(edited by Hexs.8015)
Should we use an anti-leaver system like LOL?
They had both of these things in GW1.
I recently started playing League of Legends and noticed that they don’t mess around when it comes to leavers. After each match players can report others for having gone idle. The system also auto d/cs you if you idle for too long. When you d/c you forfeit any points gained for the match and if you are a repeat offender you get bans from 1 hour to a week to perma ban.
As a result, im very careful to make sure I have enough time for a full game. Matches are always even and people stick around, even when things get bad. I’ve had more than a few come from behind wins this way.
What do you guys think?
(edited by Hexs.8015)
They had both of these things in GW1.
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