So..let's all go back to Guild Wars
I find GW2 spvp too WoW-arena-fied. I don’t mean this in a bad way, WoW arenas are fine, but GW1 was the best spvp ever.
Why am I still here then? I guess I got dragged into WvW.
I find GW2 spvp too WoW-arena-fied. I don’t mean this in a bad way, WoW arenas are fine, but GW1 was the best spvp ever.
No. Don’t even try to compare Gw2 pvp to WoW .. Gw2 pvp is a huge fail, there is no skill involved, no focus targetting, close to no CC, a stupid downed system, siege engines in sPVP, sharks … etc etc etc
I have to agree tho, Gw1 pvp >>>>> Gw2 pvp.
And I have to agree that the targeting of GW2 is atrocious.
Why they dumped all the fantastic things that made Guild Wars as one of the best PvP game ever?
I mean, combat system is fine, the new skill system is awesome… Put these thing in the Guild Wars PvP game modes, wiping out also the downed system (which is fine in PvE, but no-sense in PvP), and you have the best PvP game in the market.
downed system in spvp is kind of annoying.. makes 1v2 almost impossible. I think they should either take it out or make the downed player bleed out faster.
Well I suppose it only makes sense that gw1 spvp is better than gw2. They put alot more time into gw1 so far after all. Here’s to hoping they improve gw2s spvp.
And I have to agree that the targeting of GW2 is atrocious.
As in how ?
I so far have not had a issue with targeting whatsoever. I remember playing Aion and trying to use ‘target closest target’ ands it target everything way in the back but the closest target ,that was obviously broken.
I noticed nothing broken about the targeting in gw2.
gw2 targeting has a tendency to drop the target and select a new target. It isn’t the worst targeting system i’ve come across but it is pretty annoying in both pve and pvp at times.
gw2 targeting has a tendency to drop the target and select a new target. It isn’t the worst targeting system i’ve come across but it is pretty annoying in both pve and pvp at times.
That is if you use auto targeting. as far as i know it does exactly that. You can prevent it from switching away from your initial target by enabling ‘promote skill target’ in your options. With this once you hit something with any skill it locks the target until it is gone or you change it yourself.
I use this so that may explain why i dont have the issue.
Please don’t call it spvp, call it pvp.
When you say spvp for gw1, it’s like you are saying some very very bad word :PP
Targeting in gw2 is bad and sometimes doesn’t makes sense, best example is:
Your target goes in stealth – you have to target is again.
When AI has target and it’s goes stealth – they don’t lose target!
Game breaking issue! Should be fixed asap!
AI has too much unneeded power!
gw2 targeting has a tendency to drop the target and select a new target. It isn’t the worst targeting system i’ve come across but it is pretty annoying in both pve and pvp at times.
That is if you use auto targeting. as far as i know it does exactly that. You can prevent it from switching away from your initial target by enabling ‘promote skill target’ in your options. With this once you hit something with any skill it locks the target until it is gone or you change it yourself.
I use this so that may explain why i dont have the issue.
Good tip, I realised this thing when I was level 8 in PvE, but the problem is still losing target when it goes in stealth (problem I mentioned post above)
gw2 targeting has a tendency to drop the target and select a new target. It isn’t the worst targeting system i’ve come across but it is pretty annoying in both pve and pvp at times.
That is if you use auto targeting. as far as i know it does exactly that. You can prevent it from switching away from your initial target by enabling ‘promote skill target’ in your options. With this once you hit something with any skill it locks the target until it is gone or you change it yourself.
I use this so that may explain why i dont have the issue.
i’ll have to take a look at that then >,,,> probably should have already searched for it.
I dont think you’re supposed to keep your target when it stealths lol.
And thanks a lot for that tip Jack. If it works i owe you some smack.
So shouldn’t AI. That is what I am against.
Yet they are too overpowered, not in dmg, but in effectivness.
They keep your target even if you stealth.
They attack you in downstate even if their master doesn’t.
They attack you even if their master is attacking another player and is on other side of a map.
i’ll have to take a look at that then >,,,> probably should have already searched for it.
We cant always know everything right !?
Good tip, I realised this thing when I was level 8 in PvE, but the problem is still losing target when it goes in stealth (problem I mentioned post above)
We are supposed to lose target when our target goes into stealth so that part at least is working correctly. If pve mobs can keep you targeted while stealthed then that does need a fix.
I dont think you’re supposed to keep your target when it stealths lol.
And thanks a lot for that tip Jack. If it works i owe you some smack.
