(edited by Laserbolt.6731)
Simple fix: end blowouts fast
I think the code is one test in the game loop:
IF MatchTimeMinutes more then 3 AND
SCORE_DIFF more then 200
THEN
END_MATCH
Need one helper function for SCORE_DIFF calculation.
(edited by Laserbolt.6731)
No.
I’ve seen and personally had comeback wins from scenarios like this, while rare it does happen. A big issue however is a player who just decides to AFK because they don’t think it’s worth playing the match. Simply put that is nothing but poor sportsmanship and attitude, and currently ANET does nothing to punish this sort of behavior.
What we need before aggressive changes such as this, is a working report system for AFK players that ANET will actually punish said reported players through. There is zero moderation in game and it shows.
AegisFLCL.7623
It’s better to end 499 games of suffering. (About 100 hours of time at 12 minutes saved!).
People will AFK anyway by standing and moving every few seconds. There is no possible way to punish people for doing this.
(edited by Laserbolt.6731)
Comebacks are def possible, more so on Legacy map where the lord kill gives 150 pts but lets be honest on other maps if enemy team has 300 pts and you have less than 100, its highly unlikely that you could catch up. You need to cap and hold 2 pts for the rest of the match while making sure you kill them at least as much as they kill you. That is unlikely to happen unless the enemy team has a DC or other such tech issue since if they were good enough to get a 200 pt lead on you its not very likely that suddenly you will be able to hold 2 caps for the rest of the match.
Having said that i’m still not sure i would want to end a game still if i felt i was getting good fights in and learning.
“Buff my main class, nerf everything else. "
I’very had some pretty amazing comebacks in my pvp matches. None since this AFK bs though.
Ppl give up and blame matchmaking instead of looking for a reason within their control.
If it’s common knowledge that you can get matched up against teams well above your skill, once you start to lose a match all the crybabies just give up and AFK for some snacks to cure their bruised ego. It’s hard to pull off epic comebacks if half your team stops trying.
The question is, what would keep new players playing and enjoying the learning process: allowing blowouts, or ending them?
What real value is there to a blowout, non-competitive game?
(edited by Laserbolt.6731)
My point is that once the point gap gets to a certain point, players assume they have been unfairly matched and stop trying to win. I usually see it at 100 point diff, which is well within range for a comeback.
The problem is starting everyone in amber. Hopefully next season Anet will seed better players into higher divisions to start. IMO that is the only fix required to make the experience better for all players.
(edited by R O C.6574)
Those rare times you comeback are IMO the best possible experience you can have in GW2. I wouldn’t want to give that up. And speaking of absurd comebacks, oRNG probably wouldn’t want to give up their WTS 1st place finish.
Those rare times you comeback are IMO the best possible experience you can have in GW2. I wouldn’t want to give that up. And speaking of absurd comebacks, oRNG probably wouldn’t want to give up their WTS 1st place finish.
And you would trade 100 hours of waiting for a pointless game to end just for the once every few months comeback chance? OK, but I wouldn’t.
Well I mean I play PvP because it’s fun not because I’m getting paid, so question answered.
I also think you’re dramatically overestimating the number of unwinnable games. At a certain skill level people understand the game well enough to see what they need to do to comeback. Whiny little kittens that just give up are weeded out and can stay in emerald, and those kinds of people will lose no matter what the rules are.
Just today I experienced the most amazing comeback I have ever done in game. It was on foefire against a team that had 3 pro league players on so I knew before the game started that a loss was the most likely result, however we still tried our hardest and held our own for the start of the game. However, the skill of the opponent was too much and we ended up a long way back with virtually no chance. At 280-480 behind with the enemy holding mid I thought It was over but we managed to wipe the enemy at mid and decap to keep them at 483 points. We held a 3-cap for a while just to get near enough points for a Lord rush. At about 320 points and a 3-cap we went for the gate and magaged to kill the Lord just as we reached 350 points, winning us the game 500-483 when we were 280-480 back. That was a gap of 200 points and we won and also that was a MUCH worse position to be in than 200-0 even, because one mistake and we would have lost.
That is why I would never support what the OP is suggesting, it felt awesome to make that comeback and that is why you should never just give up and accept that you lost.
Also, comebacks do not happen nearly as infrequently as people are suggesting. Comebacks such as the one I described, maybe. I have played 4.5k games and never had anything like that before. But 150 point comebacks are not so rare and I see teams doing them all the time in ranked. I see 200 point comebacks at least once a week too, proving that you should never give up and accept that you will lose. Anet should do all they can to prevent that attitude by maybe giving increased pips if you won by a comeback (I know that would be exploited but I can’t think of anything else) and encouraging players to try until the very end rather than just going afk.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
I have won matches with 300 points behind. Foefire is biggest culprit.
[Teef] guild :>
Foefire map has the best chance of a comeback as i wrote above and should not have the option of early end.
“Buff my main class, nerf everything else. "
No.
I’ve seen and personally had comeback wins from scenarios like this, while rare it does happen. A big issue however is a player who just decides to AFK because they don’t think it’s worth playing the match. Simply put that is nothing but poor sportsmanship and attitude, and currently ANET does nothing to punish this sort of behavior.
What we need before aggressive changes such as this, is a working report system for AFK players that ANET will actually punish said reported players through. There is zero moderation in game and it shows.
I personally see more afkers than comeback wins.
Like a 1:999 ratio.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant