The only problem I have with Skyhammer is the placement of the portal to get to the cannon. You should not get a clear view of the portal if you are in the cannon, it makes it too easy to ambush people with cc for a kill. It should be risky. Maybe expand the underneath portion of the map and place it down there. The breakable pannels near points A and C could be access ways to that underground area. A way down, but not up basically. That would give the pannels some play on the side points without giving easy points/kills. I know people complain about the jump pad things, but I’ve got no problem with them. Maybe add some ramps up for those that prefer that method.