Skyhammer hate?
How could people not like Skyhammer? Such a fun, meaningful place when it was first released……
EU Scrub
Nothing like keeping point, wrecking shop on either A or B node and some one suddenly PULLS you inside a freakin hole from behind!!
Nothing like just rezing and roaming in to help a teamate when some one all of a sudden KNOCKBACK you off the platform!! Da Kitten!! Instant 100-0.
Ok finally… i’ma’ firin mah lazoo…
The kitten..why am I falling all of a sudden!? I was just on the lazor!
From a player who does nothing but Rank PvP… there is nothing competitive about this map. It’s utterly frustrating. It never should have it out of production with these mechanic types.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
Not every map has to be Final Destination Fox Only No Items 1v1. Some people enjoy some chaos with their PvP.
“He’s like a man with a fork in a world of soup.”
It’s a fun troll map for entertaining yourself and your loved ones. I almost died laughing playing this map after blazing a fat one.
But that was a long time ago before the engie and laser got nerfed.
I prefer the pace of ranked games but queue unranked for the shorter queues and opportunity to play Skyhammer and courtyard.
EU Scrub
I make 1 character build specifically for skyhammer (necro) And i make 1 for courtyard as well (ranger) i just switch when its time and i kitten ppl up, so no issues for me. I do like the idea of having a toggle between builds. Old i mean dirt old games like warhammer even had this option. Its 2015 and gw2 still can’t (or wont ) implement it?? I don’t understand
Anet keep repeating their mistake…apparently they dun understand the meaning of pvp. PVP = player versus player good example of ANET mistake the new pvp map stronghold is basically like who rush the gate/boss faster who win the game. WVW had also become more pve focus as well. Anet is slowly moving away from their core concept a MMO that is truly unique to a MMO that copy others to cater to a larger audience
And yet Courtyard, the map that is entirely 100% pvp based, is the most hated map of all. And Foefire, a map where you can rush a door and a lord, is the most favored map?
Why do People are any map that isnt foefire? People hate courtyard, skyhammer, and spirit watch, because these maps require you to adapt. Those copy and paste meta builds from metabuilder are no longer the best builds, so the players who tend to be bad at pvp (95% of the playerbase) hate these maps.
Of course, I could be wrong in my opinion. However, the fact that people aren’t auto-voting courtyard every time it pops is just proof to my point. And my point being that these “pvp players” are not actual pvp players, and just want youtube guides to hand them wins like in PvE.
(edited by Zanther Deathbringer.4762)
I love Skyhammer
Has a Smash Bros feel
Game needs more gimmick maps in unranked
Anet keep repeating their mistake…apparently they dun understand the meaning of pvp. PVP = player versus player good example of ANET mistake the new pvp map stronghold is basically like who rush the gate/boss faster who win the game. WVW had also become more pve focus as well. Anet is slowly moving away from their core concept a MMO that is truly unique to a MMO that copy others to cater to a larger audience
And yet Courtyard, the map that is entirely 100% pvp based, is the most hated map of all.
Why do People are any map that isnt foefire? People hate courtyard, skyhammer, and spirit watch, because these maps require you to adapt. Those copy and paste meta builds from metabuilder are no longer the best builds, so the players who tend to be bad at pvp (95% of the playerbase) hate these maps.
Of course, I could be wrong in my opinion. However, the fact that people aren’t auto-voting courtyard every time it pops is just proof to my point. And my point being that these “pvp players” are not actual pvp players, and just want youtube guides to hand them wins like in PvE.
GW2 PvP is balanced around 5 vs 5 conquest, not 1 map of team death match released 2 years later.
Anet keep repeating their mistake…apparently they dun understand the meaning of pvp. PVP = player versus player good example of ANET mistake the new pvp map stronghold is basically like who rush the gate/boss faster who win the game. WVW had also become more pve focus as well. Anet is slowly moving away from their core concept a MMO that is truly unique to a MMO that copy others to cater to a larger audience
And yet Courtyard, the map that is entirely 100% pvp based, is the most hated map of all.
Why do People are any map that isnt foefire? People hate courtyard, skyhammer, and spirit watch, because these maps require you to adapt. Those copy and paste meta builds from metabuilder are no longer the best builds, so the players who tend to be bad at pvp (95% of the playerbase) hate these maps.
Of course, I could be wrong in my opinion. However, the fact that people aren’t auto-voting courtyard every time it pops is just proof to my point. And my point being that these “pvp players” are not actual pvp players, and just want youtube guides to hand them wins like in PvE.
GW2 PvP is balanced around 5 vs 5 conquest, not 1 map of team death match released 2 years later.
By your logic, they should never add another map type other than conquest then? What about Skyhammer and Spiritwatch? Those are conquest maps if I recall.
Considering the fact that a huge selling point to HoT is Stronghold. I am going to say you sir, are “lolwrong”
Next time read what I was replying to.
(edited by Zanther Deathbringer.4762)
I didn’t understand the hate for sky hammer at first until I kept getting knocked out by a Mesmer, then I went terrormancer and kept winning the hammer everytine someone came up, thank you reaper’s protection and corruption abilities…..dear lord that was dirty, just watching them walk off and there was nothing they could do.