Slightly larger capture points please?

Slightly larger capture points please?

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Posted by: manveruppd.7601

manveruppd.7601

All the best fights I’ve ever had in PvP were in that central point on Legacy, and I think the reason is because it’s a larger area than most points. It gives us more room to run around and kite, the whole point isn’t one pulsating glow of overlapping particle effects (so you can actually see what’s going on!), and you actually need to target intelligently and focus people down rather than just spamming as much AoE damage as possible and still managing to get people down cause there’s nowhere to run from it without leaving the point and letting them cap.

I’d like to request the devs that the maps be redesigned to make all capture points larger. At the very least, the central point on every map should be as large as Legacy’s, even if you keep the rest unchanged!

A bad necromancer always blames the corpse.

Slightly larger capture points please?

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Posted by: kirito.4138

kirito.4138

I like the size of the node as they are.

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Slightly larger capture points please?

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Posted by: Darnis.4056

Darnis.4056

As much as I like the graveyard…. on maps like khylo/forest this wouldn’t be possible.
Maybe on Temple or newer map we could have larger mid circles.. and that would be good.

Will the Real Pink Puma Please stand up?

Slightly larger capture points please?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

As someone with experience playing a bunker, I can tell you that graveyard is very easy to survive on because of its size. I love the fights there for the reasons you mention, but if all three points on a map were like that, it wouldn’t go well.

It might be fun to have a big mid point on other maps as well, though. Graveyard really adds importance to the midfights because it’s so hard to neutralize once it gets capped.

Slightly larger capture points please?

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Posted by: Kwll.1468

Kwll.1468

No. The strength of bunkers needs to be decreased not increased. The larger the point the harder they are to kill. Running around like a chicken with your head cut off and not even attacking half the time is already rewarded too much. Make some changes that tone down the effectiveness of bunkers and maybe then.

Slightly larger capture points please?

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Posted by: manveruppd.7601

manveruppd.7601

I really don’t think larger points favour bunkers. I mean thinking of the most common bunker professions like guardians and engineers, they both lose out. Engis put out a lot of aoe, and bigger points mean you don’t have to sit there and eat it in the face in order to contest the point. And those guardian area-denial skills that stop you from getting onto the point to contest it completely become much easier to avoid.

I guess spirit rangers are the only commonly-played bunker build that does better on graveyard: greater area means it’s harder to aoe their spirits down, and gives the ranger more space to kite and evade.

A bad necromancer always blames the corpse.