Should condi damage stay this high?
I dislike confusion mechanics as heavy damage, otherwise yes it´s fine …
I would like confusion as distraction mechanic not damage.
There are a few overperforming condi builds, but I feel that if you look into them there’s reasons they overperform that aren’t directly condi.
Also kitten Deathblossom thieves, most boring brainless thing ever. Every time I fight one I just want to uninstall the game. Nerf them to hell so nobody plays them >.>
One of the worst changes were making poison (and burn too to an extent) stackable in intensity and making confusion do passive DoT.
They should revert the intensity stacking from poison at least (it already reduces healing, it shouldnt do high damage with some stacking) and make confusion only do damage when a skill was used (increase its damage a bit to compensate).
War/Ranger/Thief Roaming Vids
Okay, how about we actually take a quick look at the current meta:
- Meta Warrior : power
- Meta Guard : power
- Meta Rev : power
- Meta Druid : power
- Meta Thief : power
- Meta Engi : power
- Meta Necro : power
- Meta Ele : power
- Meta Chrono : condi
Yes, warrior and necro have good sub-meta condi builds that can outperfrom their meta builds against specific comps, but condi builds are far from dominating the meta game. Compared to power damage, condi damage is quite low at the moment.
Meeting Warrior, Necro it seems more play condi then power. Chrono is 9 out of 10 condi. Ocasional there is a condi thief, engi or guradian (burn).
So condi build show up regulary but power seems dominant.
TBH, my answer would be: GW2 PvP could do with slowing down some. Neither power or condition damage is inherently unreasonable, and they are balanced enough, but both of them suffer some from the “burst down fast” model that so much of the PvP game depends on.
I just think Confusion and Torment need their on tick damage removed from PvP/WvW, then re-evaluate from there, those two mechanics were added soley for PvE and have no place in PvP environments.