Skyhammer hammer damage
Let’s just make the hammer damage zero. People can just go in the cannon room if they feel like a scenic view.
Ranger//Necro
Hammer damage needs to be adjusted. Fixed damage of 8892 that can not be blocked or dodged is overly punishing for classes that have low hp pool. It is 82.29% of base guard/ele/thief hp. And still over 53% of hp of class that got 20 pts into hp tree and hp(zerker) trinket.
While we have to run away from hammer attack high hp pool classes such as necros or warriors shrugs at the damage – it deals only 48% of their BASE hp pool – with traits and gear probably around 35% which is huge difference.
Decent solution would be setting damage to be % of maximum hp. Set it to 40% and be done with it. Everybody suffers equally
Let’s just make the hammer damage zero. People can just go in the cannon room if they feel like a scenic view.
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