Sigils/Amulets Discussion

Sigils/Amulets Discussion

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Posted by: Glitchfull.5826

Glitchfull.5826

While I know there are a lot of problems with the core balance of the game currently that will most likely be addressed in the next balance patch (Burning being big one) which may take some time since they are preparing to get HoT through the door, I would still like to talk about Sigils which are very rarely discussed and Amulets which are discussed a bit. This is more of a discussion thread and I just want to see what everyone’s thoughts are on the subject matter.

  • Sigils:

Even though they are not really looked at much, I do think there could be some major improvements to them to allow for more variety without making them all bland. Currently there are only a handful of sigils, when I mean handful I mean very few, which are picked.

The biggest culprits I find with why there are very little diversity in sigils is Fire and Air sigils. Both boost your damage by a suprising amount that it’s very hard to even consider anything else. Generosity is sometimes considered because currently burning is so strong it is nice to have another way to get those stacks off you, but Air and Fire still make the choice difficult.

I personally don’t think Air and Fire need a nerf. I think all the other sigils that aren’t really used should be buffed. Things like “7%” critical strike chance is incredibly low and is nearly laughable when you see Air and Fire. Maybe buffing something like that to 14% or even 20% would be a good step in getting people to consider something other than the standard picks and would help diversify everything.

  • Amulets:

I only want to briefly mention them since it’s sort of been covered before, but my biggest concern with amulets is the Celestial amulet giving way too much and sort of seeming out of place in the game. The game feels like it’s built around players constructing builds with a strength and weakness and having it balance out because of such play, but celestial amulets seem to completely break that and create builds that have nearly no weakness. Elementalist being the prime example of a class that sort of abuses that. They are very versatile, which is fine, but when you give them stats that makes the versatility even stronger is when the game starts to crack. Maybe this could be solved by changing the values in the eles kit, but the celestial amulet is sort of the problem with those kind of builds.

Also, what is everyone’s thoughts on just having a customizable amulet that you decide what stats you want on it (With a minimum of 3 stats and a maximum choice of 4 stats) that all have a base amount and then you pick which stat you want to boost out of your selection. Would honestly make the amulet section less cluttered and prevent the issue of not having an amulet that gives a certain set of stats.

(edited by Glitchfull.5826)

Sigils/Amulets Discussion

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Posted by: Shadow.1345

Shadow.1345

Also, what is everyone’s thoughts on just having a customizable amulet that you decide what stats you want on it (With a minimum of 3 stats and a maximum choice of 4 stats) that all have a base amount and then you pick which stat you want to boost out of your selection. Would honestly make the amulet section less cluttered and prevent the issue of not having an amulet that gives a certain set of stats.

This yes. So much yes. All of my yes.

It would be very simple since numerically it has a system in place. 1200, 900, 900 for three and 1050, 1050, 560, 560 for the 4 choices. I’d still leave in the Celestial choice because honestly I feel like it’s that Jack of All trades, Master of None amulet. It works for some classes and builds but doesn’t work so great for others.

I think the choice of how to assign stats within the bounds of a system and with each stat being allowed in one slot (the Celestial choice would pretty much be set for you) would allow for more build diversity I feel.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

such important request has been ignored, denied since beta weekends 3 years ago.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

As long as we can’t modify some of our own stats (like with a jewel on top of an amulet) celestial is needed for the simple fact that it’s the only amulet that offers power, crit chance and some vitality + toughness. Eles and Guardians simply cannot afford to run an amulet that doesn’t have vitality on it.

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