Slightly Worried About New Ranger Trait
Started from the bottom now we’re here!
Started from the bottom now my whole team kitten here!
It still keeps it a single target weapon. Note they might get a kill in before dying.
Bad Elementalist
“your longbow arrows will fire at twice their base velocity”
This trait will also make it harder for the ranger to avoid the reflected arrows and LB 2 will maybe hit its first attack more often but as always dodging will solve the rest.
I honestly wouldn’t worry about it too much Coulter as this trait prevents them from taking certain immunities applied through signets. You’ll be able to disrupt them much more easily.
Psh this isn’t ENOUGH. It should be a perma quickness for longbow skills, they cast 50% fast TOO. >:D Bring on the tears, baby!
Warlord Sikari (80 Scrapper)
Power ranger is terrible. Terrible.
Most classes should be able to easily gap close with it. The only one I can think of which cant very easily is necromancer.
Also: projectile attacks have all sorts of counters with the numerous reflections in the game.
The fact is, ranger bows are clearly already balanced around the fact that the enemy SHOULD get hit a few times by the bow before they get close. I feel like everyone forgets this with ranged classes… What good is running a bow if you can literally just strafe it forever until you gap close?
I believe this will make longbow rangers a serious force to be reckoned with, especially on a non-conquest map. However, I think that it’s still going to be counter-able and overall it will be a good change.
I believe this will make longbow rangers a serious force to be reckoned with, especially on a non-conquest map. However, I think that it’s still going to be counter-able and overall it will be a good change.
It competes with signet of the beastmaster…it’s not even close. This ability isn’t going to see much play. Power ranger is very close, the problem continues, and will continue to be thieves.