Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Skullcracker - The Answer to Turrets
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Yeah Anet, turrets are fine, we will all just roll warrior and the problem is solved.
As both a Warrior and an Engi character I both dislike losing to Turrets but at the same time Engis waited years for them to finally be worth using. Some of you have seen the Skullcracker build for a while but it fell out of favor due to Hambow. However Hambow isn’t all that great against turrets…but another Warrior build is:
This is a slightly different version from past iterations and it is very customizable. Because of your reflect and your long stun in addition to Turret Engis only having 1 stun breaker that they have to pop their Thumper Turret to use it means they’re not going to be able to do anything about you huge stun duration. If you find yourself not having enough Stability swap out Bull’s Charge for Dolyak. It makes SC harder to land but it’s still doable. If you’re a wuss and want more sustain take 2 points from Arms and put them into Defense for Defy pain. Your average Turret Engi will go down in 2 bursts 1v1 and maybe 1 if your team focuses.
I don’t want Turrets nerfed after they finally have a use so I’m simply going to run a counter to them rather than crying about them killing me. Watch out for condi spam, don’t be afraid to use GS burst for cleanse if SC misses.
another good counter to turrent engies is Rabid Trap Ranger or Staff Ele with Icebow…. The ranger will not neccessarily kill the turrets, but the engi will be running off the points fast. However Icebow with some investment in power stats just decimates turret engies. The #4 is as close to a “i win” button as you get.
Currently @ some T1 server in EU
OP class beats OP class, sounds balanced, nothing to worry about.
I’ll trade my dodges for perma stability and Skullcracker
but they’re a lot stronger
than they will be next year!
Alternatively, you could pick axe off hand instead of shield, and use whirling axe on a stunned enemy. This way, you don’t have to swap weapons for hundred blades, and maybe pick another secondary weapon set.
turrets are a pain in the butt,
it takes a class with ranged aoe to deal with them,
although even then, the rocket and rifle turrets (and the engis autos) will still be dealing quite alot of damage.
also minion masters seem to do well against turrets, funny watching AI killing AI in “pvp” while the actual players spam auto attacks…
Cheese vs cheese!
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Any physical build that requires CCing will put the engi at a advantage because they get almost perma protection…which means your attacks are always going to do 33% less damage.
If you really want to kill turret engis, just wait for their turret bubble to go away and place a firefield around them…they have 1 condi clear (their heal)…after that, it’s GG. I have no probem killing turret engis on axe/sw lb.
Undercoverism [UC]
Yup, there is no one build that beats all, despite all the people calling for nerfs requesting that their builds do that.
Alternatively, you could pick axe off hand instead of shield, and use whirling axe on a stunned enemy. This way, you don’t have to swap weapons for hundred blades, and maybe pick another secondary weapon set.
The damage from that is not only much less, you lose the reflect from the shield AND the CD on Whirling Axe is too long to capitalize on it consistently.
Also, I gotta laugh at someone calling Skullcracker cheese…or even turrets. Do you know what that term even MEANS!? Cheese typically describes a tactic that is high risk but has a chance for an easy win but if your initial push fails you’re screwed. If you miss your first SC you still have blocks and an evade to stay on point until you can try again. If you lose your Turrets you still have your toolbelt skills and your main weapon combo and generally you can last until you at least get one turret out. Neither build is like that. Both are solid vs certain builds but are very weak to others. Skullcracker sucks against a Necro that has tons of Chill and pretty much any Mesmer build with teleport.
What makes it a strong choice vs other options is that it leaves little chance for them to retaliate where other CC builds leave gaps where the Engi can hit you with an OC Shot. You can take the Engi out in under 20 seconds if you connect with everything and interrupt their heal.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Alternatively, you could pick axe off hand instead of shield, and use whirling axe on a stunned enemy. This way, you don’t have to swap weapons for hundred blades, and maybe pick another secondary weapon set.
The damage from that is not only much less, you lose the reflect from the shield AND the CD on Whirling Axe is too long to capitalize on it consistently.
Also, I gotta laugh at someone calling Skullcracker cheese…or even turrets. Do you know what that term even MEANS!? Cheese typically describes a tactic that is high risk but has a chance for an easy win but if your initial push fails you’re screwed. If you miss your first SC you still have blocks and an evade to stay on point until you can try again.
Cheese is something you eat- or in this case a tactic/ability/class that is low risk and requires little skill but has great effect (aka warrior). Your definition of “cheese” is actually how burst classes should work- high risk-high reward, which is not cheesy at all.