So What's the Counter to Stun Warrior Meta?
Its not the stun, animations with hammer are SO obvious..Its the healing signet that needs nerf, they wont, they prefer putting in every class a huge amount of poison than nerfing what they buffed
Ironically, stun warriors were made to counter the condi meta but that’s also their weakness. They do stand a great chance against the condi meta, but the fact is if you spam more condis on them after their berzerker stance is down, they’ll die. So we just need to buff the condi meta now. Then we’ll be ok—wait a minute…
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Its not the stun, animations with hammer are SO obvious..Its the healing signet that needs nerf, they wont, they prefer putting in every class a huge amount of poison than nerfing what they buffed
It’s not any 1 thing – it’s a complicated interaction with Healing Signet, Cleansing Ire and Adrenal health at the center, especially when combined with Berserkers stance, which is an automatic slot in every single build at this point.
There are other peripheral issues that might need looking into (Such as missed burst skills not removing adrenaline, each weapons burst skill having its own CD AND being on a potentially 7s cd), but its hard to judge until Anet addresses just how forgiving and effective HS and 20 points in Defense makes a warrior compared to every other class.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
Its not the stun, animations with hammer are SO obvious..Its the healing signet that needs nerf, they wont, they prefer putting in every class a huge amount of poison than nerfing what they buffed
Animations are totally obvious, I agree. However, coming out of a stealth zerg, you never see it coming and bam you’re stunned/mezzed and dead in like 3-4 seconds.
The healing signet does seem powerful. But this is all nerf talk. I’m curious about what to do with the professions/abilities we have today to counter it.
Or is there no counter?
(edited by Thedenofsin.7340)
Its not the stun, animations with hammer are SO obvious..Its the healing signet that needs nerf, they wont, they prefer putting in every class a huge amount of poison than nerfing what they buffed
It’s not any 1 thing – it’s a complicated interaction with Healing Signet, Cleansing Ire and Adrenal health at the center, especially when combined with Berserkers stance, which is an automatic slot in every single build at this point.
There are other peripheral issues that might need looking into, but its hard to judge until Anet addresses just how forgiving and effective HS and 20 points in Defense makes a warrior compared to every other class.
Yeah, I agree. The combo of having stances that can negate condis and direct damage—then having stuns—then having a block and riposte/counters makes Adrenal Health and Healing Signet much more potent because that’s a lot of leighway for you to gain health without having any health loss to pressure you.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Coordinated spike. That’s not always possible in solo queue, which is one reason solo queues are currently about half warriors (not even exaggerating).
Or bunker engineers.
Its not the stun, animations with hammer are SO obvious..Its the healing signet that needs nerf, they wont, they prefer putting in every class a huge amount of poison than nerfing what they buffed
Animations are totally obvious, I agree. However, coming out of a stealth zerg, you never see it coming and bam you’re stunned/mezzed and dead in like 3-4 seconds.
The healing signet does seem powerful. But this is all nerf talk. I’m curious about what to do with the professions/abilities we have today to counter it.
Or is there no counter?
It’s not about their being no counter, it’s about the level of effectiveness granted. Warriors currently have spec options that make them more effective for the role they choose to take than other classes taking the same role. It doesn’t take being unkillable to be OP – if your spec is more effective and forgiving at nearly any role it takes than other classes trying to fill a comparable role, it needs toning down.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
What do bunker engineers bring to the table to counter this?
Ironically, stun warriors were made to counter the condi meta but that’s also their weakness. They do stand a great chance against the condi meta, but the fact is if you spam more condis on them after their berzerker stance is down, they’ll die. So we just need to buff the condi meta now. Then we’ll be ok—wait a minute…
Actually I believe most warrior buffs (except for shouts) happened before the dhuumfire patch. Greatsword/axeshield warriors were getting kited to death, which is why we saw things like cripple/chill/immobilize reduction. Berserker stance was meant to be a gap closer afaik.
Then when conditions became popular, it took people about another month to figure out that the profession with immunity to conditions might actually be good…
What do bunker engineers bring to the table to counter this?
Well, hambow warriors are generally so surprised that the standard rotation doesn’t kill you that they don’t really know what to do for the rest of the match.
In seriousness, engineers can have huge damage reduction while stunned. They also actually have knockbacks, something that warriors never seem to take, so it’s fairly easy to neutralize a point from under them. However, bunker engineers don’t have much support or downed-state control, so they won’t really counter warriors in a teamfight. They make excellent sidepoint counters, though. I’m not sure what kind of counter you’re looking for.
Condi bunker war with doom sigil.
