Sigils: Make Them Minor Version of Runes?

Sigils: Make Them Minor Version of Runes?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Humor me….

SIGIL CHANGES (just a few listed)

Healing Skill Activation
Sigil of the Brawler – “Gain 3 stacks of might for 2s”
Sigil of the Centaur – “Gain swiftness, 1s”
Sigil of Altruism – “Gain Fury 2s”
Sigil of Dwayna – “Gain Regeneration 1s”

Weapon Swap 10s icd
Sigil of the Guardian – “1s burn on block”
Sigil of the Daredevil – “Next attack guarantee to crit after a dodge roll
Sigil of the Privateer – “Summon a Parrot to blind a foe, 1 hit, 40 dmg, 15s icd”\
Sigil of the Mad King – “Summon Ravens to attack a foe, 3 hits, 25dmg per hit, 30s icd”

50% Health activation
Sigil of the Citadel – “Summon a bomb, 30s icd”
Sigil of Fire – “Gain a Fire Nova, icd 20s”
Sigil of the Rata Sum – “Summon a radiation field, 2s,”
Sigil of the Earth – "Gain magnetic aura, 2s
Sigil of Resistance – “When activating a signet apply 1s Aegis, icd 15s”

On ability activation
Sigil of Surging – “Gain shocking aura for 1s, Elite activation”
Sigil of Lyssa – “Convert 1 condition into boons, Elite activation”
Sigil of the Herald – “Apply Protection to self, 2s, Elite activation”
Sigil of Svanir – “Gain Frost Aura, 1s, Elite activation”
Sigil of Resistance – “Gain resistance, 1s Elite activation,”

Durations and icd subject to change

Thoughts?

aka FalseLights
Rank: Top 250 since Season 2
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Sigils: Make Them Minor Version of Runes?

in PvP

Posted by: OriOri.8724

OriOri.8724

One of their goals appeared to be to decrease our options for available sigils, so I dont’ think they would go this route as it would increase the available options.