Your welcome wicked nickname dude
And im looking forward to the smack >:)
(edited by Smackjack.5071)
The main difference between GW and GW2 in terms of sPvP is the amount of content. In GW you had HoH, GvG, arenas, FA/JQ.
In Guild Wars 2 you just have one game mode split into tournaments and browser PvP….
They also need a ranking system
However, I thoroughly enjoy the PvP we have. It is amazing and there is no question about its quality. Just funnily enough they need to boost the quantity (or expand).
i’ll have to take a look at that then >,,,> probably should have already searched for it.
We cant always know everything right !?
Good tip, I realised this thing when I was level 8 in PvE, but the problem is still losing target when it goes in stealth (problem I mentioned post above)
We are supposed to lose target when our target goes into stealth so that part at least is working correctly. If pve mobs can keep you targeted while stealthed then that does need a fix.
Same for PvP ones…
The main difference between GW and GW2 in terms of sPvP is the amount of content. In GW you had HoH, GvG, arenas, FA/JQ.
In Guild Wars 2 you just have one game mode split into tournaments and browser PvP….
They also need a ranking system
However, I thoroughly enjoy the PvP we have. It is amazing and there is no question about its quality. Just funnily enough they need to boost the quantity (or expand).
HA, HB, RA, TA, GvG, AB, FA+JQ.
8 modes for PvP in gw1!
PvP in gw2 is a joke atm, it’s not amazing.
It’s only good for casual players, competitive ones don’t have worthy PvP mode.
I’ll stick to GW2 for now, maybe I’ll give it another week, I hope the eSports blog will be out soon or I will be switching BACKWARDS, grom Gw2 to gw, I’ve never gone backwards before but all the praise I hear from gw players makes me believe they really had something good going on.
I’ve been waiting for the so-called PvP/eSports blog for a way too long period of time now, and it’s starting to make me doubt Anet.
Pilar Strife, Sylvari Elementalist
Cry Havoc and let slip the dogs of war!
The main difference between GW and GW2 in terms of sPvP is the amount of content. In GW you had HoH, GvG, arenas, FA/JQ.
In Guild Wars 2 you just have one game mode split into tournaments and browser PvP….
They also need a ranking system
HA, HB, RA, TA, GvG, AB, FA+JQ.
8 modes for PvP in gw1!
Dont jumpg the gun here,
If i remember it correctly at the start they only had RA and Tombs.
and added TA and GvG before FActions.
During factions they added: AB FA and JQ
Nightfall was HB cause of the introduction of Heroes.
But still Tombs + RA>>>>>GW2 PvP
GvG>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GW2 PvP
go back to what? that average looking instanced multiplayer rpg without Z axis? no thanks, id rather go WOW then GW1, but i stay at GW2 anyway
@MaXi: of course, Z axis is what makes a game a good game.
@sorrow: it gives much more options then 2D space and it’s not the only one thing i mensioned
@sorrow: it gives much more options then 2D space and it’s not the only one thing i mensioned
Yep, you mentioned also “average looking” which is not true, because it has great graphics if you compare that game in the period it was released, anyway much better than WoW.
You also mentioned “instanced”, which isn’t a real downside to everyone.
You forget to mention the near-perfect real-competitive PvP, the funny game modes and the PvP side-kicking system, which are the main things that make GW worth playing.
go back to what? that average looking instanced multiplayer rpg without Z axis? no thanks, id rather go WOW then GW1, but i stay at GW2 anyway
Well i don’t think that original guildwars pvp or gameplay by itself was bad or broken because of lack of jumps. Anyway it was and it is still requiring lots of concentration, skill and, i dunno…errr, feeling of whats going on around? yeah something like that.
Maps were justs straight or with some kind of stairs. Now its just a box or rock in place where in gw1 was nothing. Yeah jumps are fun and are making game more like action one, which is good for observes(btw, anet, wheres by observation mode, hmmm?) ar streams, but they ’re not that necessary.
People don’t seem to realize that GW1 never, ever started with all of the different game modes. GW2 has been out for a month, and it took a while longer than that for GW1 to introduce other game-modes. It takes longer than a month to design the maps, the point-system, balance it, and bug fix it. Give it some time before you start trying to compare GW1’s varied PvP with GW2’s.
