Signet of the Ether is too Weak

Signet of the Ether is too Weak

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Posted by: Thedenofsin.7340

Thedenofsin.7340

It requires keeping 3 illusions up at all times and only heals for about 300hp/s.

I’d suggest you up it to 400 hp/s and remove the illusion requirement. It should also passively provide 600 armor.

Signet of the Ether is too Weak

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Posted by: Mightymealworm.8409

Mightymealworm.8409

I was thinking the same thing with guardians signet of resolve. Only 600 vit instead of toughness.

I have a soft spot for trolls, I just keep feeding them.

Signet of the Ether is too Weak

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Posted by: Thedenofsin.7340

Thedenofsin.7340

I think that’s a good idea as well.

Signet of the Ether is too Weak

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Posted by: Qaelyn.7612

Qaelyn.7612

It requires keeping 3 illusions up at all times and only heals for about 300hp/s.

I’d suggest you up it to 400 hp/s and remove the illusion requirement. It should also passively provide 600 armor.

As a mesmer main I can only say that I hope this was intended as satire. What you describe would be so overpowered that it’s hard to contemplate.

Signet of the Ether is too Weak

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Posted by: Thedenofsin.7340

Thedenofsin.7340

It requires keeping 3 illusions up at all times and only heals for about 300hp/s.

I’d suggest you up it to 400 hp/s and remove the illusion requirement. It should also passively provide 600 armor.

As a mesmer main I can only say that I hope this was intended as satire. What you describe would be so overpowered that it’s hard to contemplate.

It’s not hard to contemplate.

Signet of the Ether is too Weak

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Posted by: Nodos.2408

Nodos.2408

It requires keeping 3 illusions up at all times and only heals for about 300hp/s.

I’d suggest you up it to 400 hp/s and remove the illusion requirement. It should also passively provide 600 armor.

As a mesmer main I can only say that I hope this was intended as satire. What you describe would be so overpowered that it’s hard to contemplate.

He is describing one of the advantages that warriors have, nothing more.

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Posted by: Balefire.7592

Balefire.7592

I agree.
Also, Signet of Vampirism should also have its on-hit requirement removed, and should provide stability with 20% uptime.

Scrubbiest Necro NA.

Signet of the Ether is too Weak

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Posted by: Qaelyn.7612

Qaelyn.7612

He is describing one of the advantages that warriors have, nothing more.

Warriors don’t have stealth, clones and teleports. A mesmer with a heal like he described would be truly unkillable.

This has to be one of the silliest suggestions I’ve seen around here, and that’s saying something.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I agree with the OP. I think signet of the ether should heal for about 392/sec, not dependent on illusions. Then, its active heal should be reduced to 3275. Also, it should lose the effect of recharging phantasm skills on use.

Hashtagseewhatididthere?