Skills that drop the orb

Skills that drop the orb

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Non orb skills need to have something to indicate if you use the skill it will drop the orb.
Perhaps highlighted or in a different color too.

Really annoying dropping the orb because you didn’t know the skill drops orb.

Skills that drop the orb

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Posted by: infantrydiv.1620

infantrydiv.1620

Blinks, invulns, and stealths drop the orb. Blocks and partial immunities do not.

Ranger//Necro

Skills that drop the orb

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Posted by: December.3946

December.3946

Is this really a thing?

Physicks [The Dankening]

Skills that drop the orb

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Posted by: cheese.4739

cheese.4739

What we could do, instead, is make *any* skill drop the orb.
Also set health and armour levels to some standard amount on pickin gup the orb.

Also, um, not trying shared-secondary-objectives again. Not as a fourth permanent objective on maps with three capture points.

Skills that drop the orb

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Posted by: Keksmuffin.1450

Keksmuffin.1450

What we could do, instead, is make any skill drop the orb.
Also set health and armour levels to some standard amount on pickin gup the orb.

Also, um, not trying shared-secondary-objectives again. Not as a fourth permanent objective on maps with three capture points.

This would make guard kinda useless on that map. There are like no teamfights and the ways between the points are pretty big so it’s already limited to going bunker-orb-carry-bot.

Bullet Punch

Skills that drop the orb

in PvP

Posted by: cheese.4739

cheese.4739

What we could do, instead, is make any skill drop the orb.
Also set health and armour levels to some standard amount on pickin gup the orb.

Also, um, not trying shared-secondary-objectives again. Not as a fourth permanent objective on maps with three capture points.

This would make guard kinda useless on that map. There are like no teamfights and the ways between the points are pretty big so it’s already limited to going bunker-orb-carry-bot.

Teamfights are uncommon because the orb exists, and folks have to constantly pay attention to it – which could possibly okay if it didn’t place such heavy emphasis on bringing heavies with their blocks/stability/non-dropping-invulns.

It might be nice to have some 4-cap-point maps to see how 5-player teams deal with them, but this messing about with shared secondary objectives that have more effect on the match than the cap points – and that are much stronger in the hands of certain classes/builds – is frustrating.