Slightly Worried About New Ranger Trait

Slightly Worried About New Ranger Trait

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Posted by: Coulter.2315

Coulter.2315

I’m excited for new traits and I love the idea of going around the world in PvE collecting them like the Elite Skills of GW1. However Read The Wind does scare me a little I know people don’t see power rangers often and so they probably don’t think its a problem to buff them BUT the longbow auto can crit clothies for around 3k and the main defense you have is strafing at a distance so you can get close. Now you will have a very accurate turret that can stealth itself on a 10sec CD has a very decent channeled attack (good for stealthing targets) and an auto that can rip through people. Path of Scarrs I’d imagine will also feel this buff (that can hit 4k going out and 4k coming back with a CC) if its moving at double speed it will be ridiculous.

I’m not waving and screaming power rangers will kill us all yet BUT please keep an eye on this and nerf appropriately and hastily if my fears come to pass. I’m just asking for attention to be kept on this not trying to ruin ranger’s fun (let them have it for a week even if it is kittened, Archereia will be so happy). But for the love of god act fast after that.

Just prior warning cause you might not have thought about it given the lack of people playing power ranger.

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Posted by: No Walking.6349

No Walking.6349

Started from the bottom now we’re here!
Started from the bottom now my whole team kitten here!

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Posted by: FrownyClown.8402

FrownyClown.8402

It still keeps it a single target weapon. Note they might get a kill in before dying.


Bad Elementalist

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Posted by: Zuik.7158

Zuik.7158

“your longbow arrows will fire at twice their base velocity”

This trait will also make it harder for the ranger to avoid the reflected arrows and LB 2 will maybe hit its first attack more often but as always dodging will solve the rest.

I honestly wouldn’t worry about it too much Coulter as this trait prevents them from taking certain immunities applied through signets. You’ll be able to disrupt them much more easily.

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Posted by: ronpierce.2760

ronpierce.2760

Psh this isn’t ENOUGH. It should be a perma quickness for longbow skills, they cast 50% fast TOO. >:D Bring on the tears, baby!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: infantrydiv.1620

infantrydiv.1620

Power ranger is terrible. Terrible.

Most classes should be able to easily gap close with it. The only one I can think of which cant very easily is necromancer.

Also: projectile attacks have all sorts of counters with the numerous reflections in the game.

The fact is, ranger bows are clearly already balanced around the fact that the enemy SHOULD get hit a few times by the bow before they get close. I feel like everyone forgets this with ranged classes… What good is running a bow if you can literally just strafe it forever until you gap close?

Ranger//Necro

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Posted by: Dahkeus.8243

Dahkeus.8243

I believe this will make longbow rangers a serious force to be reckoned with, especially on a non-conquest map. However, I think that it’s still going to be counter-able and overall it will be a good change.

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Posted by: Pyriall.5027

Pyriall.5027

I believe this will make longbow rangers a serious force to be reckoned with, especially on a non-conquest map. However, I think that it’s still going to be counter-able and overall it will be a good change.

It competes with signet of the beastmaster…it’s not even close. This ability isn’t going to see much play. Power ranger is very close, the problem continues, and will continue to be thieves.