimmicky verticle lines of any map by far.
Most of the jumppads lead to nowhere. Using elevation to dodge the cannon doesn’t even work: if you are on top of a pillar and the cannon hits the ground below you still get knocked down…
Ranged classes already have a huge advantage in this game and on this map certain areas: in front of the gate, if you have B, you can simply rain down AOE on the ground below + the cannon protecting its own entrance.
Then if you finally manage to reach the portal you’ll get blown up by whatever is waiting inside…
The floor platforms are horrible RNG. They are hugely in favour of certain builds and classes, whom are already very strong at debunkering.
It’s fun as a Deathmatch type of map, but it is not appropriate for Conquest tournaments, in my opinion.
Top 100 Solo Q for a full minute
People wanted more dynamic game play. They wanted secondary objectives to matter, they found conquest unbelievably boring, they were sick of bunkers, they were sick of endless condi spam…. Anet gave us this… Which is great.
Not only does this map like other maps have a secondary mechanic (Cannon), it has tertiary mechanics thanks to the glass and if you wanted to really stretch you could say it has quaternary mechanics with the launchpads (that one is a stretch for sure).
So bam Anet gave us more dynamic maps while still keeping it conquest (maybe that will change).
This map forces positional awareness more than any other map. I have already heard people moaning about how a thief shadowstepped onto glass and then scorpion wired them onto the glass then shadowstepped away leaving them to fall through the glass….
Apparently that took no skill? WHAT?! That is an amazing use of CC mechanics with the environment to give the thief an edge. Thieves spike traps and tripwire are getting use. Skills that are deemed useless in other maps!
This is a map where hammer warriors are a very legitimate threat and knock around engies are not to be trifled with.
Does the cannon hit maybe a little too hard? Sure! But that just makes the fights to control it all the more important. It almost turns the fight in the cannon area into a king of the mountain deathmatch arena…. Didn’t people say they wanted deathmatch? You get it up there. People finally have a reason to use their disabled traits (The necro reaper fear, Mesmer mirror of anguish etc.)
This maps invites an entirely new style of play and because of that people are kitten ed? Please go play another game then.
Yes this should be a tournament map. That is all.
http://poll.pollcode.com/rgdcx_result?v please vote so we can have a actual sample
Stunned Girls Can’t Say No <Hawt>
http://poll.pollcode.com/rgdcx
Fixed the link.
Come on people. You ask for diversity and then you scream when something different appears and your like “give me forest! Give me Foefire!”
Give me a break
So, because this map is not run of the mill conquest we should give it a chance? And because it is fun to watch? This is where I draw the line. Spectators should not be thought of first, always think of the player experience and then spectators when making a game that wants to be an esport.
Also, this map just simply has to much going on, if there was one side gimmick, like the other maps, I would not see the problem. WHY does there have to be another map with a trebuchet, that you barely even have to aim? And how does that create diversity?
Yes. You should. Because people are complaining we have no new game modes and ANet is bringing in ways to make it feel less like conquest without actually removing conquest.
Spectators shouldn’t be taken into consideration? Ok then how are we going to get a casual fan base if its not interesting to watch? Only reason I started playing league is because of the tourneys were interesting to watch.
@DXIEdge on twitter.
Come on people. You ask for diversity and then you scream when something different appears and your like “give me forest! Give me Foefire!”
Give me a break
So, because this map is not run of the mill conquest we should give it a chance? And because it is fun to watch? This is where I draw the line. Spectators should not be thought of first, always think of the player experience and then spectators when making a game that wants to be an esport.
Also, this map just simply has to much going on, if there was one side gimmick, like the other maps, I would not see the problem. WHY does there have to be another map with a trebuchet, that you barely even have to aim? And how does that create diversity?
Yes. You should. Because people are complaining we have no new game modes and ANet is bringing in ways to make it feel less like conquest without actually removing conquest.
Spectators shouldn’t be taken into consideration? Ok then how are we going to get a casual fan base if its not interesting to watch? Only reason I started playing league is because of the tourneys were interesting to watch.
Spectators should be considered after the player experience, not before, I did not say it shouldn’t be considered at all. And in all honesty there is so much stuff going on with this map, it feels like the conquest is the side objective.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Spectators are not important. Playing is more fun. Why would anyone want to spectate when you can just play? Lolz. We are not DotA. For some games it’s just that they have spectators… cause it is like this and people were there from the start.
I don’t think most of the usual people want to spectate – they want to play. Is some rare occurence for some special games where also the spectating is promoted… and not only by making the game mode like it. You need big tournaments and stuff and sponsored prices and advertising…
I don’t think ArenaNet or anyone else(they expect the community to set such stuff up with CAs) wants to to stuff like that. It’s an MMORPG with a PvP mode. Not some “esports” game made with esports in minde. (they would have made a seperate sPvP game only then).
