(edited by Glitchfull.5826)
So, what changed in a class perspective?
Here’s how it pans out right now:
Warrior:
1. Hammer/longbow (tanky teamfight and home defender)
2. Axe/sword longbow (roamer/teamfight)
Guardians:
1. Bunker
2. Meditation burst (solo queue only)
Mesmer:
1. Shatter/phantasm hybrid (portal bot)
Necromancer:
1. Dhuumfire conditions (teamfighter)
2. Minion Mancer (Solo queue only)
Engineer:
1. Bomb-nade (teamfight, roamer)
2. Decap farpoint troll
Thief:
1. S/D acrobatics (roaming, teamfight burst)
2. D/P trickery (roaming, teamfight burst)
3. s/p trickery (roaming, teamfight burst)
Ranger:
1. Spirits SB/ Sword/dagger (teamfight/home defense)
Elementalist:
???
Ranger//Necro