[Teef] guild :>
Sigil Combination
Crit sigils being toned down, maybe way down. If they only do 500 dmg, force will probably stay.
Right now lightning can hit very hard and does far and away more than force. A normal lightning hit can easily be 1300-1400. This means you would need to deal over 25,000 damage per lightning hit to make force “worth it”; a very unlikely scenario in pvp.
I can see them cutting sigils at least in half with the changes, probably more. If air sigils only do 500 dmg per proc(but they would proc on time more often), you would only need to do 10,000 dmg to make force “better”. It is still a pretty close margin, a thief’s opener will probably benefit more from force, but as the fight goes on they end up about the same unless you are fighting somebody very evasive.
So look to see how much damage the new sigils do. If they are 500 or higher, using both will still be a good idea. The end result is probably going to be weaker than fire force is now if you ask me.
Edit: Seems like zerkers are getting hit triple in the next update. Directly losing damage from the stat nerf, other builds are getting additional stat combos(when zerk already has their optimal), AND the best sigils for DPS are getting nerfed with the excuse that they are being balanced for the new system.
(edited by ens.9854)