There are problems with GW2 PvP. Downed system needs to lose the ability to self-revive at least. I’m also not sure the rally system is all that great either. I suppose it adds an element of decision making; “finish this guy and stomp to rally my downed ally, or prioritize reviving him?” but it creates issues where whomever has a stability or stealth stomp in a skirmish will have a huge advantage. Never mind the downed state abilities being grossly imbalanced in some cases, and forgetting the fact that downed state tends to reward bad play in multiple enemy situations.
Balance issues will always be present to some degree. Perfect balance is unachievable in a class-based MMO. The best you can hope for is a very small gap in effectiveness between similar specs of different classes. That said, they’ll adjust things as they see fit. I feel they went a little nerf-heavy on some things during beta, but at release they’ve been tweaking things very minorly. I prefer the latter, but at least fix the problems created with the former.
Too many AI components in PvP. I find myself fighting more summons, pets, and turrets than actual players since leaving the thieves guild NPCs up, or fighting in an Engi’s turrets, or letting a Mesmer’s phantasms kill you isn’t exactly intelligent. I enjoy fighting Warriors and Guardians simply because I don’t have to worry about summons (except Rock Dogs… wtf, ANet?). It creates utter chaos in larger battles, and makes it hard to pick out any real players, while cluttering up the screen so any telegraphing done to promote skilled play in dodging and interrupting becomes nigh impossible.
No DR on CC is a huge problem. Any situtation with 2+ players is an exercise in frustration. Even 2v2, 3v3, or 3v2, or 2v3, or any other combination because if they have any sort of coordination, or just happen to be on the same target, there aren’t enough stun-, and immobilize-breakers to stop from getting chain CC’d to death.
Bugs need to be fixed. Each class/spec might feel a little more powerful if you just fixed the buggy, inconsistent traits and skills.
My problem with gw2 isnt the amount of game modes, its the combat and the mode that they chose.
No interupts. Sure you can stun or daze someone to stop them from casting but it dosnt require your enemy to be doing anything, its a really lazy form of cc; and other than healing spells theres nothing in this game i can think of that really needs to be interupted which is a whole different problem.
No hexes. Conditions arnt a good enough replacement, in the original gw your teams ability to deal with hexes like diversion was extremely important.
No resource system. Spell cooldowns alone arnt enough, there should be a seperate mechanic that encourages people to think about what spells they cast and punishes them for makeing a mistake.
No death penalty, it dosnt matter if you die.
No res signet. The downed system is cool for pve but in pvp its terrible, res signet could only be used once so you had to think about who you resed and when, and you had to keep track of whether your team mates had it or not.
And finally conquest. I hate this game mode because it dosnt encourage team work, it actually discourages it. In gvg your whole team (minus the flag runner) was at the flag stand working together, in conquest thier just spread out over multiple objectives. Theres also no meaningful secondary objectives, gvg centered around the flag stand because morale boost was so important yet it wasnt your main objective, in conquest everything just adds more points to the board.
I know none of these things are going to be changed in the future, but its just the reasons why i think the original was better and why i only played this game for a week before quitting.
or we could all just go back to guild wars, get on vent, join a guild and do some gvg..and for those of you saying jumping is so great. i loved the puzzle / timing strategy behind capping flags and having no short cuts.
gw2 is zergy as hell. the downed system is awful. MOA is just ridiculous come on now. do they not know how much 10 seconds means in pvp?
targeting is poopy and i find the pve boring but i just never liked pve so you probably disagree.
i just want gvg, no downed system, random arenas, HoH, no MOA
i also think the game shouldn’t be as flashy.
there’s prob more but i haven’t played all day and i’m tired.
my heart still belongs to gw.
oh. make a healing class. i was a main monk in gw..do you know how that felt to tell me there was no primary healing class? grr.
or we could all just go back to guild wars, get on vent, join a guild and do some gvg..and for those of you saying jumping is so great. i loved the puzzle / timing strategy behind capping flags and having no short cuts.
gw2 is zergy as hell. the downed system is awful. MOA is just ridiculous come on now. do they not know how much 10 seconds means in pvp?
targeting is poopy and i find the pve boring but i just never liked pve so you probably disagree.
i just want gvg, no downed system, random arenas, HoH, no MOA
i also think the game shouldn’t be as flashy.there’s prob more but i haven’t played all day and i’m tired.
my heart still belongs to gw.
The targeting system is “poopy” as you say. Besides the solution that i have posted because i am assuming that you read that what is so bad about it?
“GW2 is zergy as hell” How was GW1 not zergy ?
If anything the entire system promotes zerg. You have healers,tanks and then support and dmg. The later 2 tend to stick to the first 2 ,for obvious reasons. Run into another group without your healer and tank and you already lost hence everyone stays near the healer and the tank more often then not.
