So how do you beat that?
I am actively seeking for advice.
Few exaggerations here that need to be corrected.
1) Perma Resistance- really only possible with coordinated play and consuming a VERY hefty energy cost skill “Pain Absorbtion”. I will go so far as to say it has unnatural duration upkeep if one chooses to spend their energy in such a manner, consequently this would likely put them on the path to dropping out of Mallyx extremely quickly as they are maintaining energy degen to try and apply torment to burn your cleanses for a confusion bomb. Keep your distance while they are in Mallyx, hit them with condies while in Shiro.
2) Perma Stab- Shiro/Mallyx does not possess the stun break potential of the Glint power variation, which opts instead for Stab on Dodge. The I don’t want a lecture version, expect Stab generation from Shiro when they appear to use Riposting Shadows* (giant backwards leap); again a VERY energy taxing skill and one that quickly puts them on the verge of losing Shiro’s stance.
*hint- this is the only stun break in that build (i.e. CC Mallyx, condie bomb Shiro)
3) 2 Heals- yes they have 2 heals at their disposal, but not all are created equal and most are tied to a 30s cd. Shiro is a potential heal bust since it has such an obvious animation/projectile and is subject to blocks/evades/los and is almost always paired with UA, making that heal doubly obvious to avoid and deny. In this case Mallyx is pretty mediocre, scaling just as Consume would at -40% the base heal granted.
With the standard Shiro/Mallyx you can expect just about everything else to hold true really. Boon stripping is plentiful, conditions are abundant, CC is rather poor tbh, and Viper adds noticeable physical damage instead of the enormous pressure mentioned as there is no ferocity or might generation to push it to an extreme. This is all wrapped rather nicely in a glassy 17k hp build that uses pretty obvious reactionary play per stance used.
TLDR: Observe what stance they are in and make sure to play according to the strengths/weaknesses of said attribute. CC Mallyx and condie bomb Shiro.
My advice is keep an eye on the Mallyx stance as 50% of the raw power that comes from a Viper Revenant is the invisible Banish Enchantment beam.
This is pretty difficult as good Revenants will bait out the condition removal and spam the hell out of it, leaving the player to either run or die as they sit under 9 stacks of confusion for 9 seconds.
If you can dodge the invisible banish enchantments you’ll have a chance to DPS them down.
Few exaggerations here that need to be corrected.
1) Perma Resistance- really only possible with coordinated play and consuming a VERY hefty energy cost skill “Pain Absorbtion”. I will go so far as to say it has unnatural duration upkeep if one chooses to spend their energy in such a manner, consequently this would likely put them on the path to dropping out of Mallyx extremely quickly as they are maintaining energy degen to try and apply torment to burn your cleanses for a confusion bomb. Keep your distance while they are in Mallyx, hit them with condies while in Shiro.2) Perma Stab- Shiro/Mallyx does not possess the stun break potential of the Glint power variation, which opts instead for Stab on Dodge. The I don’t want a lecture version, expect Stab generation from Shiro when they appear to use Riposting Shadows* (giant backwards leap); again a VERY energy taxing skill and one that quickly puts them on the verge of losing Shiro’s stance.
*hint- this is the only stun break in that build (i.e. CC Mallyx, condie bomb Shiro)3) 2 Heals- yes they have 2 heals at their disposal, but not all are created equal and most are tied to a 30s cd. Shiro is a potential heal bust since it has such an obvious animation/projectile and is subject to blocks/evades/los and is almost always paired with UA, making that heal doubly obvious to avoid and deny. In this case Mallyx is pretty mediocre, scaling just as Consume would at -40% the base heal granted.
With the standard Shiro/Mallyx you can expect just about everything else to hold true really. Boon stripping is plentiful, conditions are abundant, CC is rather poor tbh, and Viper adds noticeable physical damage instead of the enormous pressure mentioned as there is no ferocity or might generation to push it to an extreme. This is all wrapped rather nicely in a glassy 17k hp build that uses pretty obvious reactionary play per stance used.
