Skyhammer Jump Pad Cooldown

Skyhammer Jump Pad Cooldown

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Posted by: Rarnark.5623

Rarnark.5623

You need to add an internal cooldown to the jump pads on skyhammer. Right now it’s way too rewarding for classes like necromancer and guardian to jump pad, hop down, and jump pad again over and over again to avoid being melee’d. A cooldown of 10 to 15 seconds would be appropriate. If you are unable to complete this in a reasonable amount of time the map should be removed from the ranked rotation.

Thank you

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

Skyhammer Jump Pad Cooldown

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Posted by: Cynz.9437

Cynz.9437

I like that suggestion actually.

All is Vain~
[Teef] guild :>

Skyhammer Jump Pad Cooldown

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Posted by: Zintrothen.1056

Zintrothen.1056

You know, you can jump up with them.

Skyhammer Jump Pad Cooldown

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Posted by: Cynz.9437

Cynz.9437

You know, you can jump up with them.

and they drop down back while dealing dmg to you where you can’t as melee

All is Vain~
[Teef] guild :>

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Posted by: lethotix.2973

lethotix.2973

i like this idea. its too easy to use the jump pads. you can face any way and youll get bounced up to the second level. thats why i didnt want skyhammer to become a rated game. it still gives too much advantage to certain classes. especially mes.

Skyhammer Jump Pad Cooldown

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Posted by: Anonymouse.4760

Anonymouse.4760

as a thief main I dread skyhammer. any smart player can troll for an extra 5-8 seconds just by abusing the pads, not to mention the no port spots on side nodes.
please either fix teleport pathing on this map & find a fix for jump pad spam or remove from ranked rotation. -

Katsumi

Skyhammer Jump Pad Cooldown

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Posted by: Tiefsee.3647

Tiefsee.3647

Or remove the automatic jump and reuse the old jump, that one where players had to move in the direction they want to land