Mesmers I kite them 4days
Yep, you can make an engineer tanky enough to not die against a warrior, and also not be able to kill anything. Best counter.
add 1 second invulnerability to stun everytime you’re stunned = spam problem solved
add cooldown to Burst skills if they are dodged or missed = same as above
but they’re a lot stronger
than they will be next year!
The counter is high stability (burst/condi sustain). They can be condi controlled easily once they’ve popped their LB f1, and if they run full CC then this should be even more straightforward. If the warrior pops Lyssa runes or zerker stance I’m afraid any class will need to be on the defensive.
Bottom line is there are points in a fight where a warrior will win on face roll. So don’t try and face roll him then. Immob, chill, cripple, then either burst him down directly or condi him down at your leisure.
The new design philosophy is all about combat ‘zones’. If you stay close up, you’re in his ‘zone’ and expect some hurt. But melee is the easiest zone to stay out of in theory, hence all the complaints made about melee classes and builds for the first 8 months.
Oh and also stun builds are fine and balanced. In fact it’s a vital counter play to overextended condi builds. Warrior sustain needs a nerf that’s all.
Phaatonn, London UK
(edited by Phaeton.9582)
Warriors are really hard to play; you don’t know how hard it is to hit your 3 button wombo combo and if you ever get in trouble pick out one of the three utilities that basically makes you immortal, managing heal signet is really really hard, should I use it now ? Or not use it now, I guess Ill save it for later, yea that’s a good idea.. It’s really hard to get kited by a mesmer for a week at any point you have to make quick decisions, Should I just disengage by flailing my arms and hitting my defensive cooldown? Should I continue trying to spam my wombo combo knowing the mesmer is going to just run away? kitten It why does this fight always take so long, stupid glass mesmers. Necros are really hard to fight too, they just refuse to stand in the same place all the time, you have to chase em and hit em and pop berserker stance, and hit em again, and then they die.
Warriors are really hard to play; you don’t know how hard it is to hit your 3 button wombo combo and if you ever get in trouble pick out one of the three utilities that basically makes you immortal, managing heal signet is really really hard, should I use it now ? Or not use it now, I guess Ill save it for later, yea that’s a good idea.. It’s really hard to get kited by a mesmer for a week at any point you have to make quick decisions, Should I just disengage by flailing my arms and hitting my defensive cooldown? Should I continue trying to spam my wombo combo knowing the mesmer is going to just run away? kitten It why does this fight always take so long, stupid glass mesmers. Necros are really hard to fight too, they just refuse to stand in the same place all the time, you have to chase em and hit em and pop berserker stance, and hit em again, and then they die.
^ only due to healing signet, it’s synergy with adrenal health, and condi removal with ‘refunded’ adrenaline from burst mastery. This is NEW stuff, not power creep from old builds.
Phaatonn, London UK
Ask your Guardian to carry Hallowed Ground. Also, try to bring them into a teamfight, where there is enough damage to get through Healing Signet.
Ask your Guardian to carry Hallowed Ground. Also, try to bring them into a teamfight, where there is enough damage to get through Healing Signet.
I’ve figured out some nasty comps around that utility; gonna try them out next week!
Phaatonn, London UK
They need to remove adrenaline on miss\block\evade . And
Cleansing ire should have a cooldown . And passive regen is
A bit too easy >> timing your heal require skill but when it’s
Passive it becomes a joke , so they have to nerf it .
And to be honest I don’t think warrior has a counter in spvp
unless it’s a high tier engineer . In wvw a full burst thief
Can take it down .
IC are lame as kitten. Lets try making burst mastery remove 2 conditions on burst, rather than 3 then refunding a bar of adrenaline.
Every time arenanet has put an IC on something it has removed it’s utility at high level pvp. It’s not an effecting balancing tool IMO.
Phaatonn, London UK
(edited by Phaeton.9582)
Yep, you can make an engineer tanky enough to not die against a warrior, and also not be able to kill anything. Best counter.
Hey, it’s worked for me. Anything is better than a tanky dps build that literally cannot dps through the regen, but also doesn’t have the tools to stay alive.
From my experience: d/d ele, power ranger (with spiders), signet condi ranger, DPS guard, condi thief (though only if the thief pushes far on a warrior).
Things I think would work: mesmer, necro with foot in the grave traited, and engi pushing far on a warrior, also BM ranger (either my version with drake or the normal version with drake/spiders).
Am I good?… I’m good.