This was something you saw i every MMO wthat has the holy trinity which is alo why u always heard people complain about the zergs.
The downed system , well i like it it makes for a interesting dynamic i think but sure if you dont like it then you dont like it i suppose.
I really believe that you are looking at GW1’s pvp with a idolized sense of nostalgia here.
I can’t remember HoH or GvG as being zergy. I do however remember punishing teams that tried to zerg us; we ran a pretty tight group, that made it really well in both GvG and HoH back in the first release and Factions. So no .. I don’t agree Smackjack.
Maybe things changed in Nightfall and Eye of the North … I wouldn’t know.
or we could all just go back to guild wars, get on vent, join a guild and do some gvg..and for those of you saying jumping is so great. i loved the puzzle / timing strategy behind capping flags and having no short cuts.
gw2 is zergy as hell. the downed system is awful. MOA is just ridiculous come on now. do they not know how much 10 seconds means in pvp?
targeting is poopy and i find the pve boring but i just never liked pve so you probably disagree.
i just want gvg, no downed system, random arenas, HoH, no MOA
i also think the game shouldn’t be as flashy.there’s prob more but i haven’t played all day and i’m tired.
my heart still belongs to gw.
The targeting system is “poopy” as you say. Besides the solution that i have posted because i am assuming that you read that what is so bad about it?
“GW2 is zergy as hell” How was GW1 not zergy ?
If anything the entire system promotes zerg. You have healers,tanks and then support and dmg. The later 2 tend to stick to the first 2 ,for obvious reasons. Run into another group without your healer and tank and you already lost hence everyone stays near the healer and the tank more often then not.
This was something you saw i every MMO wthat has the holy trinity which is alo why u always heard people complain about the zergs.
The downed system , well i like it it makes for a interesting dynamic i think but sure if you dont like it then you dont like it i suppose.
I really believe that you are looking at GW1’s pvp with a idolized sense of nostalgia here.
Did you ever play gw? I doubt it.
Zerg? TANKS?? HEALER?! there was NO such things in gw1!
Monks, thank you very much!
Pls learn your thing before you say it.
The day they announced the first 5 skills to be weapon based + the dedicated healing slot i was very dissapointed. Also you cound’t use a secondary profession anymore. This removes the awesome skill-building GW1 had. Now dont dont get me wrong i’m enjoying the game a lot! But if they could bring back skillset building somehow that would be great.
or we could all just go back to guild wars, get on vent, join a guild and do some gvg..and for those of you saying jumping is so great. i loved the puzzle / timing strategy behind capping flags and having no short cuts.
gw2 is zergy as hell. the downed system is awful. MOA is just ridiculous come on now. do they not know how much 10 seconds means in pvp?
targeting is poopy and i find the pve boring but i just never liked pve so you probably disagree.
i just want gvg, no downed system, random arenas, HoH, no MOA
i also think the game shouldn’t be as flashy.there’s prob more but i haven’t played all day and i’m tired.
my heart still belongs to gw.
The targeting system is “poopy” as you say. Besides the solution that i have posted because i am assuming that you read that what is so bad about it?
“GW2 is zergy as hell” How was GW1 not zergy ?
If anything the entire system promotes zerg. You have healers,tanks and then support and dmg. The later 2 tend to stick to the first 2 ,for obvious reasons. Run into another group without your healer and tank and you already lost hence everyone stays near the healer and the tank more often then not.
This was something you saw i every MMO wthat has the holy trinity which is alo why u always heard people complain about the zergs.
The downed system , well i like it it makes for a interesting dynamic i think but sure if you dont like it then you dont like it i suppose.
I really believe that you are looking at GW1’s pvp with a idolized sense of nostalgia here.
Did you ever play gw? I doubt it.
Zerg? TANKS?? HEALER?! there was NO such things in gw1!
Monks, thank you very much!Pls learn your thing before you say it.
dude…warriors/mo were tanks
monks were healers.
gw was not zergy. and yes i did play my /age is 86 months, and yours?
noo i just make threads about going back to my favorite game to be cool. not cause i actually wikitten wasn’t dead. (sarcasm)
p.s this quoting system is making me very confused about who i’m arguing with. so skrew u all im right. :p
I played GW1 since launch and I do feel its the superior game. But I try to compare GW1 vanilla at launch to GW2.
