Salphir | Salfir | Falana
jo0 Binder
jo0 Binder
After multiple days of incredibly frustrating tournament solo join play, I felt the need to post this thread. I realize that solo queue is in a really bad spot at the moment – but that doesn’t change the fact that there are a ton of things that need to be addressed.
I personally like Conquest. I know people are interested in seeing other game types (and I would like to see how future game types are implemented) — that being said, the only really supported game type we have now is Conquest. And frankly, people have no idea how to play it. I can’t count the number of times I’ve seen my team trickle in one after another to a node Rambo-style, 1v3+, or sit 3 people to cap a single node, forget integral parts of a map (like Stillness on temple), so on and so forth. And before someone pipes in saying something to the effect of, “it will change at a higher level ranking” — I want to clarify that these aren’t beginning tPvP’ers (actually, lately, solo-queueing has dropped me from ~600 to 88% ranking).
Now, of course, the logical response is to get a team. That’s hands down the best way to play this game. I’ve actually played on a couple of teams now and I genuinely love it. And when playing with a team of intelligent players, the game is much smoother and legitimately interesting and fun.
But the problem still stands — the average/learning player has no idea how to play Conquest and the game provides little guidance. When playing on an organized team, GW2 is simply a different game than when pugging.
Now, I don’t really enjoy LoL and don’t play it much, but it stands as an exemplar for a competitive PvP game — ArenaNet could take some hints from them. For example, simply opening League, you’re faced with the ability to watch high-level play with a click. Obviously, this is a great teaching tool, as players learning can easily watch top players and see how they do what they do. Personally, I’ve grown a lot from watching GW2Guru’s tournaments, among other streams and videos. But I have to go out of my way to watch these games — there needs to be some sort of in-game access so players of all skill levels can be more aware.
Additionally, LoL boasts some great in-game features that really enhance team play among pugs. Simple clicks that let your team know your enemy laner is missing, or that you’re coming in for a gank allows non-voip’d teams to communicate at least at a fundamental level. Why does GW2 not have an “Incoming!” keybind?
Guild Wars 2 direly needs to implement features that teach its players how to play Conquest. Without them, pugging/solo queuing will never be fun (even when they add in a soloq bracket or system) and the gap between top level players and beginners will just continue to grow.
Figured I’d give this a bump as what I’m saying is important but I wrote a wall of text.
TL;DR: GW2 needs to teach Conquest better through in-game features to all players as even supposedly high ranked people are really bad at the game mode.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.