Skill rating gain -> Class dependent

Skill rating gain -> Class dependent

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Posted by: Prinzsecond.4863

Prinzsecond.4863

Hey there, yesterday a friend and me had an interesting match:

Both hat 1396 points, we were in a team, fighting the same match, we lost, I (engineer) lost 17 points, he (elementalist) lost 10 points.

Generally in the 6 fights we had he always gained more points and lost less.

Now, I saw in the code on wiki that there is a class specific coeficient included. But is it really fair to have more than 33% difference in the points gained while being on a similar skill rating? Which would mean that with my engineer I would per se have to win many more matches than he with his ele.

Does someone have a reasonable explanation for this?

Skill rating gain -> Class dependent

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Posted by: NoNameNoob.9758

NoNameNoob.9758

This can’t be true? Like wtf this would not be fair to anyone

Skill rating gain -> Class dependent

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Posted by: Sorem.9157

Sorem.9157

I was duoing with a warrior friend and we were both at 1809 rating. We won. He won 22 rating, i won 10.

Beats me

EDIT: PS: I’m DH.

MIGHTY SOREM STRIKES AGAIN!!!!

(edited by Sorem.9157)

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Posted by: Spoichiche.1290

Spoichiche.1290

Pretty kitten sure it has nothing to do with class, but just your own skill rating volatility.

The more matches you play, the more certain the system will be of your rating and the less volatile your rating will be. Winstreak/losstreak may counterbalance this (not so sure about this), also your volatility will increase when you don’t play for a few days and decay start kicking in.

Skill rating gain -> Class dependent

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Posted by: Prinzsecond.4863

Prinzsecond.4863

But volatility would not provide a constant “more points win, less points loss” balance right? It would just increase the variety in point gain/loss.

Also I am not sure how the volatility affects the points you gain/lose, I rather thought it affects the matchmaking. If you are on 1400 then – independent from the volatility – the “center of calculations” should be those 1400, so that if 2 friends at 1400 win the same match in a team, they would gain similar points (+/- a few percent maybe, but not 1/3 or even double the points).

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Posted by: Sorem.9157

Sorem.9157

Srsly i need to maintain a 2:1 winratio only to maintain my rank, idk what the hell is up with the way they provide rating

MIGHTY SOREM STRIKES AGAIN!!!!

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Posted by: Spoichiche.1290

Spoichiche.1290

But volatility would not provide a constant “more points win, less points loss” balance right? It would just increase the variety in point gain/loss.

Yes, volatility is just a coefficient that increase whatever point you should gain/lose after a match.
The difference of rating gains/loss when winning/losing don’t have anything to do with volatility, but a flaw in the matchmaker not able to find opponents around your skill rating. The system compares your personal skill rating to the enemies’ average and if you are consistently higher than your average opponents, you gain little skill rating per win but lose a lot per loss.

Also I am not sure how the volatility affects the points you gain/lose, I rather thought it affects the matchmaking. If you are on 1400 then – independent from the volatility – the “center of calculations” should be those 1400, so that if 2 friends at 1400 win the same match in a team, they would gain similar points (+/- a few percent maybe, but not 1/3 or even double the points).

Volatility is not just +/- a few percents by any means. From my experience, i used to get +/- 13 rating per game and then stopped playing for a week. When i came back with maximum decay, i got +/- 34 rating and it dropped to +/- 17-ish after 10 games or so.

The idea behind the volatility is that it allows the system to place the players a lot faster in their respective skill range, but reduces the accuracy. So the players starts with high volatility to quickly get around a very rough estimation of their skill rating and then their volatility drops as they play games and so the system can be more precise. (Wether it’s working as intended is another issue, and there’s definitely something weird with initial placements).

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Posted by: Prinzsecond.4863

Prinzsecond.4863

So you say, that a different volatility can lead to this scenario:

I (1430 Points) and my friend (1410 points) play together 5 matches, in the end I have 1350 points and he has 1370 points although we played the exact same matches together as a team?

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Posted by: Spoichiche.1290

Spoichiche.1290

Yes, that is definitely something that can be caused by the volatility.
Over the 5 games, let’s say you won 1 and lost 4. You end up with -80 rating, while your friend end up with -40 rating.
Your friend might be at the lowest volatility and gain +13 / -13 / -13 / -13 / -14
And you might be at the highest and gain +34 / -32 / -29 / -27 / -26

There are issues with volatility mainly the fact that you can just stop playing for a week, get max volatility and enjoy +30 wins, but the devs have already comfirmed this is something they want to change for the next season.

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Posted by: Prinzsecond.4863

Prinzsecond.4863

But the flaw in this is that he would WIN LESS points and LOSE LESS points, that would make perfectly sense for me, but in fact it was WIN MORE points and LOSE LESS points, I don’t see how volatility will cause this.

If he would be on a lower rating than me that would make sense, but if we are on the same rating I cannot see where this comes from except from a Class Specific Coefficient.