Is PvP in WoW – the biggest MMORPG – important because of spectators? Is WoW that big because of PvP? I think most play it because of PvE… and when I hear people talking about “watching some stream” they either watch Let’s plays or some dotalike stuff or Starcraft 2. Never heard anyone about a MMORPG PvP watching.
No. This map should not be a tournament map. It mostly promotes CC and antigame, instead of game.
I already stopped playing it, because in my opinion it feels like a constant rush to throw other players down. It is fun, but it is not fair.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.
Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Get some brain and skill before trying to post something like that. If you see that guard has stability, then just wait before trying to hit him with launch/kb. Yes, he can be very STRONK and use SYG or aegis just in time, but guard cant keep stability with 100% uptime. Usually uptime is about 30-40%. Even with hallowed ground, it’s still not 100%. Even if it would be 100%, then, oh my god, you just wouldn’t be able to KILL GUARD IN ONE HIT. What a shame.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)
18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Get some brain and skill before trying to post something like that. If you see that guard has stability, then just wait before trying to hit him with launch/kb. Yes, he can be very STRONK and use SYG or aegis just in time, but guard cant keep stability with 100% uptime. Usually uptime is about 30-40%. Even with hallowed ground, it’s still not 100%. Even if it would be 100%, then, oh my god, you just wouldn’t be able to KILL GUARD IN ONE HIT. What a shame.
And what is the guard doing during this time? Sitting around? He’s more likely to cc any non-guard off since the canon map is in favor of kbs. Pretty sure I do have some thought behind my claims and pretty sure guards dominate this map.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
I agree, guardians on this map count to the top classes. I thought Hallowed Ground had a 90 sec CD. If it’s 80 then I’m sorry for this fault. Alltough it’s always easy to speak outside of the game in a theoretical way. Because in practice it is normally different, because there are tons of other influences.
And what is the guard doing during this time? Sitting around? He’s more likely to cc any non-guard off since the canon map is in favor of kbs. Pretty sure I do have some thought behind my claims and pretty sure guards dominate this map.
And what are YOU doing during this time? Sitting around? Trying to faceroll and cc him while he has stability? If you’re saying that this map is balanced, you shouldn’t be against fights like that. You’re taking tons of knockbacks? Be ready to pay for it. Guards have only 1 skill which knockback you and is hard to dodge – shield’s 5th skill with 40/32 seconds cd. And they only way to immobilise you is with scepter’s 3. Scepter. Scepter. My god, if you can’t fight against guard with scepter…
Don’t even try to say that hammer’s 4 or greatsword’s 5 is hard to dodge.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
I agree, guardians on this map count to the top classes. I thought Hallowed Ground had a 90 sec CD. If it’s 80 then I’m sorry for this fault. Alltough it’s always easy to speak outside of the game in a theoretical way. Because in practice it is normally different, because there are tons of other influences.
Yeah, that’s true. I mean, by all means I do love that my build (hipster consecration guard) works super well. But I’m like one of the few guards who play in my pvp guild and it’s really disheartening seeing their classes being subpar or even ineffective on this map. I mean I could force them to change, but that’s not how it should be. I don’t disagree with changing specs for maps. But you shouldn’t have to change to a certain spec (max out on stab/cc). I guess I’ll wait for some of the more agreeable changes such as the dodgeable laser. That’d help node fights be more reliant on skill than the victor at canon room.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
And what is the guard doing during this time? Sitting around? He’s more likely to cc any non-guard off since the canon map is in favor of kbs. Pretty sure I do have some thought behind my claims and pretty sure guards dominate this map.
And what are YOU doing during this time? Sitting around? Trying to faceroll and cc him while he has stability? If you’re saying that this map is balanced, you shouldn’t be against fights like that. You’re taking tons of knockbacks? Be ready to pay for it. Guards have only 1 skill which knockback you and is hard to dodge – shield’s 5th skill with 40/32 seconds cd. And they only way to immobilise you is with scepter’s 3. Scepter. Scepter. My god, if you can’t fight against guard with scepter…
Don’t even try to say that hammer’s 4 or greatsword’s 5 is hard to dodge.
lol we can test this out if you want and who needs to win fights when you can insta kill.
edit: and I don’t think this map is balanced—far from it.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
and I don’t think this map is balanced—far from it.
I don’t get it. Then your very first comment was not against my post? :/ I was a bit annoyed cause i thought so.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
and I don’t think this map is balanced—far from it.
I don’t get it. Then your very first comment was not against my post? :/ I was a bit annoyed cause i thought so.
Hold up, let me scroll up o_o. Oh yeah, I agreed with you haha but gave a somewhat more specific example. Good thing you caught that! xD
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
i think it’s too soon to judge, but with a few minor tweaks (dodgeable cannon, slightly more room for movement on the cannon room and on the edge cap points) it could be done.