Sigil of Blood vs Fire

Sigil of Blood vs Fire

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Posted by: mrauls.6519

mrauls.6519

Does anyone have comparisons on why to take one over the other?

Mes (Guardian)
I make PvP & WvW videos

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Fire is AoE. Blood gives healing. What do you feel like you need more of?

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Posted by: mrauls.6519

mrauls.6519

Both damage and healing, lol…

>.<

Mes (Guardian)
I make PvP & WvW videos

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Then blood it is.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

blood is single target though, but it heals you for around 500 health. and it ignores armor. (toughness + defense)

but fire is aoe, hits 5 targets, but armor (toughness + defense) lowers the damage.

it depends on what you want.

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Posted by: Shovel Face.4512

Shovel Face.4512

Fire. The health u get is so little and on a cool down. I’d rather have the extra dmg, personally.

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Posted by: basz.6129

basz.6129

Superior sigil of force

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Posted by: Belial.9350

Belial.9350

Everyone knows that Bloodlust trumps both of these.

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Posted by: Alekt.5803

Alekt.5803

Sometimes blood deals more.

Alerie Despins

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Posted by: foste.3098

foste.3098

Take sigil of blood.

Both have the same cooldown and on paper fire deals more dmg (because it has a slightly higher base dmg and because it is aoe), but blood ignores all defences (armor, protection, weakness, ect) and gives a heal (453 with no healing power).

But in practice blood will deal more dmg in this meta because it ignores all defences, and is far better in a attrition fight (again this meta). Lets say you fight something for 90 seconds, that would mean that the sigil can trigger 18 times in a perfect world. Since there is no way that will happen lets say it triggers only 12 times, that is still 5436 hp restored and a even more dmg (idk the power scaling of the sigil).

Much better than fire any day of the week.

see no evil ,until i stab you

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

well fire is only good if you are fighting 5 different targets with low armor (toughness + defense) and without protection boon.

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Posted by: Maxodon.5243

Maxodon.5243

I think fire also benefits from your damage modifiers, which means more burst for classes that have huge amounts of them like thief. Thieves also don’t really have to worry about protection when they use their burst since steal is likely to remove it.

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Posted by: REGGADO.1237

REGGADO.1237

Blood can be missed, blocked dodged and so on, and fire sigil trigers pasively on hit, so it hits always.

(edited by REGGADO.1237)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Because sigils are on crit, it cannot be blocked. else you would not be critting

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt