So I decided to give PvP a shot...
Think you need to give it a bit more a chance than a couple games. It takes time and practice to get used to each classes downed state abilities and how your class can/should respond accordingly. Not only that, it takes time to be able to immediately gauge whether it’s better to stomp, let them bleed out, or burn them down with dmg, and only gets more complicated when your teammates successful revival is hanging in the balance.
In the meantime:
Tip for downed Mesmers: they will be the 2nd one to appear after they stealth, the first being a clone, and can be identified by the skull above their head as opposed to the regular arrow indicator.
I’ve stayed at this party entirely too long
I’m mostly a PVE player, I enjoy leveling and venturing into dungeons with friends or even PUGs. Since fractals have made it really hard to get into “old” dungeons and that the lack of LFG tool makes things even worse (not to mention I haven’t started fractals with everyone else and now I only see people doing fractals level 5 and above which leaves me behind with none to do; whoever invented that system wasn’t in his right mind…) I decided to give PvP a try.
Got into silent of the desert storm, pretty cool map, I was actually excited to participate. I fought against a few guys till I got that Mesmer down. Was about to finish him, he vanished, threw some pebbles at me (or whatever spell he used), vanished again, threw some more pebbles and nearly got me down…
I really didn’t like the down state in PVE, no true healer class but everyone is a healing class in disguise. I learned to do with it somehow, though disappointed.
But that experience in PVP… one man in downed state who almost got me killed ridiculously fast and got a second chance even though I had him … I’d lol if it wasn’t so sad.
Pretty much through with PVE as it is now, definitely through with PVP, won’t play WvW as long as the clipping is not fixed… Good thing there’ no subscription, I would have terminated it by now.
I don’t understand how you expected to succeed when you were a) just starting and b) don’t understand enemy downstates.
PvP is a bit different here, but great once you get the hang of it.
You should really get more experience in something before you speak about its faults.
If you actively attempt to stomp a mesmer then he should only “vanish” once. Like the above poster said, look at the icon over the mesmers head to tell which is the real one.
The fact that he did it twice shows that you don’t know very much about PvP and shouldn’t criticize it for being flawed. It’s like going into an explorable mode dungeon for the first time then calling the game flawed because you got wiped.
@$20 an hour! It’s worth it!
Well, I believe you’re right guys, I need much more practice to better understand how it works and learn how to deal with it. No doubt about it. And thank you Hackks for your constructive reply. Truth is I’ve have always found this downed state system annoying as hell, just doesn’t feel right to me. Not that a game must be realistic, but a player fighting lying on the ground is beyond me, especially if it can take away most of my 20K+ hitpoints in a matter of a few seconds. I’d much rather have traditional healing mechanics than this so-called revolutionary concept which is central to our gaming experience as we spend most of our time fighting. I guess it’s just disappointment after disappointment, being unable to do anything else in PvE and that experience in PvP, not the concept of PvP itself, but the whole healing/ downed state system… I love the game in many ways, I’m growing weary of the combat/ healing concept and that PvP game crowned it all for me. Pretty sure I’m not the only one to feel the same.
Doesn’t matter how long you’ve been playing. Some down states are more of a momentary buff/reward for being downed while others are just plain sad. Down state is a cute idea, but really becomes more of a chore to finish thieves and mesmers than fun. A lot of cool players out there will just wait to be finished when they know they lost a fight fair and square. I like the idea of reviving teammates, and maybe having a small heal utility skill more than “50% increase damage while down” and the likes.
Don’t misunderstand me Ostricheggs, I’m not saying PvP itself is flawed at all, all I’m saying is the downed state isn’t that fun in PvE, can be a pain in WvW when no matter how hard you hit a fellow if he’s got lots of friendlies around he will still get up, and definitely unpleasant in PvP.
Anet probably wanted to make players help each other and work together with this concept, and I’m certainly not going to criticize them for it, too many games out there make the man next to you your enemy (raw material nodes, loot, experience from kills…) but I believe what they came up with doesn’t work, and that short experience in PvP proved it further for me.
personally I use the downed state for strategy. I spec’d my trait to give me 50% more dmg while downed and if im close to dropping a foe and my skills are on cooldown, I’ll let him drop me so i can kill him off faster. I spend a good portion of fights doing that because someone thinks they can just run up and hit “F” for a quick kill. last second fear cast while spamming life siphon and throwing down poison takes away half a guy’s health like that. Obviously I play different against stability builds. But I dont see Downed State as a mess to the game. I’d be more upset if I just died with the current skills and traits Anet has given me.
Amra, if you’re looking for friends to PvP with I’m down for running a few games with you anytime after 6pm EST.
Guardian – Vindicator Azure
Thief – Labrat Thief