So, this is getting boring...

So, this is getting boring...

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Posted by: evilapprentice.6379

evilapprentice.6379

I don’t mean for the topic to sound inflamatory – it’s just the truth. ANet, you released a game which you hoped would be an ‘esport’ with 3 tourney ready maps and a single game type. It’s been 6 or so weeks, where’s the rest?

I’m glad to see paid tourneys coming out, but all that really means is now we can pay to run the 3 capture point maps. It’ll add a level of difficulty (matching good teams mostly), but it’s still the same exact stuff over, and over, and over again. The Train wreck that was WAR was touted as a PvP game, and launched without 2 major cities (that never showed up by the way), but they had a RIDICULOUS amount of different maps and game types. I understand there’s a lot of things that need to be done, but honestly, how long do you expect us to run the same 3 maps, 1 game type over and over and over and over and over again?

The game is otherwise great. There are of course a lot of little things that will need to be worked out over the next 6 months, but that’s to be expected, and it isn’t anything that diminishes the fun of it all. The only reason I’m making this post is because I’m really enjoying the game, and I’d love to continue.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: DaddyDaz.5193

DaddyDaz.5193

was expecting a big ol flame post, but yeah, good call. i agree with this post.

i too really enjoy this game, but it has a long way to go. it wouldn’t even be an issue if “esport” wasn’t thrown around so much. the few upcoming features are a tiny bit of what the game needs. i really don’t want to beat a dead horse here, but the long lists that show up on reddit, guru, and here really need to be worked on asap.

again though, enjoying the game.

experience is the best teacher.. if you can afford the tuition.

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Posted by: kKagari.6804

kKagari.6804

Need more maps, not more gametypes.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: Hammerheart.1426

Hammerheart.1426

More maps, more game types, and SOME interaction between Wv3 and sPvP. They’re both pvp and it doesn’t make sense that the community has put pve and wv3 on the same “side.”

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Posted by: evilapprentice.6379

evilapprentice.6379

@kkagari -
We absolutely need more game types. You see classes running one of a handful of cookie cutter specs specifically because they’re the best for capture point. It’d be nice to see a whole ton of variety when they add TDM, maybe Capture the flag, Escorts or something similar, etc. More maps without more game types would be a bandaid, not a solution.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Realest.3954

Realest.3954

More game types please! A capture the flag kind of game would be great. White Fall Steps from Rift is a great example. Arena would be an awesome addition as well.

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Posted by: DaddyDaz.5193

DaddyDaz.5193

More game types please! A capture the flag kind of game would be great. White Fall Steps from Rift is a great example.

i do enjoy the warfronts in Rift. +1 to this idea.

experience is the best teacher.. if you can afford the tuition.

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Posted by: evilapprentice.6379

evilapprentice.6379

More maps, more game types, and SOME interaction between Wv3 and sPvP. They’re both pvp and it doesn’t make sense that the community has put pve and wv3 on the same “side.”

WvW != PvP, and if their Aim is Esport, then its going to stay that way.

In spvp, the deciding factor is skill – equal gear, equal playing field – its all about the spec and the skill of the player.

In WvW, gear advantages are an unbalancing factor – you don’t want to reward the person with the most time to play/luckiest drops, you want to reward the -best- player.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Hammerheart.1426

Hammerheart.1426

In spvp, the deciding factor is skill – equal gear, equal playing field – its all about the spec and the skill of the player.

In WvW, gear advantages are an unbalancing factor – you don’t want to reward the person with the most time to play/luckiest drops, you want to reward the -best- player.

Well Said.

As someone who spends almost all of his GW2 time in sPvP/tPvP, sometimes I get bored (gasp). I look over the fence at the people enjoying wvwvw and think, “yeah ill give that a try.” Then I think about the gear gap, and how that has been a true thorn in competitive pvp’s side for a loooong time.

I am truly disappointed that there are things like repair bills, gear gaps, money sinks, in a PvP mode.

Thats some pve nonsense right there.

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Posted by: kKagari.6804

kKagari.6804

In spvp, the deciding factor is skill – equal gear, equal playing field – its all about the spec and the skill of the player.

In WvW, gear advantages are an unbalancing factor – you don’t want to reward the person with the most time to play/luckiest drops, you want to reward the -best- player.

Well Said.

As someone who spends almost all of his GW2 time in sPvP/tPvP, sometimes I get bored (gasp). I look over the fence at the people enjoying wvwvw and think, “yeah ill give that a try.” Then I think about the gear gap, and how that has been a true thorn in competitive pvp’s side for a loooong time.

I am truly disappointed that there are things like repair bills, gear gaps, money sinks, in a PvP mode.

Thats some pve nonsense right there.