Mesmer and thieves are good counters against warriors. Because of healing signet warriors are weak against burst damage, so some eles builds are efective against them. Engenier also have the tools to be a counter to warrior.
stack more warriors
Mesmer and thieves are good counters against warriors. Because of healing signet warriors are weak against burst damage, so some eles builds are efective against them. Engenier also have the tools to be a counter to warrior.
Oh, you thought this thread was serious? I guarantee you that most of the people posting in it already know this. It is a well known fact after all. They just want to pretend warrior has no counter to further their nerf agenda.
Let theives have rifles with 30k killshots
They are QQ because don’t want leave condition build and run power builds.
Look Minion Necros, Mesmer and Thieves, all them with power builds destroing Warriors.
And change healing signet will destroy all sustain. Warriors not will able to stand against any other class and will back to be easy kill (actualy warriors still being the easiest class to kill, because no have protection, evade, blind spam, invul, swith position, minions, etc…)
They are QQ because don’t want leave condition build and run power builds.
Look Minion Necros, Mesmer and Thieves, all them with power builds destroing Warriors.And change healing signet will destroy all sustain. Warriors not will able to stand against any other class and will back to be easy kill (actualy warriors still being the easiest class to kill, because no have protection, evade, blind spam, invul, swith position, minions, etc…)
wat
A necro in the necro us forum posted a build with a lot of blinds and foot in the grave and claimed it ate warriors up. I could see it working.
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about. and if you are seriously balancing a game with pure 1v1 on each individual build then i have nothing more to say.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? what are you trying to say? because brings a friend won’t suddenly make warrior super op against venom share..sure you can beat it with good coordination and stuff, but it proves nothing.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
you don’t get it don’t you. war don’t pop immune when they already have conditions on. because its not cleans.
also any competent mesmer, petting zoo can kill warrior faceroll. go mesmer forum and ask if you wish.
cheers
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Being 100% serious. I’m trying to figure out what a counter comp would be to the stun warrior meta.
Stun/immob assist trains require you to stack your players with lots (i.e. 2 at a minimum, 3 is better) stun breakers with lots of condition removal. I’ve only played a few different professions, but I don’t see any specs that would provide a hard counter to this build.
I remember when ANet was buffing necro’s they released several changes to mesmers to buff lockdowns and mes/stuns . In my head I was thinking, ‘ok, maybe they’re saying the way to counter a necro is stuns/dazes and immobilizes’.
Then warriors got buffed into the stratosphere, making them not only a far superior counter than a lockdown mesmer, but basically a 1-man lockdown team. Not only are they are hard counter for condition necromancers, they are a hard counter to pretty much every condition build AND the ultimate assist train point man.
How do you counter it, besides carrying 2+ stun breaks + condi clears (an over-the-top requirement, in my opinion)?
Engineer. Guadian. Sexy Mesmers.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
you don’t get it don’t you. war don’t pop immune when they already have conditions on. because its not cleans.
unbelievable
pop 8 secs immune
+
1 burst = cleansed venoms
you’ll need at least 400 dps of condi’s to even notice the war his hp dropping.
poison wont do it/ torment maybe but i seriously doubt it
and you still forgetting you starting of with a 2 vs 1 fight and calling it balanced fight …..
I main Mesmer , hence i know what it takes to kill a warrior , and i know how hard its gone be for other classes to do anything to them without dying themselves.
but you’ll learn once you get some more experience i guess.
(edited by Void.4239)
venom share with a friend = bunker war down in seconds 5 4 3 2 1…
so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez
you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about
so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?
In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs
yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? his friend down in seconds. if venom share can down a bunker war in 5 seconds i dont think anything else can live much longer.
you really dont get it again , do you…
pop venom , war pops 8secs immune , you not gone hit him for 8 secs ? or you gone wait for him to pop 8 secs immune? Ever think what the war could do to your thief in 8 secs ?
folks tried to explain the wars situation to you for to long already.
cheerz.
you don’t get it don’t you. war don’t pop immune when they already have conditions on. because its not cleans.
unbelievable
pop 8 secs immune
+
1 burst = cleansed venoms
you’ll need at least 400 dps/sec of condi’s to even notice the war his hp dropping.
poison wont do it/ torment maybe but i seriously doubt itand you still forgetting you starting of with a 2 vs 1 fight and calling it balanced fight …..
