I’m glad that the stealth + push/pull mechanics have been nuked from this map, and from a design standpoint the map in general uses space and height differences beautifully. However the low level channels/canals which cover much of the map see almost no gameplay happen in them.
IMO this could be one of the best maps if that space was utilized more, perhaps if the skyhammer portal was a roaming orb in the canals maybe requiring a 1-2 second channelling to access, which would force people to go look for it a bit and fight down there. It also means point B isn’t so ridiculously close to the skyhammer, which is the map’s biggest problem as a team that is “playing sides” is at a huge disadvantage in terms of skyhammer access.
I know there’s almost no chance a dev will read this and care, just my 2 cents on a map I see a lot of potential in.