TBH, I used to think like that, but then I realized how little gear actually matters to the competitive level of WvW, when there are far greater demons, like being outnumbered and siege weapons. Gear in WvW does factor into the enjoyment of your build though.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: psyt.9415

psyt.9415

They could always pull a Call of Duty or BF3 and charge us for spvp mappacks. More money in their pockets. Maybe even introduce a few extra weapon types in a few packs would be interesting.

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Posted by: rainbowstylin.1358

rainbowstylin.1358

As someone who spends almost all of his GW2 time in sPvP/tPvP, sometimes I get bored (gasp). I look over the fence at the people enjoying wvwvw and think, “yeah ill give that a try.” Then I think about the gear gap, and how that has been a true thorn in competitive pvp’s side for a loooong time.

I am truly disappointed that there are things like repair bills, gear gaps, money sinks, in a PvP mode.

Thats some pve nonsense right there.

That’s the thing, if you’re just doing WvW and running with a few+ people, repair bills shouldnt be an issue. You generally make more money than you repair with in Wv3. Gear gaps matter a bit when you’re 1v1’ing or whatever, but generally the players in Wv3 =/= tPvP players.

With that said though, my general deterrent from playing Wv3 is I’m only 54, and wouldnt have access to a few certain traits, just limiting is all.

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Posted by: HackerTeivospy.2031

HackerTeivospy.2031

More maps, more game types, and SOME interaction between Wv3 and sPvP. They’re both pvp and it doesn’t make sense that the community has put pve and wv3 on the same “side.”

WvW != PvP, and if their Aim is Esport, then its going to stay that way.

In spvp, the deciding factor is skill – equal gear, equal playing field – its all about the spec and the skill of the player.

In WvW, gear advantages are an unbalancing factor – you don’t want to reward the person with the most time to play/luckiest drops, you want to reward the -best- player.

until there is an game where there is only one class to choose, the deciding factor will never ever be just skill or knowledge.

There are class imbalances, and that is in part why I feel that this game is far from esports ready and using that term is nothing more than a marketing ploy.

learn to speak and behave

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Posted by: evilapprentice.6379

evilapprentice.6379

@Hacker (why the heck does the reply option appear on every thread except those I’ve authored?)

Yes, there will always be class imbalances – there’s no such thing as perfection anywhere in anything, get used to it. As it stands, there’s nothing I’ve seen that feels “broken”, and tbh, I haven’t had a fight in a long while where I felt a class imbalance was the cause of my loss. There are of course hard and soft counters, but that’s part of the design – you don’t try to drop a support ele as a conditions thief, you don’t let a glass cannon whale on you, so on and so forth. We’ll see little nudges towards better balance as the meta develops (I’m seeing a ton more competent necros compared to a week ago, for example).

That’s also not really the point of this post. I’m looking for some info concerning map/game type updates (or at least trying to bring it to the attention of ANet, assuming I’m not the only one who wants it)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: evilapprentice.6379

evilapprentice.6379

They could always pull a Call of Duty or BF3 and charge us for spvp mappacks. More money in their pockets. Maybe even introduce a few extra weapon types in a few packs would be interesting.

I’ve honestly got no problem paying for additional maps – though that could cause problems (I’m not a company running a massive MMO, so what do I know). Rather than “map packs”, I see a “PvP expansion” coming in the future, though not in any sort of acceptable time frame.

I’ve been trying to spend money here and there, because I genuinely want this game to flourish, though there isn’t much I want to purchase as a player only interested in PvP.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Webley.1295

Webley.1295

Yes, there will always be class imbalances – there’s no such thing as perfection anywhere in anything, get used to it.

Even in Chess.

The Queen is OP – However she is balanced because both players get one. Its called Mirror Matching. But thats not what GW2 is about. Otherwise GW2 would only have one class with the same skills

GW2 is more of a complex game of rock paper and scissors. There are counterbuilds and classes, however it may not be yours.

(edited by Webley.1295)

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Posted by: evilapprentice.6379

evilapprentice.6379

http://en.wikipedia.org/wiki/First-move_advantage_in_chess

And again, this isn’t a post about class balance, etc…

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: kimosabe.3452

kimosabe.3452

When i first heard about WvWvW i thought it would be synonymous to sPvP (as in insta 80 & same gear) ,but then i realized it was basically pointless unless you were actually 80 and had decent gear. :\ Kinda reminded me of wintergrasp from WoW.

King of Da Trill-Engineer-http://i48.tinypic.com/29z9d0z.jpg
how i feel about mesmers…http://i45.tinypic.com/260pv7r.jpg

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Posted by: Wreckdum.8367

Wreckdum.8367

There is a gear ceiling in WvW. Once you have all exotics, that’s it. You’re done gearing. They don’t add higher item level exotics every few weeks/months like world of warcraft. I have a full exotic geared thief and warrior in wvw… It’s not like a 6 month grind for gear. As soon as you hit 80 you can craft an entire set.

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”