(edited by Mister Fluffkin.7358)
Simple idea to fix PvP-issues: Guild Ladder?
“simple” does not exist in anet’s vocab. everything is very complicated.
The only exclusive skyhammer stream
Oh, this would make the game already so much better. A delightful post on a good morning! +1 post!
Ninov Ftw
Yeh not bad ideas.
You could even have a different sort of rank for the team/guild leaderboard, keeping the normal rank for yoloq
Space Marine Z [GLTY]
Yeh not bad ideas.
You could even have a different sort of rank for the team/guild leaderboard, keeping the normal rank for yoloq
Yeah, i guess it would be wise to keep some -maybe hidden- rank to get more even matchups in soloQ/teamQ.
Plus they could remove hotjoin because there would be no more reason for hotjoins, and soloQ/teamQ would increase in population, so even shorter waiting time there.
(edited by Mister Fluffkin.7358)
+1 GREAT POST AND SHOULD BE IMPLEMENTED , i felt the urge for caps + 1
Not a bad idea at all really. +1
How do you pronounce your name?
We’ll be getting leagues so let’s hope they’ll implement this too.
The problem is and will always be population. The system needs to be scalable and a 5v5 fixed environment, while a lot better, would cause other frustrations (long queue times, etc.)
It’ll be important how they’ll tie in the rewards. Reward tracks are the perfect foundation to build on. We need time-gated and skill-gated rewards with an emphasis on the latter. We need unique pvp rewards (WvW and Pve should have unique rewards too).
I still believe that hotjoin hurts the game but most of the damage has been done already.
Throw in a gamemode to make those people that want ’em happy.
Remove, as much as possible, the RNG in the combat and promote active gameplay. This way we can maybe get a higher skill cap while maintaining the low skill floor.
All these things would improve the pvp experience, imo.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
We’ll be getting leagues so let’s hope they’ll implement this too.
The problem is and will always be population. The system needs to be scalable and a 5v5 fixed environment, while a lot better, would cause other frustrations (long queue times, etc.)
It’ll be important how they’ll tie in the rewards. Reward tracks are the perfect foundation to build on. We need time-gated and skill-gated rewards with an emphasis on the latter. We need unique pvp rewards (WvW and Pve should have unique rewards too).
I still believe that hotjoin hurts the game but most of the damage has been done already.
Throw in a gamemode to make those people that want ’em happy.
Remove, as much as possible, the RNG in the combat and promote active gameplay. This way we can maybe get a higher skill cap while maintaining the low skill floor.
All these things would improve the pvp experience, imo.
It´s true that the population in pvp isn´t that big, but i think it´s primarily due to the system. We need a working foundation like a usefull laddersystem to build up a pvp scene, and i´m pretty sure a scene good grow up easily with a good working laddersystem.
Personally, i don´t think any of those little balance issues that we always read about in forums are the reason for the low population. Neither the game mode. It´s because theres no competition.
I admit there are some smaller balance issues, but 90% of the whine on forums is a l2p issue. Basically this game is pretty well balanced, and i think most players who did played a lot will admit.
It´s just unbelievable that the highest ingame format(teamQ) is matching full teams vs. randoms in 40% of the matches. Another 40% is randoms vs. randoms and 20% is teams vs. teams. How can this build up any pvp scene or foundation to grow on?
Give us a usefull ladder and let people try out pvp in soloQ/teamQ, without getting frustrated by loosing rank due to 4on5´s and stuff. Just let people farm their ranks in there so they can get to know the game in an environment that doesn´t frustrates them. Those who have fun in this will build teams sooner or later and the population will grow.
(edited by Mister Fluffkin.7358)
This is essentially what leaderboards will be. Team queue is for teams so if you queue in team queue with 4 and your 5th leaves, that is your fault.
Leaderboards will come later this year.
I used to run the Academy Gaming tournaments for GW2.
(edited by tichorum.2415)
This is essentially what leaderboards will be. Team queue is for teams so if you queue in team queue with 4 and your 5th leaves, that is your fault.
Leaderboards will come later this year.
Oh really, when did they announced it? Never heared of it before. That totally makes my day!