Skill Queuing / Lag

Skill Queuing / Lag

in PvP

Posted by: notanewmethod.8267

notanewmethod.8267

Dear Arenanet,

I would very much like for my abilities to go off when I press the corresponding button. I’m tired of missed blowtorches or poison volleys that never land because there is a significant delay between when I hit the skill button and when it actually fires.

I am on a high speed connection so it is not an internet connection issue. It is a delay introduced by long animation prevalent on most engineer attacks, and skill queuing.

It is challenging enough to land shots in pvp, and this additional penalty time before the skills fire is ridiculous. 75% of the time in close quarters combat the target runs through you during this penalty time.

I understand telegraphing attacks so they can be dodge rolled, but in a skill-based game – why do I have to content with significant skill delay?

Notanewmethod – Asura Engineer (p/p, Toolkit, HGH)
Mask’s WvW Build – 0 | 30 | 10 | 30 | 0 (Soldier/Carrion gear, Rabid trinkets)
B P – Human Thief (d/p – 0 | 10 | 30 | 30 | 0)

Skill Queuing / Lag

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

Try playing from Australia. You get CCed in the middle of your dodge roll. You get downed from atop a cliff you just jumped down (during vapour form), you can hardly interrupt anything and to dodge you have to predict the enemies moves. So adding the skill delay to that, it is a bit ridiculous.

However to be a hypocrite, some skills do need the delay, interrupt skills however should go off the moment the button is pressed and skills that require LOS should hit a target that passes through you if you’ve started the skill (requiring a direct LOS break, like a wall or a dodge to avoid the skill).

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows