So no word on fixing the stuck in wall bug?
This has been a thing since release, so doubtful. They need an option for players to kill themselves/respawn in pvp.
It seems so much more rampant now…. just had it happen in 3 matches and most of the time the other team just doesn’t give a flying kitten about it and doesn’t kill you so your choice is to relog and leave your team hanging for so long – in tight matches this just screws you completely.
Incredibly annoying and ANET simply doesnt give a kitten it seems…..
It’s not something that can be realistically fixed. It’s not a problem with the maps nor is a issue with the skills.
The problem occurs because of how videogames handle collision. Nothing in a 3d world is real. The game determines if objects are colliding by using math (remember high school geometry?) to see if the objects are intersecting each other.
However there is a issue with this. This collision check takes time, which means there is a gap of time between each collision check. Gamers sometimes refer to this as “tick rate”
People get stuck in the wall because the pull or push moves the player so fast that the player crosses the wall’s collision between the servers ticks. In other words the server is watching you, but the server blinks and during that blink you’s passed through the wall’s collision.
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(edited by Crinn.7864)
Okay, but if it can’t be possibly fixed by coding it to stop collision, then an alternative solution should be offered (e.g., suicide button, change map design to not have many collision spots or offer “way out” etc).
These can be realistically implemented and would help to fix the issue
Tick rate is interesting to know.
Maybe adjust knockbacks to have a slower travel time? Take away from the latter half of the animation?
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
BS that it can’t be fixed. More than likely it would be resource intensive, and people prefer to create new content vs troubleshoot bugs like this. Unless people really start pitching a fit it won’t get fixed.
BS that it can’t be fixed. More than likely it would be resource intensive, and people prefer to create new content vs troubleshoot bugs like this. Unless people really start pitching a fit it won’t get fixed.
No it’s not easily fixable. Every single game struggles with this, it’s why the “player fell through terrain” is a bug that occurs in almost every game in existence.
However if they made it so that objects only had single sided collision rather than double sided collision, a player launched into a wall would simply be able to walk out.
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(edited by Crinn.7864)