Endless Petrification Tonic
Should boons be different colors?
Endless Petrification Tonic
I actually started a thread earlier that addressed this. People seemed to agree but it never had any sort of momentum. Here’s a link!
https://forum-en.gw2archive.eu/forum/pvp/pvp/Stability-Animation-Visual-Cue/first#post2534694
jo0 Binder
Yes.
There’s really no valid argument against this – even if just the border of the buff is a specific color, it would go a long way into reading a buff bar in the middle of hectic combat.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Nah, it would take anet another year of doing nothing else to get the colors working… And spectating would become even worse when you have this ridiculous multicolored pixxelclusterkitten. Only way to do this would be to have fixed places for every boon and condition, for example protection is in slot 3 and will apear there, even if slots 1 and two are unused.
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
Nope. I like the Red and Orange theme. Simple and sleek. Don’t want a rainbow array of icons across my UI. No. Na-uh. Nada. Neva.
But that’s just me.
later. It doesn’t care that I’m there.”
The shared color theme is important, but right now the icons are almost useless for discerning boons on a glance if there are more than 2-3 on the target (or even yourself).
This might be solved by making them have different hues, or larger + more distinct icon designs, or the best way IMO to make their effect animation clearer.
Conditions are infinitely more useful in this regard. The graphical effects are rather obvious while not cluttering the screen. If you’re Poisoned or Chilled you have green/blue aura, if you’re Immobilized you have chaining animation, if you’re crippled you visibly limp, Fear and Burning are obvious as well, etc. The only cond without a very clear visual tell is weakness.
There are some boons with like Fury that are somewhat visible in combat situations, but all others are not. They have slight visual clues that can be seen if you solo, but seem to have been more created for RP purposes in PVE rather than actual combat acuity where it’s needed.
You don’t need to do that for things like Might or Regen because they’re very spammable, but it’s massively important to make a visual tell for an central boon like Stability more obvious, just as dangerous conds like Fear or Immobilized are easy to discern even in a 5v5 fight.
Nope. I like the Red and Orange theme. Simple and sleek. Don’t want a rainbow array of icons across my UI. No. Na-uh. Nada. Neva.
But that’s just me.
Do you care more about gameplay or more about the “look” of a tiny part of your screen in a specific situation?
I would just love to quickly be able to see ageis and stability. In a fast past combat, both are really important and you need to be able to tell what is and isn’t up quickly.
- John Smith