I remember when I first entered into pvp everyone said rangers were underpowered blah blah, but they turned out to be one of the strongest classes if played right. I have a lot of problems with GW2 pvp, one thing is something GW1 never did and that is: Lose complete control of your toon.
There was only knockdown which was easily countered with the right build, but there was no fear and stun. In GW1 you were punished for a well timed interrupt by your enemy. And that was acceptable, but in GW2 if you are interrupted all of your skills go on CD even the ones you weren’t even using. So that again leaves your character sitting there helpless.
In terms of game modes, GW vanilla only started out with several maps and two game mode. Which was death match and one that was based upon points (Not sure the name but it was a lava map). There was HoH but that was a different beast. Some things about GW2 feel better, the game feels a bit more dynamic but I also feel that the game is over all too bursty.
GW2 pvp balance feels like it relies too much on waiting for the developers to either buff skills or nerf them. Where GW1 felt more like waiting for players to come up with counter builds to other strong builds. I think if GW2 had more skills that were made to counter others then there would be less complaints about nerfs.
I feel everyone should hold their judgement on the game, because we don’t know what will become of it. GW1 evolved and so will GW2. Into what? No one knows for sure….
Windows 10
I agree, lets go back. GW1 had such clean PvP where you felt like you had control over what was going on. In GW2 it feels like the opposite. Stuff explodes, people go invisible, some clones run around and that about sums up GW2 PvP.
The main difference between GW and GW2 in terms of sPvP is the amount of content. In GW you had HoH, GvG, arenas, FA/JQ.
In Guild Wars 2 you just have one game mode split into tournaments and browser PvP….
They also need a ranking system
HA, HB, RA, TA, GvG, AB, FA+JQ.
8 modes for PvP in gw1!Dont jumpg the gun here,
If i remember it correctly at the start they only had RA and Tombs.
and added TA and GvG before FActions.
During factions they added: AB FA and JQ
Nightfall was HB cause of the introduction of Heroes.But still Tombs + RA>>>>>GW2 PvP
GvG>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GW2 PvP
That’s not right. They had GvG immediately. Although it cost a remarkable amount of money to be able to compete. It cost a sigil to make a guild hall, and at the time there was only one vendor to buy one from which you could never get one from. Instead, you had to win in Tombs to get a chance to get one which you could sell for an insane amount of money. To get to tombs, you basically had to nearly beat pve (all but fire islands). RA was not max level, it was I think, 15-20 or 18-20. There was no pvp island. You could swap armor mid combat (people like me, on a ranger, abused that by swapping to different elemental sets.)
So yes, guildwars 1 pvp started off WAAAAY different than where it ended.
The difference, however, is two fold: At the start, they wanted the game to have pvp and pve combined together into a single cohesive game. They did that pretty decently and they were where they wanted to be at release. They didn’t proclaim they wanted it to be an e-sport and just happened to start that far off. The second point is that they didn’t spend about 6 years claiming, “not until it’s ready” and still end up way off the mark they shot for.
It’s a simple matter, I don’t mean this to be an attack on Anet, I truly think they achieved a lot in their game. But the fact is they released a game before it was ready despite them proclaiming, “not until it’s ready.”
I really do miss Jade Quarry and just having a billion different builds to play/tweak/mess around with, or Fort Aspenwood. Such fun.
The lack of build variety and conquest overload, and only 2/4 maps that I actually like, and the 8v8 clumped into said tiny maps, just drives me nuts lol. =p
I really do miss Jade Quarry and just having a billion different builds to play/tweak/mess around with, or Fort Aspenwood. Such fun.
The lack of build variety and conquest overload, and only 2/4 maps that I actually like, and the 8v8 clumped into said tiny maps, just drives me nuts lol. =p
I think the build variety is what i miss most, they really simplified the skill bar in GW2.
In GW you had 8 skill slots to fill to your heart’s desire with two professions to mix skills from. There were so many possible combinations from mixing your class with another profession and being able to fill every skill slot individually.
in GW2 you get to choose 1 of 3 healing, 1 of 3 elite, ~2 of 6 (ish?) weapons, and fill 3 utility slots from about 20 skills. Granted the trait rewards that you can choose from do add a lot, but I still feel like GW had more variety in the builds you could create.
Maybe I just haven’t played long enough or gotten creative enough.
@Eddie did I quote you? Why you are answering to me if i didn’t quote you and didn’t have conversation with you?
That doesn’t makes any sense dude…
And w/mo wasn’t tank…there wasn’t “tank” class (professions) at all.
