Skyhammer Compromise

Skyhammer Compromise

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Posted by: Brigg.6189

Brigg.6189

Full disclosure: I actually like skyhammer. It’s flawed but I like it.

  • Remove from solo-queue temporarily. We can argue about percentages of who likes it, but if such a high percentage of the players hate it, you should probably stop “forcing” them to play it.
  • Tweak the map. I think two changes are necessary.
    • Glass kills are too easy. No one likes 1-ability kills. Change glass from being a fall-kill to being damaging when you stand on it.
    • Hammer is too dominate. Make it dodgeable and add a little bit more area to the hammer platform.

If those two items aren’t enough to make skyhammer fun, you could add a second level to eliminate knock-off kills, but I don’t think that’s necessary. Getting good people off a ledge is reasonably difficult at present, aside from the hammer platform.

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Posted by: Exedore.6320

Exedore.6320

I actually like the fall to death mechanic. What makes it seem cheesy is that the side points and the control room are cramped, making it hard to avoid potential knockbacks while also avoid damage.

I’d rather see the glass at the side points moved away from the point a little and the area around the side points enlarged slightly. For the control room, extend it a bit further back by the portal.

Kirrena Rosenkreutz

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Posted by: infantrydiv.1620

infantrydiv.1620

I actually like the fall to death mechanic. What makes it seem cheesy is that the side points and the control room are cramped, making it hard to avoid potential knockbacks while also avoid damage.

I’d rather see the glass at the side points moved away from the point a little and the area around the side points enlarged slightly. For the control room, extend it a bit further back by the portal.

Unless Arenanet wants to add knockback and pull balance to their list of imbalances which needs to be fixed, this map should not be in any competitive queue.

Ranger//Necro

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Posted by: style.6173

style.6173

@OP: I agree with both of your suggestions. It should be removed from solo queue. For sPvP, skyhammer should definitely be dodgeable.

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Posted by: skeppi.9750

skeppi.9750

This map is TERRIBLE! Anet dropped the ball with this one, spirit watch is fun and competitive.. this skyhammer is just a lame troll paradise. I and most people would prefer to see it removed from solo que. Or atleast edit it and remove the broken glass and the damage done by the cannon.

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Posted by: Chlupac.4936

Chlupac.4936

skeppi: nice copied QQ to every Skyhammer topic haha

I really like this map and all it’s mechanics. It’s something different than other maps and that’s maybe why it’s so great.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

It’s different (for some ppl even funny), but definitely not competitive, which soloq should be. It cripples the game if one ability is enough to kill someone. Especially when these abilities are spamable and so easy accessible for bunker speccs.
Goodbye risk-reward and kitten logic.

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