TLDR: Observe what stance they are in and make sure to play according to the strengths/weaknesses of said attribute. CC Mallyx and condie bomb Shiro.
Amen
Great analysis
Few exaggerations here that need to be corrected.
1) Perma Resistance- really only possible with coordinated play and consuming a VERY hefty energy cost skill “Pain Absorbtion”. I will go so far as to say it has unnatural duration upkeep if one chooses to spend their energy in such a manner, consequently this would likely put them on the path to dropping out of Mallyx extremely quickly as they are maintaining energy degen to try and apply torment to burn your cleanses for a confusion bomb. Keep your distance while they are in Mallyx, hit them with condies while in Shiro.2) Perma Stab- Shiro/Mallyx does not possess the stun break potential of the Glint power variation, which opts instead for Stab on Dodge. The I don’t want a lecture version, expect Stab generation from Shiro when they appear to use Riposting Shadows* (giant backwards leap); again a VERY energy taxing skill and one that quickly puts them on the verge of losing Shiro’s stance.
*hint- this is the only stun break in that build (i.e. CC Mallyx, condie bomb Shiro)3) 2 Heals- yes they have 2 heals at their disposal, but not all are created equal and most are tied to a 30s cd. Shiro is a potential heal bust since it has such an obvious animation/projectile and is subject to blocks/evades/los and is almost always paired with UA, making that heal doubly obvious to avoid and deny. In this case Mallyx is pretty mediocre, scaling just as Consume would at -40% the base heal granted.
With the standard Shiro/Mallyx you can expect just about everything else to hold true really. Boon stripping is plentiful, conditions are abundant, CC is rather poor tbh, and Viper adds noticeable physical damage instead of the enormous pressure mentioned as there is no ferocity or might generation to push it to an extreme. This is all wrapped rather nicely in a glassy 17k hp build that uses pretty obvious reactionary play per stance used.
TLDR: Observe what stance they are in and make sure to play according to the strengths/weaknesses of said attribute. CC Mallyx and condie bomb Shiro.
Amen
Great analysis
Though, I am worried about the definition of poor CC. 4 seconds taunt, Jade Wind, Fissure? How do I kill the revenant between the evade frames and stabilities and Rite of the Great Dwarf?
Im bad revenant my sefl, but what kills me in any of the stances is cc chains ,and this is how i kill revenants also.
When in siro most rev use gap clsoer( axe4 bit less energy cosuming with dmg added )>UA and then most need to AA for some time if you are not J.Winded not so hard to evade
Almost on every toon i play ,i build with some boons striping skill very usefull not only vs rev.
And best time, to att revenant is just when they swap stance = no stun break for another 10s if they have it at all
If you can keep distance this will eventualy lead to swap in to siro,either to close or run away for some esaier targets.
I play latley on pow necro-cele ele- cele mes and pow engi and i have good win ratio vs rev …
Though, I am worried about the definition of poor CC. 4 seconds taunt, Jade Wind, Fissure?
Strafe fissure, 150 span on each side, virtually useless when you can realize that. Jade Wind? Requires 50 energy! If they are popping this in Shiro they are not gaining anything else from the stance, not to mention that 1s wind up, learn to dodge it. That Taunt you speak of happens when you happen to land a CC against them… every kitten . Oh noes.
How do I kill the revenant between the evade frames and stabilities and Rite of the Great Dwarf?
Unfortunately no one is just going to stand still and let you bash their skull in, hence you are going to encounter damage mitigation of every kind no matter who you fight as even a slightly competent player is going to avoid taking heat. This is the catch, as every one of those measures for Rev means they aren’t damaging you. If you are forcing them to burn dodges and skills that force a dodge, then you are doing something right; perfect that assault and hone your own ability to LoS/strafe whatever. Complaining about kitten damage mitigation (Rite) that is only activated when struck below 50% health is just petty and speaks volumes as to your character right now. Rather than actively seeking to get better, as you suggested, you are just being childish by attempting to debunk everything I, or anyone else, have/would provide. Grow up. Learn to play. Get over it.