/age 91, played with monk for 79 months…I don’t see your point here…I know as much as you, maybe even more.
gw veteran would never say such things as zergs, tanks, healers…that never belonged in gw1
I really do miss Jade Quarry and just having a billion different builds to play/tweak/mess around with, or Fort Aspenwood. Such fun.
The lack of build variety and conquest overload, and only 2/4 maps that I actually like, and the 8v8 clumped into said tiny maps, just drives me nuts lol. =p
I think the build variety is what i miss most, they really simplified the skill bar in GW2.
In GW you had 8 skill slots to fill to your heart’s desire with two professions to mix skills from. There were so many possible combinations from mixing your class with another profession and being able to fill every skill slot individually.
in GW2 you get to choose 1 of 3 healing, 1 of 3 elite, ~2 of 6 (ish?) weapons, and fill 3 utility slots from about 20 skills. Granted the trait rewards that you can choose from do add a lot, but I still feel like GW had more variety in the builds you could create.
Maybe I just haven’t played long enough or gotten creative enough.
Yeah playstyle customization, and deep class skills/mechanics is important to me in MMO’s, something I thought GW1 was amazing for.
I don’t really understand why they dumbed it down as much as they did, just removing dual-professions would’ve made balancing 100x easier.
Uh… yea gw1 pvp was superior. At least back in prophecies, didnt play rest.
Ive been wondering tho, wtf is up with this balancing bs? Classes in gw werent balanced, my answer is k. Who cared? Really truly why did warrior/ranger need to be as viable as warrior/elementalist?
It’s interesting to see opinions that I can’t even comprehend feeling myself. I love the PvP in GW2. I cannot even conceive how people would perceive the game not being skill based. How does my engineer then beat the traditional duelists such as a Mesmer or Thief? The sheer amount of interrupts and active mitigation in this game is astonishing. The conditions are devastating when used properly. There are tons of viable builds out there, and many small variations to these said builds. I can’t even understand why someone wouldn’t like it, but then I have to realize I’m not everyone.
Tirydia – Scrapper
I find GW2 spvp too WoW-arena-fied. I don’t mean this in a bad way, WoW arenas are fine, but GW1 was the best spvp ever.
No. Don’t even try to compare Gw2 pvp to WoW .. Gw2 pvp is a huge fail, there is no skill involved, no focus targetting, close to no CC, a stupid downed system, siege engines in sPVP, sharks … etc etc etc
I have to agree tho, Gw1 pvp >>>>> Gw2 pvp.
Sorry but WoW, Arenas as well as Battlegrounds (even though those have become better and more diverse I admit) can´t hold a candle towards Guildwars 2 sPvP. WoW takes far less skill than gear to succeed at, and you can be a total pro, without the best item set you will fail over and over.
Not to mention the Alliance vs Horde “WvW” that has always been completely and utterly unbalanced, once again only dependend on gear and in general just not a lot of fun in my opinion.
Guild Wars 2 only got released for a month now as well.
If you want a gearcheck instead of winning because of skill, by all means go back to your WoW arenas and battlegrounds. I will leave this game if they ever make sPvP rewards anything more than mere cosmetics and ranks/titles.
dude idk who i was quoting lol. i was getting confused. i just think gw pvp was much better, if you got knocked down you went into your half warrior stance as a monk. there was a counter to everything and it all made sense and it wasn’t zergy unless you were getting spiked..in which case there was infuse health.
idc what you guys say, gw was perfect pvp hands down.
I completely agree. GW1 PvP > GW2 PvP. Hands down. However, this game is still a baby. I’m more than willing to give them time to work out the kinks! The concept is great, but the maps are… meeeh – sPvP is basically AB – with less shrines to cap… and…. sharks…. I do like that there are different objectives on each of the maps, however. It’s not as ‘run around the circle’ as AB is/was. That being said – I really miss GvG and JQ/FA (before the bots took over)!
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I didnt play GW1, but I have to agree I hate the downed system. First it isnt balanced (LOL ELEs) and its kind of lame. Keep it in PvE remove it from PvP. I’m pretty confident new modes will come in time, just ashamed at how impatient this generation of gamers are- spoiled by compacting years on a game into a short memory span
Haha, R-spike was fun. At least it took coordination (albeit faceroll 321 coordination :P) still a better love story than GW2 spvp.
Ah.. if only GW1 wasn’t dead, gotta move with the flock unfortunately. If we could get a bunch of GvG teams to play again I would definitely log in, let’s get dat gold trim brohams!