L2P deeez nutz
Signet of Spite
Don’t forget it has a damage component, which means it can crit so can burn.
Signet of Instagib ^^
Signet of Spite is the one of the most broken skills in the game imo. A range skill 0.75 sec cast time with little tele to it that puts basically puts all the condis in the game on you. I would not mind it that much if the cripple on it only lasted like 3-4 seconds not 10 whole seconds…..
That cripple also gives them so much more time to spam there scepter one which has no travel time and puts at least 4 condis that basically take half your health bar due to passive traits (since we need more passives in the game…). Also a 10 sec weakness.. really? Weakness hard counters dps builds. Necros really need to be looked at I would not mind it as much if there was some travel time to some of there skills, so I could actually dodge there kitten. Also the amount of condi transfers they have right now are ridiculous.
There was a recent update that put the bright green-yellow ‘Signet’ graphic appearing above the necromancer’s head occur when the skill starts activating, as opposed to the graphic happening when it actually hits.
This means that it’s like every .75 telegraphed skill now, as soon as you see the prompt, dodge, and it’s very easy to overcome. If you didn’t know they changed the graphic, then it should be like night and day for you to dodge it now, gl.
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No single skill should apply this many conditions. Even if it can be dodged in a 1v1, in a group fight, it’s almost impossible to watch out for while focusing on multiple enemies. I can understand something like Corrupt Boon “applying” a potentially large stack of conditions, but it requires your target to have the corresponding boons in place. Signet of Spite has no such requirements and its conditions have ridiculously long durations.
I agree that the base durations are a bit over the top.. same with corrupt boon. If you don’t have the option to dodge this, perhaps invest in some Lyssa runes or other means of dealing with a stack of conditions.
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No single skill should apply this many conditions. Even if it can be dodged in a 1v1, in a group fight, it’s almost impossible to watch out for while focusing on multiple enemies. I can understand something like Corrupt Boon “applying” a potentially large stack of conditions, but it requires your target to have the corresponding boons in place. Signet of Spite has no such requirements and its conditions have ridiculously long durations.
I agree that the base durations are a bit over the top.. same with corrupt boon. If you don’t have the option to dodge this, perhaps invest in some Lyssa runes or other means of dealing with a stack of conditions.
Corrupt boon was all we had against Lyssa and it doesn’t even hit stability anymore. CB is in a terrible state right now, don’t nerf it more! I’m not sure anyone even runs it anymore. :/
Warlord Sikari (80 Scrapper)
No single skill should apply this many conditions. Even if it can be dodged in a 1v1, in a group fight, it’s almost impossible to watch out for while focusing on multiple enemies. I can understand something like Corrupt Boon “applying” a potentially large stack of conditions, but it requires your target to have the corresponding boons in place. Signet of Spite has no such requirements and its conditions have ridiculously long durations.
I agree that the base durations are a bit over the top.. same with corrupt boon. If you don’t have the option to dodge this, perhaps invest in some Lyssa runes or other means of dealing with a stack of conditions.
Corrupt boon was all we had against Lyssa and it doesn’t even hit stability anymore.
CB is in a terrible state right now, don’t nerf it more! I’m not sure anyone even runs it anymore. :/
I think it’s a more inherent problem with Lyssa runes rather than Corrupt Boon .. I still see Corrupt Boon getting a decent amount of play. More than I can say for Corrosive Poison Cloud, haha.
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Signet of Spite is the one of the most broken skills in the game imo. A range skill 0.75 sec cast time with little tele to it that puts basically puts all the condis in the game on you. I would not mind it that much if the cripple on it only lasted like 3-4 seconds not 10 whole seconds…..
That cripple also gives them so much more time to spam there scepter one which has no travel time and puts at least 4 condis that basically take half your health bar due to passive traits (since we need more passives in the game…). Also a 10 sec weakness.. really? Weakness hard counters dps builds. Necros really need to be looked at I would not mind it as much if there was some travel time to some of there skills, so I could actually dodge there kitten. Also the amount of condi transfers they have right now are ridiculous.
most of the conditions from Signet of Spite aren’t really that harmful unless they’re coming from a pure conditionmancer who just popped Blood Is Power before casting SoS. I’ll agree the base durations are a bit on the slightly longer duration side. but the only conditions that’ll really hurt you are bleeding, poison, and maybe weakness. You can walk off a 5 sec blind or just use an auto-attack to clear it.
btw…necromancer is supposed to be a “corruptive” class
Signet of Spite is the one of the most broken skills in the game imo. A range skill 0.75 sec cast time with little tele to it that puts basically puts all the condis in the game on you. I would not mind it that much if the cripple on it only lasted like 3-4 seconds not 10 whole seconds…..
That cripple also gives them so much more time to spam there scepter one which has no travel time and puts at least 4 condis that basically take half your health bar due to passive traits (since we need more passives in the game…). Also a 10 sec weakness.. really? Weakness hard counters dps builds. Necros really need to be looked at I would not mind it as much if there was some travel time to some of there skills, so I could actually dodge there kitten. Also the amount of condi transfers they have right now are ridiculous.most of the conditions from Signet of Spite aren’t really that harmful unless they’re coming from a pure conditionmancer
no reason to pick spite unles you are condi.
Also the real issue with spite isnt the conditiondamage it puts out itself (even though thats a nice addition) but the ton of covering conditions it loads on a player who cant remove the damaging condition because of all the stuff stacked on top (unless you got a full cleanse like lyssa)(also weakness for 10 sec + cripple is a very nice antiburst)
Well spite is useful in theory for power builds too, it’s just that you got to pick something else to stay alive instead. With all those mesmer clones / minions / pets and stuff around you’ve no use for that extra single target signet unless you’re conditionmancer or you just try to go for big burst which is not usually very useful if you die more often.
Spite was really good and useful and pretty balanced as cover for condimancers before patches of madness™.
For everyone in this thread saying Signet of Spite is only useful for condition focused builds, I respect that, and you’re entitled to your opinion, even it’s wrong. (Just teasing.)
But really though, take a closer look at Signet of Spite.
Passive: 180 power. Better for Power build.
Damage: Hits about as hard as Necro Staff #1. Scales with Power.
Blind: Not affected by condition damage.
Cripple: Not affected by condition damage.
Vuln: Not affected by condition damage.
Weakness: Not affected by condition damage.
Now here’s where it pays to be in a condition build:
(2)Bleed: Scales with condition damage.
Poison: Scales with condition damage.
So let’s be real here, a Necro who’s power or conditions, with 30pts in spite for similar duration is going to be just as threatening. There’s not much of an opportunity to scale it with power, or condition damage tbh.
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The signet is just really lame for covering conditions faster than most can remove them (unless Lyssa Runes or some other full clear).
Zulu Ox Tactics [zulu]
My problem with signet of spite mostly is really the poison, weakness, and cripple duration’s. It just makes it so easy for a necro to stack more condis on you because honestly the cripple makes it so hard to Line of sight them which is pretty much what you do against them since most of necros skills involve having to pull of random dodges. Weakness also is really annoying because playing dps you just get hard countered by necro unless you have good condi clear for that and poison is really annoying too since necros have lots of ways to apply that. Right now with the amount of counter pressure necros have I really don’t think nerfing spite signet and few other things on necro would be bad for the game.
L2P deeez nutz
Its called the I win button. Making necros feel good since summer.