you don’t get thief either don’t you, venom share has 2 CC of 1.5 second, 3 immo of 2 3/4 sec each, 4 vulnerable and torment of 14s and 7s each..and that’s per person. 1st, he needs to get off stun, second, burst cleans = adrenaline spent, you have to hit. sure if you say longbow, yea 3 condi clean won’t help you when getting other condi applied as well. weapon skills apply condi too, i know, mind blown. and if you can’t do 400 dps, you are doing something wrong…
thing is, why are you arguing if bunker warrior can outlast any longer then 5 second, truth is a well timed venom can kill it in 5 seconds, ok, even it lasts anything longer then let’s say even 40 seconds, does it disapprove my point? i mean, i’m using a bunker war as example. “bunker” if you know what it means.
oh you play mesmer so you know what it takes to kill a warrior(because spirit ranger facerolling dp thieves means that they know what it takes to beat a dp thief) and you KNOW ABOUT OTHER CLASSES BECAUSE OF IT? magic.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
I’ve been playing a warrior since launch and there have always been ways to counter them hard. This new “stun meta” is no different.
-Blind. They cant Cleansing Ire or stun if they cant hit anything.
-Dodge. Mainly the burst skills, see above for reason why.
-Stability/Stun Breaks. If you have one that does both even better. There are plenty of other classes that use knockdowns/fears so if you’re not running stability you’re really just hurting yourself.
-Berserker Stance doesn’t remove preexisting conditions so put on slows, cripples, immobilizes and blinds then once you see them pop Berserker Stance just time your dodges and kite because hammer is SUPER slow. its only 8 seconds, 10 if traited.
-Almost any Engi worth a dam will be able to live while Berserker Stance is up then kite them to death while conditions tick away.
-Almost any Thief with half a brain can poke a warrior to death. S/P and shortbow to jump around and keep them blinded/poisoned. Berserker Stance does prevent blind so watch out for that when first starting a fight.
-Spike Damage. Healing Signet is garbage if you chunk their hp down.
-Condition Bunkers. Survive the Berserker Stance and stun durations then start sacking up conditions. Burst skills are what you want to avoid, again see reason 1.
-Endure Pain does NOT prevent damage from conditions.
-Evades from skills. Mesmers and thieves both have them on their weapon sets.
There are a LOT of ways to counter warrior CC, but without it they’d be back at the bottom of the list of classes that nobody wants on their team, although even if you play a warrior now you’ll still be called a noob/unskilled player/baddie etc etc). I’m not saying that they aren’t OP, they could use a slight tweak but, as others are already arguing about, I think its the Healing Signet that needs it (I also think those people are running around trying to be solo heroes in a team oriented game so I dont think it needs as big of a nerf as they want it to be).
Bring a better stun warrior? .____.
The key to beating any lockdown Warrior is to force them to use their utility skills, all of which are defensive and on lengthy cooldowns, kite them for the duration, then take them out while they are vulnerable.
The longer you drag it out, the more likely the Warrior is going to win. Apply just enough conditions to bait out Zerker Stance, then switch switch to either avoiding combat or using direct damage. For example as a Necro you can use the golem’s knock down to bait out balanced stance then use Shroud if they get close. One it’s down again use just enough conditions to bait out a burst if they didn’t use it while Zerker Stance was up, then unload your heavy hitters.
Most Necros I face just throw out all their skills during Zerker stance then get mad when they have nothing to use when it runs out. If you force them to use their utilities right at the start of the fight you’ll give yourself an early advantage.
Alternatively, just bring a Mesmer designed to be anti-Warrior just as Warriors are brought to be anti-conditions.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I was discussing this last night with some friends and we have high hopes for Tuesday’s patch. We were thinking Toxin is introduced to counter the warrior meta. Imagine it being a condition… which prevents condition cleansing. In this way, they can easily nerf cleansing ire and fix warriors.
Fort Aspenwood
I was discussing this last night with some friends and we have high hopes for Tuesday’s patch. We were thinking Toxin is introduced to counter the warrior meta. Imagine it being a condition… which prevents condition cleansing. In this way, they can easily nerf cleansing ire and fix warriors.
That wouldn’t fix anything, that would just make warriors worthless again.
So lets say toxin does what you propose. A warrior would have to pop Berserkers Stance before a fight starts, ideally right as he sees his opponents attack animation to save time. That would mean he’d have 8 seconds (10 if traited) to down someone. If he couldnt do that, and the conditions are reapplied once Berserkers Stance wears off, then with your version of toxin the warrior would be screwed. You couldnt even run Shake It Off because your version “prevents condition cleansing”.
Thats also just looking at once class. Immagine a player with your toxin debuff on them being hit by a necro, or a condi engi, or a condi mesmer, or a condi ranger, or even a condi theif. It would break this already broken condition meta, nerf a class that was already susceptible to conditions, and make all builds that can apply multiple types of conditions rapidly stupidly OP.
Dumb Idea.